Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited


About Beginner

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Beginner

    The DWIronman League dies to: Abcess

    Category 1 keyboard solo. Survived in 2:21:36.
  2. Beginner

    An Avatar Conundrum

    That would be pretty weird.
  3. Beginner

    Any peculiar Doom habits?

    Typically I approach enemies in a considerably more safe way if health+armor aren't sufficient enough to survive a single maximum damage hit. Also, my memory is somewhat short when it comes to remembering exactly how much ammo I have at the moment so I tend to switch weapons a lot.
  4. a) As a test I have deleted all entries from "P1_START" down to "P_END" from d4v.wad, tried to run e.g. d64d2 & tnt with port in question (MBF 2.04) and it worked without a hitch;
  5. @Pablo_Doom_Guy You can either a) crack d4v.wad open with SLADE and nuke "P1/2/3_START" and "P1/2/3_END" markers and gfx between them out of it or b) look into other wad's TEXTURE lumps, look for textures that cause errors, compare patches and modify textures or patches as needed or c) use a different port.
  6. Beginner

    The DWIronman League dies to: Monster Hunter Ltd.

    Mohu1: Category 2 - survived in 28:32 Mohu2: Category 1 - DNF with 71/182 enemies dead Demos are available here.
  7. Unfortunately your gameplay demonstration makes me ask you questions rather than questioning mapper's decision, as Arch-Vile + distraction squad + cover isn't an uncommon nor particularly hard* encounter. In example, why are you not looking for a place to hide from AV attack? Why did you run straight into imps when you were low on health, when you've had plenty of area to avoid them? Why did you walk out in the AV blast after you've managed to hide from it? Why do you not utilize grenades? Can you even see the Arch-Vile? Have you noticed the wall with extra imps opens up only when you get really close to it? Do you have any idea how to approach such type of encounters? *it depends on a variety of factors, but the typical ones, in theory, shouldn't be hard.
  8. I don't know, I usually appreciate architecture while just playing the level, i.e. during exploration, backtracking, and yes, during "relentless ambushes". Also, what's "good gameplay" in your opinion?
  9. Beginner

    TAS (tool-assisted) demos: part 2

    I completely forgot that AVs should teleport in in that area, turned out there were waiting for me to make noise in the area before that. Also check turbo demo ;) Eviternity Map15 UV-Speed in 1:29 evit15x129.zip
  10. Beginner

    TAS (tool-assisted) demos: part 2

    Eviternity Map15 UV-Speed in 1:43 evit15x143.zip UPD: Do not upload this one to DSDA, there's better one below.
  11. Beginner

    Eviternity demos [-complevel 11]

    Map25 UV-Speed in 0:59 evit25-059.zip
  12. Beginner

    The DWIronman League dies to: Revolution!

    It's weird that it even happened as moment where IO occurs doesn't look that IO worthy. I'm glad that not turning IO emulation on finally paid off with non-trashed demo. Also I have no idea why I've written 2:52:17 in the post when I have 2:50:17 stated in filename & total time at map30 exit, thanks for noticing.
  13. Beginner

    The DWIronman League dies to: Revolution!

    Category 1 demo. Result? Survived with 2 secret maps visited in 2:50:17. TVR! was mostly easy (especially with fat ammo stacks being carried over from one map to another) with few sort of bs moments.
  14. Beginner

    Miscellaneous demos (part 3)

    1337.wad Map23 UV-Speed in 1:27 133723-127.zip