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Aubrey Hodges

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About Aubrey Hodges

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  1. Aubrey Hodges

    Final Doom Soundtrack: 20th Anniversary Edition has been released

    Demon Drone is over 14 minutes now too! I added a nice sort of high end detail and much better stereo imaging to that track as well. I am very happy with how Demon Drone turned out and glad to hear you found it useful for your mod.
  2. Aubrey Hodges

    Final Doom Soundtrack: 20th Anniversary Edition has been released

    I apologize for not posting that much lately...terribly busy with too many projects. I want to make something very clear... If money is an issue, please just send me a note and ask for a bandcamp code. There is no need to give me the details, we have all been there. I am happy to help. I try to price my work at what I feel is a good value. And for the most part I think I have done pretty well in maintaining the balance by making sure it is available via free streaming and other similar services. But, I never want the money to get in the way of a fan who really wants to own my work (legally). So please, just send me a note via bandcamp and I will get a code to you.
  3. At last! Final Doom Soundtrack: 20th Anniversary Edition has arrived! Enjoy the final conclusion to my dark and brooding journey into the realms of Doom. This release features nine brand new Bonus tracks and enhanced and remastered level tracks in extra long lengths. Happy Listening! -Aubrey (P.S. Sorry it took so long for me to finish) https://aubreyhodges.bandcamp.com/album/final-doom-playstation-official-soundtrack-20th-anniversary-extended-edition
  4. Aubrey Hodges

    PC Doom sound effects VS PSX Doom sound effects

    Here are a few of the key design factors that may put some of the sound effects decisions I made into context for everyone. -Firstly, any sound that I used that was in any way reminiscent to the PC version had to be documented in complete detail. The origin (Sound Library Name, Disc Number, Track Number and exact time locators for the file). -Secondly, if the source was original/foley or composited from multiple sources, I had to turn in the actual sessions both raw and edited, unaffected (dry) and effected (wet). -Thirdly, I had to maintain enough similarity that the franchise still felt "Doom-like" and not entirely a new IP. -Fourthly, I had to establish a consistency of style to ALL the effects so that they felt like they belonged together as part of the world. -Fifth, I had to make sure they were small enough to fit into a small memory footprint but still maintain quality. -Sixth, I had literally an army of people to please who all seemed to want to force their feedback down my throat and get me to make changes that I didn't always think improved the results. -And lastly, I had to get all this done in a fraction of the time that the original game sounds were created. Overall, I'm just happy that it sounded pretty good for the most part and didn't cause me to go insane! Just thought that perhaps these tidbits would provide a little insight as to how these projects actually get churned out. -Aubrey
  5. Aubrey Hodges

    PC Doom sound effects VS PSX Doom sound effects

    No soup for you!! Hehe
  6. Aubrey Hodges

    Brand New Dark Ambient tracks!

    Hehe...me too. The samples and synths I was using were responding in unique ways and it felt as if the track was leading me...not the other way around. I felt like a passenger on a vehicle that was being driven all by itself. I just sort of channeled the textures and let it go wherever it went. Most of the time I have a fairly good idea where I want things to go aurally, but not in this case. As I listened back it all seemed to make perfect sense but I will admit it was a mystery while performing.
  7. Aubrey Hodges

    Brand New Dark Ambient tracks!

    Yes, I am currently working on 20th Anniversary Extended Edition Soundtracks for Final Doom Playstation and Quake 64. I think that Final Doom will be done first but I am not certain yet.
  8. Aubrey Hodges

    Brand New Dark Ambient tracks!

    Hi Doomworld! I think you all might enjoy my latest release of dark ambient tracks, Journey Into The Dark Places: Volume 2 https://aubreyhodges.bandcamp.com/album/journey-into-the-dark-places-vol-2 It's over 2 hours of seriously demented and delicious darkness that will ooze forth from you speakers. Although not directly Doom related, it is most certainly Doom-like in many ways. It's based in the Zorn Empire which is part of the MistWorlds Rpg setting. The Zorn are a species who subjugate planets and darkness and evil are their middle names! Also, if you purchase the album, feel free to use the tracks in your Doom mods provided you credit the material and provide a link to the album on bandcamp. Thanks again for all the support Doomworld! I truly have some of the best fans in the world and you all prove that time and time again. -Aubrey
  9. Aubrey Hodges

    Doom 64 - 20th Anniversary Extended Edition Soundtrack

    Sorry I have been so long in delivering this. I was laid off from Backflip Studios/Hasbro and had to scramble to sell my home, renovate an old house in Ohio and then move. We are still in the middle of trying to renovate the house but I did manage to find time in my portable studio to get this completed. It ended up being some of my best work...lots of frustration and anger to pour into it I guess. I really appreciate the concern and I apologize for not updating sooner. https://aubreyhodges.bandcamp.com/album/doom-64-official-soundtrack-20th-anniversary-extended-edition
  10. Aubrey Hodges

    Doom 64 - 20th Anniversary Extended Edition Soundtrack

    The album is really shaping up. Another 2 weeks or so should make it happen. 3 more bonus tracks to wrap up and one of the remixes. Also need to get it mixed and mastered but I am beginning to see the end of the tunnel:) In the meanwhile, I just released a really unique album with my son John. It's Beethoven Quartets in all their glory...but John and I approached this as if 4 sentient robots discovered earth music and played it using their internal synthesis chips. Take a listen and hopefully it'll hold ya until I get the Doom 64 project completed. https://aubreyhodges.bandcamp.com/album/the-synthbots-beethoven-quartets-vol-i -Aubrey
  11. Aubrey Hodges

    Doom 64 - 20th Anniversary Extended Edition Soundtrack

    Hehe, it really isn't making the best use of my time. I can make more writing a single track commercially than the entire album sales will be. It is a labor of love as these old games meant a great deal to me. And, they are fun to do. But I really do appreciate the folks who buy the albums very much as it restores some measure of faith that not everyone just illegally downloads or streams their music these days. I think pretty much every dollar that has come in from these old soundtracks has just gone right back into keeping my studio running. Lots of my older gear has finally broken down and I have had to get it all serviced. My old Mackie Hr824 Mk 1's lasted an impressive 19 years in service though before the amps died!
  12. Aubrey Hodges

    Doom 64 - 20th Anniversary Extended Edition Soundtrack

    I'll most likely start the Final Doom special edition right after this one releases. The prep work takes a few weeks, then the tracking, mixing, mastering and everything else takes between 1-4 months. I compose pretty much daily for Backflip Studios/Hasbro as well as several hours of practice on all of the instruments I play, which is quite a few. Then I relax for a bit and get some fresh air and spend time with my family an so on. Then I jump right back into the studio and get to work on these side projects. I am working on 3 other side albums too, Journey into the Cosmos, The Shadow of Yserbius Soundtrack and a series of synth based classical quartets which will ship very soon as well. Beethoven will be first, then I will move on to Holst, Bach, Grieg, Mozart and a few other favorites of mine. I hate spreading myself thin but sometime the creative drive is just too strong to ignore. I started the classical project to make better use of my practice time. Figured I might as well press record while I play through the pieces. Anyway, I hope that gives you a little more insight as to why these projects get a little delayed at times.
  13. Aubrey Hodges

    Doom 64 - 20th Anniversary Extended Edition Soundtrack

    I would never do something like that. This is 100% real.
  14. Aubrey Hodges

    Doom 64 - 20th Anniversary Extended Edition Soundtrack

    Ok. Back into the studio I go. Gotta get this all wrapped up!
  15. Aubrey Hodges

    Doom 64 - 20th Anniversary Extended Edition Soundtrack

    I used very complicated techniques in my sampler within Logic as well as a ton of custom reverb presets and other plugins to emulate how the PlayStation sound engine functioned. While I could output the raw midi and raw samples, it would not even sound remotely close to the final tracks.
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