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I'm glad snapmap is gone. It was a pathetic excuse as a platform for user-created content.
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Those possessed fucks with the shields.
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That made me laugh the first time I saw that, along with the imagined cartoon bonk sound. xD
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What improvements over Doom 2016 are you expecting?
Doomguy #876 replied to Sergeant_Mark_IV's topic in Doom Eternal
I'm not expecting much since all of the original founders are gone, but I hope they release some source code. If only John Carmack was still there... -
The soundtrack is almost too good for the game
Doomguy #876 replied to Koko Ricky's topic in Doom 2016
Then what is it? When you hear BFG Division, what do you call it? -
I think the topic should be changed to "How far did you throw your keyboard on Ultra Nightmare?".
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The soundtrack is almost too good for the game
Doomguy #876 replied to Koko Ricky's topic in Doom 2016
That was posted April 10, sweetcheeks. I don't think he gives a shit anymore. ;] Also, you might wanna re-check the definition of metal, because the game's OST is a sub-genre of it. Can't believe there are people who say Doom '16 doesn't have metal or Classic Doom's soundtrack was 100% metal, but that's Generation Z's shitty thought process in a nutshell. -
Doomguy #876 changed their profile photo
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It's been months that DOOM 2016 was released~
Doomguy #876 replied to Chickensoup101's topic in Doom 2016
I'll never be satisfied with Doom '16 because it will never be as mod-friendly as classic Doom. -
What do you mean by un-tight?
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A single room from a level from one of the classic Doom games.
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Yeah, all 32 levels are completely new and have custom scripts or whatever like imps jumping through glass, minor destructible objects, etc... It starts out on a Mars base, goes to Earth, and ends in Hell. Level 31 caught me by surprise and is probably the best secret level ever. lol
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It's the Castlevania I've been waiting for since Harmony of Despair.
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Secret rooms =/= secret levels. I'm not talking about classic vanilla Doom. Have you played the hell on earth starter pack? Most of the levels encouraged exploration for secrets and secret levels and they didn't feel anywhere as linear as the levels in Doom '16 I wish I could kick the game's level designers in the balls for making most of the game's levels feel uninspired and repetitive. I would love to know who thought it was a great idea to have most of the levels divided into arenas. The game feels more like Painkiller than Doom. I've not heard any praise for the game's level design. So I think that in the next game, levels should be designed to tell a story and encourage exploration instead of running from point A to B and having the room go into lockdown while you have to kill everything to continue on.
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I'm sorry that you call that exploration by your standards. Going off the beaten path for a few seconds isn't what I'm talking about. Maybe you should play the hell on earth starter pack and see what I mean. Oh, and secret levels. Where are they in Doom '16?