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Perro Seco

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About Perro Seco

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  1. Perro Seco

    Post Your Doom Picture (Part 2)

    Looks like shit compared with other screenshots from here, but this is a map I made for a still in progress community wad: It was made to look like the urban levels of Doom II. It also was tested with the original game under DOSBox.
  2. Perro Seco

    Planisphere 2

    I also saw somebody uploaded it, but I don't remember if it's this newer version or the map I made in 2012. I'll have to look again. Yes, that's the problem; bullets also miss the enemies. I have been aware of it since the beginning, but fortunately only happens in small areas at the north of the map. I tried to compensate it putting more ammo for not hitscan weapons.
  3. Perro Seco

    Planisphere 2

    Sorry for this long delay, but in 2015 I decided to polish this map a bit. Seeing people building the missing nodes and PrBoom-Plus developers improving their port because of this made me feel the need to fix some errors. The map now has its nodes, works at least in ZDoom, GZDoom and PrBoom-Plus (except for some hitscan weapons bug in some areas), has cooperative mode implemented, more health and ammo, better design for interior areas and less silly stuff/useless sectors to improve gameplay a bit. However, I think I made a mistake with key placement; the three keys change their position depending on the selected skill, and in harder skills they are somewhat hidden, so if you don't find them you'll have to search harder. Sorry for that; three years ago I thought it'll be a good idea... At least you can mark with the automap the explored blocks of buildings by pressing the 'm' key. And remember that this is still a large map that can tire players easily, so if you want to play it until the end, take all the minutes/hours/days you need. You're not being timed, so be calm and patient! Here's the link: http://www.arcades3d.net/mapas/doom2/planisf2.7z planisf2.zip Finally, if you like this map and also Duke Nukem 3D, you can check out Duke 2070, another large map I made in 2014 following the same style seen here.
  4. Perro Seco

    Planisphere 2

    Original map: http://www.mediafire.com/download.php?zb8wwpwyucy23ii Improved version: http://www.arcades3d.net/mapas/doom2/planisf2.7z Local copy: planisf2.zip The original map was designed with GZDoom in mind. The improved version now works at least in ZDoom, GZDoom and PrBoom-Plus (but you will still experience some frame drops with some ports and also a bug with hitscan weapons in some areas), it also has cooperative mode implemented, more health and ammo, better design for interior areas and less silly stuff/useless sectors to improve gameplay a bit. This is a large map that can tire players easily, so if you want to play it until the end, take all the time you need. You're not being timed, so be calm and patient! Some images (I'm from Spain, so the map and the text file are in Spanish. Forgive me for not having translated them, I was a bit lazy): Here's the link to another two maps I made: one before this one, and another one after. They both work fine in any source-port (I tested the second with the original Doom II under DOSBox). And finally, if you like this kind of maps and also Duke Nukem 3D, you can check out Duke 2070, another large map I made in 2014 following the same style seen here.
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