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Everything posted by Gerardo194

  1. Hello. Hope you are very fine. What you are experiencing with the level progression is the normal behavior of the project in this Beta phase 4 GEC has released. It's not a bug. GEC is planning the full progression of the project to include those maps you want to see from both PSXDoom and Final Doom. Hope you enjoy beta 4 and have a good night.
  2. In NRFTL, Tomb of Malevolence, you have a nightmare CyberDemon. In Grosse, you have another nightmare CyberDemon in UV and Nightmare! In Altar of Extraction, you have nightmare Mankies. In Titan Manor, you have Nightmare Baron. Too many maps have nightmare variants
  3. Hello @Dynamo If you're referring to this project. Yes! There are nightmare Imps, Barons and Knights, Mankies, Archies, Cybies and so on. If you want, try it out. Have a good day.
  4. Thanks a lot for this. It has been added in the OP.
  5. We are still considering that. We'll let you know when we're ready.
  6. Thanks for the suggestion. Appreciated. But if there were a new name for the compilation, that will depend on Erick only. And the GZDoom version we made is the original Master Edition.
  7. Thanks a lot! Even though we internally applied some changes in some maps, the mappers team have done a good job as well. Enjoy!
  8. That would be taking one of the maps from the original games and using a tool to add them and then adding that information in the PSXMPINF. Erick must know about this better than I do. You can ask him personally. Regarding the completed version, we already have the map progression done when that happens.
  9. Yes. Erick has already planned that. After final version is completely done. We will work on the version that contains Master Edition and Original PSXDoom and Final Doom in one pack. That's the main purpose of this project.
  10. Hi folks, as you already know: I am working on the cut content from Doom 64 started by me and suggested stuff from people here! This cut content includes the four missing Doom 2 monsters, the models created by Gregor Punchatz ant the "cut" weapon animations as suggested be people here and other websites. Now GEC (@Gerardo194 @Erick194 and @Chris194) is working on the special episode for Doom 64, titled: Journey into the Chaos. The main purpose of this project now is making a special episode that takes place after killing the Mother Demon, Doomguy realizes the demons want to take over Earth again now with Spider Demon at the helm. In this episode Doomguy must stop Spider Mastermind from creating a cosmic chaos using the Gate of Stars. This episode consists of a nine level episode a la DOOM. Here the Demons you know for the upcoming episode: (The ones based from Gregor's models have been updated/modified, not included here till further update) If you are asking about the IOS and the other monsters shown in the thread Resurrecting the missing Doom64 monsters, they will be available in the next episode. I hope you understand the current situation, screenshots are not working fine on the computer this time. There will be photos that were taken to show the progress of the levels after next update: Maps: Weapons rendered: Hope you enjoy the photos
  11. Nope, there aren't . Anyone can make their gameplay differences if wished. If you know decorate or zscript, you can make those differences to happen. If you have read the read me file. You can read it runs on GZDoom GEC Master Edition, aka DZDoom, but you can run it on Doom 64 Ex and the 2020 Remaster. In the full sprite sheet contained in the zip, you will see unused animations anyone can use to add more to those gameplay differences.
  12. Doom 64 Hell Hound version 1.0 released! Habemus Hell Hound! Here is the Download LInk: https://www.mediafire.com/file/i9la4idiiphi92d/Hell_Hound.zip/file Enjoy :)
  13. Glad to know that @MeinLeben4MomRus1945 I hope not to disappoint you when the project is finally done. Before that... I would be releasing the missing monsters for Doom64 I made. It will be a 1.0 version because I'm working on newer versions of them given I have earned more experience in making 3D models and taking back some designs I made long before I started this project. The missing monsters 2.0 will be released with Journey into Chaos mod. I know this has taken years but I was a noob at it and real life keeps me busy too. Regards.
  14. Yeah... that's why we'll create the tools for that purpose! Because we know people only want to play the cut maps and others want them in a full pack
  15. The goal is bringing back the scrapped levels into the PSXDoom engine, hence the creation of the Master Edition. The combination of PSXDoom, Final Doom and Master Edition is optional. Users can play the Master Edition we all know, or combine the games in one if they want.
  16. Thanks for the awesome explanation @Dark PulseI don't know how I would have said that. And yes, 256 levels.
  17. I doubt GEC is gonna work on those for the PSX, (unless Erick says otherwise) new leaders would be needed to bring those titles to the PSX, leaders with knowledge about those games including Perdition's Gate and Hell to Pay, because we haven't played those yet as well. 0% knowledge from my end.
  18. Dark Pulse has pointed out good reasons about those games. And, I forgot to say that I have neither seen nor played any of them yet; the only one I have watched is Batman Doom via YouTube. If that consisted only playing maps from those games in PSXDoom, that would be possible but as Dark Pulse mentioned, the whole engine would have to be reworked to be able to play those on PSX with textures, gfx and sprites.
  19. Gerardo194

    What country are you from?

    Así es. Pura vida mi pana.
  20. Simpler maps will not give problems for the psx; if there are many sectors the player can see at once, the fps might go down to 8 or 7 fps. We can do some black magic that can merge Master Edition and the regular Doom/Final Doom ISOs in one pack. You will just need the game ISOs/CDs and the program we will have to make for that purpose. DZDoom was meant to run PSXDoom/Final Doom from the CDs, we managed to do that but we thought not all people have access to those so we left it as just a PK3.