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Aubrey Hodges

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Everything posted by Aubrey Hodges

  1. Aubrey Hodges

    PC Doom sound effects VS PSX Doom sound effects

    Here are a few of the key design factors that may put some of the sound effects decisions I made into context for everyone. -Firstly, any sound that I used that was in any way reminiscent to the PC version had to be documented in complete detail. The origin (Sound Library Name, Disc Number, Track Number and exact time locators for the file). -Secondly, if the source was original/foley or composited from multiple sources, I had to turn in the actual sessions both raw and edited, unaffected (dry) and effected (wet). -Thirdly, I had to maintain enough similarity that the franchise still felt "Doom-like" and not entirely a new IP. -Fourthly, I had to establish a consistency of style to ALL the effects so that they felt like they belonged together as part of the world. -Fifth, I had to make sure they were small enough to fit into a small memory footprint but still maintain quality. -Sixth, I had literally an army of people to please who all seemed to want to force their feedback down my throat and get me to make changes that I didn't always think improved the results. -And lastly, I had to get all this done in a fraction of the time that the original game sounds were created. Overall, I'm just happy that it sounded pretty good for the most part and didn't cause me to go insane! Just thought that perhaps these tidbits would provide a little insight as to how these projects actually get churned out. -Aubrey
  2. Aubrey Hodges

    PC Doom sound effects VS PSX Doom sound effects

    No soup for you!! Hehe
  3. Aubrey Hodges

    Brand New Dark Ambient tracks!

    Hi Doomworld! I think you all might enjoy my latest release of dark ambient tracks, Journey Into The Dark Places: Volume 2 https://aubreyhodges.bandcamp.com/album/journey-into-the-dark-places-vol-2 It's over 2 hours of seriously demented and delicious darkness that will ooze forth from you speakers. Although not directly Doom related, it is most certainly Doom-like in many ways. It's based in the Zorn Empire which is part of the MistWorlds Rpg setting. The Zorn are a species who subjugate planets and darkness and evil are their middle names! Also, if you purchase the album, feel free to use the tracks in your Doom mods provided you credit the material and provide a link to the album on bandcamp. Thanks again for all the support Doomworld! I truly have some of the best fans in the world and you all prove that time and time again. -Aubrey
  4. Aubrey Hodges

    Brand New Dark Ambient tracks!

    Hehe...me too. The samples and synths I was using were responding in unique ways and it felt as if the track was leading me...not the other way around. I felt like a passenger on a vehicle that was being driven all by itself. I just sort of channeled the textures and let it go wherever it went. Most of the time I have a fairly good idea where I want things to go aurally, but not in this case. As I listened back it all seemed to make perfect sense but I will admit it was a mystery while performing.
  5. Aubrey Hodges

    Brand New Dark Ambient tracks!

    Yes, I am currently working on 20th Anniversary Extended Edition Soundtracks for Final Doom Playstation and Quake 64. I think that Final Doom will be done first but I am not certain yet.
  6. Aubrey Hodges

    Playstation Doom Arch Vile Sounds!

    I've been getting requests for these for years and years now. The Playstation Doom Arch Vile sounds... http://www.aubreyhodges.com/doom-playstation-arch-vile-sounds/ Use the link to go get the Arch Vile sounds...finally. Thanks for your patience too. As I am working on tons of projects currently and had to squeeze this in whenever I had free time. -Aubrey
  7. Hey Doom fans! I will be releasing an all new version of the Doom 64 Soundtrack…the Doom 64 20th Anniversary Extended Edition Soundtrack! This special edition of the Doom 64 Soundtrack will have the following unique features: 8 completely new bonus tracks (one of which has been created using only original in-game sound effects!) New version of the Doom Main Theme New version of the Finale Theme New version of the Stats Screen music All of these ambient pieces have been crafted with the same techniques and artistry that were used to bring the original to life. I hope to release within the next few weeks.
  8. Aubrey Hodges

    Doom 64 - 20th Anniversary Extended Edition Soundtrack

    Sorry I have been so long in delivering this. I was laid off from Backflip Studios/Hasbro and had to scramble to sell my home, renovate an old house in Ohio and then move. We are still in the middle of trying to renovate the house but I did manage to find time in my portable studio to get this completed. It ended up being some of my best work...lots of frustration and anger to pour into it I guess. I really appreciate the concern and I apologize for not updating sooner. https://aubreyhodges.bandcamp.com/album/doom-64-official-soundtrack-20th-anniversary-extended-edition
  9. Aubrey Hodges

    Doom 64 - 20th Anniversary Extended Edition Soundtrack

    The album is really shaping up. Another 2 weeks or so should make it happen. 3 more bonus tracks to wrap up and one of the remixes. Also need to get it mixed and mastered but I am beginning to see the end of the tunnel:) In the meanwhile, I just released a really unique album with my son John. It's Beethoven Quartets in all their glory...but John and I approached this as if 4 sentient robots discovered earth music and played it using their internal synthesis chips. Take a listen and hopefully it'll hold ya until I get the Doom 64 project completed. https://aubreyhodges.bandcamp.com/album/the-synthbots-beethoven-quartets-vol-i -Aubrey
  10. Aubrey Hodges

    Doom 64 - 20th Anniversary Extended Edition Soundtrack

    Hehe, it really isn't making the best use of my time. I can make more writing a single track commercially than the entire album sales will be. It is a labor of love as these old games meant a great deal to me. And, they are fun to do. But I really do appreciate the folks who buy the albums very much as it restores some measure of faith that not everyone just illegally downloads or streams their music these days. I think pretty much every dollar that has come in from these old soundtracks has just gone right back into keeping my studio running. Lots of my older gear has finally broken down and I have had to get it all serviced. My old Mackie Hr824 Mk 1's lasted an impressive 19 years in service though before the amps died!
  11. Aubrey Hodges

    Doom 64 - 20th Anniversary Extended Edition Soundtrack

    I'll most likely start the Final Doom special edition right after this one releases. The prep work takes a few weeks, then the tracking, mixing, mastering and everything else takes between 1-4 months. I compose pretty much daily for Backflip Studios/Hasbro as well as several hours of practice on all of the instruments I play, which is quite a few. Then I relax for a bit and get some fresh air and spend time with my family an so on. Then I jump right back into the studio and get to work on these side projects. I am working on 3 other side albums too, Journey into the Cosmos, The Shadow of Yserbius Soundtrack and a series of synth based classical quartets which will ship very soon as well. Beethoven will be first, then I will move on to Holst, Bach, Grieg, Mozart and a few other favorites of mine. I hate spreading myself thin but sometime the creative drive is just too strong to ignore. I started the classical project to make better use of my practice time. Figured I might as well press record while I play through the pieces. Anyway, I hope that gives you a little more insight as to why these projects get a little delayed at times.
  12. Aubrey Hodges

    Doom 64 - 20th Anniversary Extended Edition Soundtrack

    I would never do something like that. This is 100% real.
  13. Aubrey Hodges

    Doom 64 - 20th Anniversary Extended Edition Soundtrack

    Ok. Back into the studio I go. Gotta get this all wrapped up!
  14. Aubrey Hodges

    Doom 64 - 20th Anniversary Extended Edition Soundtrack

    I used very complicated techniques in my sampler within Logic as well as a ton of custom reverb presets and other plugins to emulate how the PlayStation sound engine functioned. While I could output the raw midi and raw samples, it would not even sound remotely close to the final tracks.
  15. Aubrey Hodges

    Doom 64 - 20th Anniversary Extended Edition Soundtrack

    We didn't do an ending voice-over on the N64 due to size restrictions so I don't have any idea what the script would be. I think you'll like what I have done for the Finale though, despite the lack of the voice-over;)
  16. Aubrey Hodges

    20 Years of PlayStation Doom.

    The Arch Vile sounds... http://www.aubreyhodges.com/doom-playstation-arch-vile-sounds/ Use the link to go get the Arch Vile sounds...finally. Thanks for your patience too. As I am working on tons of projects currently and had to squeeze this in whenever I had free time. -Aubrey
  17. Aubrey Hodges

    20 Years of PlayStation Doom.

    I am happy to announce the release of Doom Playstation: Official Soundtrack - 20th Anniversary Extended Edition! http://aubreyhodges.bandcamp.com/album/doom-playstation-official-soundtrack-20th-anniversary-extended-edition Over 5 1/2 hours of music 8 all new bonus tracks, each over 10 minutes long! New version of the Doom Main Theme New version of the Doom Finale All level tracks are now over 10 minutes each! Enjoy! -Aubrey
  18. Aubrey Hodges

    20 Years of PlayStation Doom.

    Doom Playstation: Official Soundtrack - 20th Anniversary Extended Edition will release later today! I will post a link once the tracks complete uploading. The total album is 5 1/2 hours long! 8 Bonus tracks, all level tracks are now over 10 mins each and contain new sounds/instruments. The bonus tracks are dark and pretty out there but I think this crowd can handle that. I need some rest now...and possibly therapy after delving so deep into the dark side again! -Aubrey
  19. Aubrey Hodges

    20 Years of PlayStation Doom.

    Update: I have about 9 more tracks to complete. Things have gone smoothly so far. I am on the re-arrangements of the level songs now. I think its turning out quite cool and the new tracks have the same sort of feeling and mood of the original game. I am using low fidelity samples and the same approach that was used on the original compositions. I am adding a few new samples to some of the older tracks to give them variety over such long song lengths. I wish I could have completed this sooner but I had to take a break and make sure to spend time with my family over the Christmas break. I think I may be able to get this done within the next couple of weeks. My next Update should be to announce the release. Oh...one final detail. I found the original Arch Vile recording I made in the studio. It is unedited and isn't processed. I forget exactly why it wasn't completed but I plan to go ahead and complete the sounds for him. They will be in 4 categories: Idle, Pain, Attack, and Death. Regards, -Aubrey
  20. Aubrey Hodges

    20 Years of PlayStation Doom.

    Thank you all so much for the comments about my score for Doom Playstation and other works. I am so grateful for such amazing fans who have kept these games alive for so long. I have begun working on a very special version of the Doom Playstation Soundtrack to commemorate it's 20th Anniversary. --This new version will feature a brand new version of the Main Theme & Finale (with and without voiceover), --all new extended versions of every level track to a minimum of 10min length on every one. These new levels will also contain new instruments and weird sounds that I always thought would be amazing in them but didn't have room in memory to include. --Lastly, I will do another 5 tracks from scratch that are in the same genre so folks doing mods will have a few new ones to include. I am hoping to be able to get this completed within the next few weeks. Key word is "hoping" as this is a busy time of year with the family. In the meanwhile I have just released a huge soundtrack of one of my most celebrated titles: Quest for Glory: Shadows of Darkness. Hopefully that will keep you busy until I get this completed;) Here's a link to that release: https://aubreyhodges.bandcamp.com/album/quest-for-glory-shadows-of-darkness-official-soundtrack
  21. Aubrey Hodges

    Aubrey Hodges info

  22. Aubrey Hodges

    Aubrey Hodges info

    Sorry, no twitter. My website is aubreyhodges.com and you can get to my facebook page from there. Oh, by the way...I just released the album "Journey Into The Sacred Places". Took me forever. whew. Here's the link... http://aubreyhodges.bandcamp.com/album/journey-into-the-sacred-places It's the polar opposite of my work in DOOM, but there are enough stylized similarities that you might enjoy it. -Aubrey
  23. I have just released the Official Doom Playstation Soundtrack. You can find it here: http://aubreyhodges.bandcamp.com/album/doom-playstation-official-soundtrack All tracks are from the original digital transfers. All level tracks are in their original LONG length version. (Most were shorter on the PSX due to memory restraints) This is the highest quality possible and the source files are loseless 44k Stereo .wav files. I will add a few bonus tracks to the download area for this soundtrack in the next few weeks) Enjoy! -Aubrey
  24. Aubrey Hodges

    Official DOOM Playstation Soundtrack Release

    Yeah, I was thinking that too. I may even include the FM synth versions too. The songs have a unique quality to them when played on an Adlib or Soundblaster! Hehe
  25. Aubrey Hodges

    Official DOOM Playstation Soundtrack Release

    Thanks for all the nice comments about the release. The next release will most likely be "Journey Into The Sacred Places", a very magical and peaceful ambient collection. I will then take a look at perhaps re-doing some of the old Sierra tracks using live instruments and modern day samples. The limitations for composing were hardcore back then. It was hard to make anything feel musical and immersive with those restrictions. Also, I might assist some of the various Doom mod projects with tracks as well, I have a ton of left over samples that were never used and it might be fun to create some fresh dark ambient tracks for Doom once again. For those that are interested please PM me or email and we can talk specifics. -Aubrey
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