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Kaal979

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About Kaal979

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    Green Marine

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  1. Kaal979

    The Official 'Trying to Find a Specific WAD' Thread

    Outdoors (mars-) landscapes maybe even vehicles and sequences and lots of friendly sprites aswell?
  2. Kaal979

    What are you listening to?

    Of course the TD2CDTrax! http://www.moddb.com/mods/thunder-doom-ii-v01/downloads/td2cdtrax#downloadsform
  3. Kaal979

    Brutal Doom wins mod of the year on Mod DB

    Im though wondering why mappers dont use more marine war units.
  4. Kaal979

    Brutal Doom wins mod of the year on Mod DB

    You may say - hes such an disgusting one who seduces young players or others to gain even bader publicity for video gaming as such - but surely not - i want my graphic musics ect. back in the place where it was uploaded!
  5. Kaal979

    Brutal Doom wins mod of the year on Mod DB

    Hello - none of us peoples ever made the basic game which is Doom nor asked for any permissions about modifying it nor? So imo. who releases such stuffs - and there are very many stuffs being released - automatically agrees to see them used in other peoples projects aswell. All this worthless crediting name referals also appears non-sensish- better be to simply name all of the used stuffs with their actual wad names this way modders who put a readme inem were clearly on the advantage somehow! P.S.: (.. not to have been sarcastic or something ...)!
  6. Kaal979

    Doom 64 for Doom II - /idgames link is up

    A few tricks: Pixels selection per colour ranges. Overall Contrast or Colour Saturation? Sharpening or Softening? Pixelation twice or half? If all frames put on one huge mask image (png) can all be edited at once. P.S.: When you look at the games palette makes this altering colouration of selected pixel areas easiery to import and convert in Slade! Btw. - GIMP allows to either select all pixels of one (or more!(keep shift)) colours or only of one or more coloured certain areas.
  7. Kaal979

    Brutal Doom wins mod of the year on Mod DB

    Wow - i didnt know at all that Zandronum allows multiplaying with ZDoom scripted stuffs - thanks! P.S.: Hooray n happy nu year! See ya on some firefighters monster rescue server then.
  8. Kaal979

    Doom 64 for Doom II - /idgames link is up

    A few tricks: Pixels selection per colour ranges. Overall Contrast or Colour Saturation? Sharpening or Softening? Pixelation twice or half? If all frames put on one huge mask image (png) can all be edited at once. P.S.: When you look at the games palette makes this altering colouration of selected pixel areas easiery to import and convert in Slade! Btw. - GIMP allows to either select all pixels of one (or more!(keep shift)) colours or only of one or more coloured certain areas.
  9. Kaal979

    Brutal Doom wins mod of the year on Mod DB

    BrutalDoom though has much potential to keep ZDaemon servers empty!
  10. Kaal979

    Doom 64 for Doom II - /idgames link is up

    It could though be pretty simple - by making photos of acting peoples (as seen in StreetFighter-TheMovie) or by putting e.g. D4 monsters in some models and animations viewer program ... . P.S.: I believe thats also the way how the original D64 monsters were made.
  11. Kaal979

    Brutal Doom wins mod of the year on Mod DB

    It needs splitscreen!
  12. Kaal979

    Doom 64 for Doom II - /idgames link is up

    Sorry for over-contenting this great thread - but he wrote to search for monsters so i remembered those recent finds of mine.
  13. Kaal979

    Doom 64 for Doom II - /idgames link is up

    Could it be youre abit lazy about summoning monsters? P.S.: And yes - imo old Doom always had very ancient fantasy-ish temple architectures without comparable monsters.
  14. Kaal979

    Doom 64 for Doom II - /idgames link is up

    Try Google picture search ...
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