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Doomguy #876

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  1. Doomguy #876

    The soundtrack is almost too good for the game

    Then what is it? When you hear BFG Division, what do you call it?
  2. Doomguy #876

    So how far did you get on Ultra-Nightmare?

    I think the topic should be changed to "How far did you throw your keyboard on Ultra Nightmare?".
  3. Doomguy #876

    The soundtrack is almost too good for the game

    That was posted April 10, sweetcheeks. I don't think he gives a shit anymore. ;] Also, you might wanna re-check the definition of metal, because the game's OST is a sub-genre of it. Can't believe there are people who say Doom '16 doesn't have metal or Classic Doom's soundtrack was 100% metal, but that's Generation Z's shitty thought process in a nutshell.
  4. Doomguy #876

    It's been months that DOOM 2016 was released~

    I'll never be satisfied with Doom '16 because it will never be as mod-friendly as classic Doom.
  5. Doomguy #876

    Video game music thread

  6. Doomguy #876

    Where will Doom go next?

    What do you mean by un-tight?
  7. Doomguy #876

    Where will Doom go next?

    A single room from a level from one of the classic Doom games.
  8. Doomguy #876

    Where will Doom go next?

    Yeah, all 32 levels are completely new and have custom scripts or whatever like imps jumping through glass, minor destructible objects, etc... It starts out on a Mars base, goes to Earth, and ends in Hell. Level 31 caught me by surprise and is probably the best secret level ever. lol
  9. Doomguy #876

    What is your opinion on Bloodstained?

    It's the Castlevania I've been waiting for since Harmony of Despair.
  10. Doomguy #876

    Where will Doom go next?

    Secret rooms =/= secret levels. I'm not talking about classic vanilla Doom. Have you played the hell on earth starter pack? Most of the levels encouraged exploration for secrets and secret levels and they didn't feel anywhere as linear as the levels in Doom '16 I wish I could kick the game's level designers in the balls for making most of the game's levels feel uninspired and repetitive. I would love to know who thought it was a great idea to have most of the levels divided into arenas. The game feels more like Painkiller than Doom. I've not heard any praise for the game's level design. So I think that in the next game, levels should be designed to tell a story and encourage exploration instead of running from point A to B and having the room go into lockdown while you have to kill everything to continue on.
  11. Doomguy #876

    Where will Doom go next?

    I'm sorry that you call that exploration by your standards. Going off the beaten path for a few seconds isn't what I'm talking about. Maybe you should play the hell on earth starter pack and see what I mean. Oh, and secret levels. Where are they in Doom '16?
  12. Doomguy #876

    Where will Doom go next?

    I just got around to playing sergeant mark IV's hell on earth starter pack and I think the next game can take a few hints there. The levels didn't feel linear and there was exploration, something Doom '16 didn't have. There also hasn't been many games to my knowledge recently that deal with invasions of any kind in a modern city setting. I think the next game can capitalize there.
  13. Doomguy #876

    Anyone else liked the original imp better?

    OG Doom imp is best imp. http://i.imgur.com/eH3W1GZ.gif http://vignette4.wikia.nocookie.net/doom/images/3/31/Impsex.gif/revision/latest?cb=20051122223214
  14. Doomguy #876

    What happened to Olivia after she became the spiderdemon?

    The maledict from Doom 3 comes in and mounts Olivia. What happens next, only the Doomguy is prepared to deal with...
  15. Marty said himself that the award that was won was our award, too. So maybe one of us should stroll down to Id HQ and demand to see it. We'll see if Marty was bullshitting or not. >:D