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AIRmichael

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About AIRmichael

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  1. AIRmichael

    New Unreal engine vs Doom3s

    Unreal 2 is the NEXT unreal. Geez. Why do u call it next then? Because it isnt the next one? lol.
  2. AIRmichael

    New Unreal engine vs Doom3s

    I AM A MORON WHO CANNOT UNDERSTAND SIMPLE CONCEPTS!!I AM A MORON WHO CANNOT UNDERSTAND SIMPLE CONCEPTS!!I AM A MORON WHO CANNOT UNDERSTAND SIMPLE CONCEPTS!!I AM A MORON WHO CANNOT UNDERSTAND SIMPLE CONCEPTS!!I AM A MORON WHO CANNOT UNDERSTAND SIMPLE CONCEPTS!!I AM A MORON WHO CANNOT UNDERSTAND SIMPLE CONCEPTS!!I AM A MORON WHO CANNOT UNDERSTAND SIMPLE CONCEPTS!!I AM A MORON WHO CANNOT UNDERSTAND SIMPLE CONCEPTS!!
  3. AIRmichael

    New Unreal engine vs Doom3s

    Go to nvidia.com and watch the whole movie. 1.4 million as a maximum in polys that is for 1 model. If u run 20-30 models in the distance they arent 1.4 million. Keep reading:P BTW did i say you would get a decend fps running a 1.4 million poly environment useing a geforceFX? I only said it might be possible. Who knows, maybe you will get 2 fps, but its still possible. Remember, its 8x agp running on 500 mhz with copper connections:p
  4. AIRmichael

    New Unreal engine vs Doom3s

    Each frame = a whole ENVIRONMENT. BTW read again, did i say each model has 1.4 millions of polys in that new unreal game? Even Tim didnt say that, he just said 20 to 30 models being rendered. Geez man, if they where only 10.000 polys a model due distance, its only 200.000 to 300.000 polys for ALL the models. First you need to learn how to read. And second, you dont have the nerve to call me a retard in real life.
  5. AIRmichael

    New Unreal engine vs Doom3s

    Shrek has alot more polys. Far in the millions. ( I remember they matched doom 3 high poly version model with shrek, which was about 1/10 of shrek). And this engine isnt anything like unreal 2. Pls stop about unreal 2, the game we're talking about uses a whole updated next-gen engine.
  6. AIRmichael

    New D3 shot! (Scan)

    I like the movie of it, when it breaths:). Its so... I cant explain it.
  7. AIRmichael

    New Unreal engine vs Doom3s

    Less polys = alot easier for the VIDEO CARD. And geez afcourse is realtime loading slow. BTW, if not 1 gig, they can easily have 2 gig of ram. And ever heard of swapping?
  8. AIRmichael

    New Unreal engine vs Doom3s

    Like i said, they where probably less poly when they where all on the screen due of distance. BTW they might have had a over 1 gig of ram comp to show it on.
  9. AIRmichael

    New Unreal engine vs Doom3s

    FFS READ READ READ. This is unreal 2, this isnt that NEW UNNAMED UNREAL GAME. Geeeez. BTW 1.4 million polys * 20/30? Who said all of them where gonna be rendered as 1.4 million polys, and who says all the models are close? Maybe they can render 20-30 models at the same time in far distance.
  10. AIRmichael

    New Unreal engine vs Doom3s

    Geeeeeeeeeeeeez you've forgot the whole LOD. afcourse its no 20-30 * 1.4M. It alot less polys. Oh my god, where is the world going to...
  11. AIRmichael

    New Unreal engine vs Doom3s

    I know its very high, but thats what they said on the video. And i believe it, i saw the model of the elf showing all polys ( the wire model ) . And was so high poly, it was AMAZING. It was just like the high poly version of the pinky from that magazine picture, but then ever HIGHER in polys! Just watch the nvidia movie. BTW its copper connections running at 500 mhz what do u expect?:). Geforce fx is the new generation of videocards remember.
  12. AIRmichael

    D3 MOD - Disturbed Peace

    Will I get paid?
  13. AIRmichael

    Stereo vision in FPS

    Thats pretty fucked up
  14. AIRmichael

    New Unreal engine vs Doom3s

    I agree with EsH, and I am sure its the truth. Models in the distance dont need all that detail. If it's the same amount of detail, its just a waste of speed. You arent even ABLE to see most of the detail when a model is far away.
  15. AIRmichael

    New Unreal engine vs Doom3s

    I watched the nvidia movie at their site. It's ALOT better then doom 3. The lighting looks more real, and the shadows. And the model is 1,4 million polygons:p. And tim said they could render 20/30 models at the same time... SICK:p. http://event.on24.com/eventRegistration/EventLobbyServlet?playerheight=533&playerwidth=785&sourcepage=null&eventid=1179&sessionid=1&username=&partnerref=&contenttype=&format=&key=8818A278CD4B677B742470856670B9CB
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