tzen
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Lmao this is sheer fucking crazy talk
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Since the N64 could handle the DOOM engine so well, could it also handle Build?
tzen replied to TasAcri's topic in Console Doom
Would assume Build is way too janky but what do I know -
https://bethesda.net/en/article/6NIyBxapXOurTKtF4aPiF4/enhancing-quake-ii
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Honestly between the new static lighting and the new dynamic lighting and the fog and such, I barely noticed the blob shadows at all. I agree with you that it should be toggleable if not through the interface then a console command at least. But the blob shadows are so subtle for me that I basically don't even notice them.
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Disabling r_staticshadows gets rid of the bespoke lighting they added here and there such as the ones in the first room of the original campaign that cause the explosive barrels to cast shadows and the opening in the ceiling to have a brighter light with a harder edge. Also the light added behind every single spinning fan in the game, the repeating circular lights in some hallways, etc. I went through the original campaign toggling it on and off and honestly it's not that significant, but disabling it definitely gives the game a more faithful look to the original and is also just more consistent because it's just the baked in lighting which follows basic rules. And yes, initially I hated the fog because it seemed to mute the already rare blue and green colored lighting in the early levels. But later on there is some colored fog that is quite atmospheric.
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You can try disabling the new lighting with r_staticshadows 0 Should have a bit of a darker vibe, but it won't adjust the gamma
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You can look through the commands with "cvarlist" in the console. I think there's like r_shadows but I'm not sure it'll do what your asking?
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With the extreme length of the jump it also just *looks* dumb
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I think most people just care that it's formatted correctly and not stretched or squished, regardless if it's 4:3 content on a widescreen display or widescreen content on a 4:3 display As for me, I think Dark Forces is the best "Doom clone". Better than any of the build engine games or Outlaws or anything else I can remember at the moment. It's just so satisfying to blast the Imperials. I think it's actually the best Dark Forces game, even.
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Excessive is definitely the word. Even with it toned down by the unmaster mod, it's easily my least favorite aspect of Enhanced. Also when mutants show up, their leap attack is so comparatively underwhelming as to be jarring and kind of comical. Not that I want them to be buffed also, because they're already so annoyingly spongey to fight in even moderately open spaces.
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https://www.nexusmods.com/quake2/mods/15 New cvars: un_railgun_nerf 0 (default): Railgun damage is set to original Quake 2 levels 1 : Remastered behaviour, i.e. Railgun damage is reduced in single player un_berserker_jump 0 (default): Berserkers never jump, like in original Quake 2 1 : Remastered behaviour, i.e. the Berserker can jump 2 : New behaviour, see below un_barrel_delay 0 (default): Barrels explode immediately, like in original Quake 2 1 : Remastered behaviour, i.e. barrels explode on a timer unless they take a lot of damage un_machinegun_smooth 0 (default): The machinegun kicks up, like in original Quake 2 1 : Remastered behaviour, i.e. no kick un_compass 0 (default): You do not have a compass 1 : You have a compass The only thing fucky I noticed so far is that it seems the flashlight is removed along with the compass. Some of the new maps require the flashlight, though some seem to toggle it automatically. Just use "give flashlight" to sort that out.
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[GEC] Master Edition PSX Doom for the PlayStation. Beta 4 Released [11/16/2022]
tzen replied to Erick194's topic in Console Doom
That's really impressive. Do these maps with the PSX colored lighting exist for PrBoom? Would it be possible to port them to the PSX? I always wanted to see the Doom 1 maps with textures and geometry closer to the PC version with the colored lighting running on an actual PSX. -
[GEC] Master Edition PSX Doom for the PlayStation. Beta 4 Released [11/16/2022]
tzen replied to Erick194's topic in Console Doom
GEC GZDoom has a brightmaps option built in. -
[GEC] Master Edition PSX Doom for the PlayStation. Beta 4 Released [11/16/2022]
tzen replied to Erick194's topic in Console Doom
Word. Thanks and props for all the work that's gone in to this. Truly incredible. GEC GZDoom is also beyond amazing. <3 -
[GEC] Master Edition PSX Doom for the PlayStation. Beta 4 Released [11/16/2022]
tzen replied to Erick194's topic in Console Doom
Any way to get brightmaps on this? Thanks.