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About Gifty
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Smoothest Doomer
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[Pixely Effects Mod / BETA] DEAD MARINE
Gifty replied to Gifty's topic in WAD Releases & Development
Hi! I'm very happy to see folks still interested in this mod, I worked hard and put a lot of love into it. No updates are planned right now as I'm mostly busy working on my own game. :D -
If you want higher-fidelity textures without using bilinear filtering (yuck) or resizing filters, most people use community texture packs that swap out the game textures for new ones created at a higher resolution. This one is very good!
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How much do aesthetics matter to you in Doom? [Poll]
Gifty replied to Kwisior's topic in Doom General
People often conflate art, aesthetics, tone, graphics and technology into one giant thing; the art style, aesthetic, and overall tone/mood of Doom is a massive part of its identity and its continued success. Being on the cutting edge of graphics, not so much. As far as wads go, I don't really care about level of detail so much as maps having a consistent design language that's able to get things across without being scattered and confusing. Nice artistic style is a bonus on top of that. -
[WIP] Doom 64: Unseen Evil - Run it back, Doom 64 style!
Gifty replied to DrPyspy's topic in WAD Releases & Development
This looks flipping awesome!! -
I like where your head is at
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Yay BMO - 6 Short Limit Removing Maps for Plutonia!
Gifty replied to whybmonotacrab's topic in WAD Releases & Development
Oh yep, I was aware! Not trying to dogpile on your wad, I just really liked the extremely cursed guy generated by that screenshot. I love plutonia mapsets, this looks cool! -
Yay BMO - 6 Short Limit Removing Maps for Plutonia!
Gifty replied to whybmonotacrab's topic in WAD Releases & Development
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The core of doom to me isn't really a specific mechanic, it's more rhythmic and musical. Doom implies a certain tempo and intensity that's meant to exhilarate and make one feel alive in a happy fight-or-flight kind of way. It's about the mechanics all firing together so smoothly that you experience it as something not mechanical, you experience the groove of it and the high of surviving just barely by the skin of your teeth.
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With the tiniest of tweaks, this remaster fixes so many things I always hated about Quake II that it's not even funny. The bonus historical content is also amazing.
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Hell On Earth Shareware [6 Map Episode / Limit-Removing] Now with less soft locks!
Gifty replied to Gifty's topic in WAD Releases & Development
Hi everyone! I'm currently moving, and in the process of unearthing all my stuff I discovered a very old notebook with a lot of years-old level sketches, some of which you may recognize in the final version of HoE:Sh. I always enjoy seeing peoples map sketches, so I thought this might be of interest! Enjoy! (This last one is a pretty accurate depiction of a mostly-finished level that got cut called "weyrding base") -
I do love a good crate. I feel like the difference between an ok crate and a great crate is that little bit of ambient occlusion under the crossbeam. Oh, so juicy. Gotta love it.
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Scythe
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The vanilla architecture in this looks really slick, nice work!
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Let's see, uh, Fireblu, graytall... uh, uh... marbface, uh... Jackie Chan- *buzzer goes off*
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What, in you mind, is the definition of a "boomer shooter", both historically and among current releases?
Gifty replied to johnboy3434's topic in Doom General
The name is derived from younger millennials and zoomers adapting the term "boomer" sort of crudely to refer to anyone older than them, instead of the specific generational cohort that "boomer" actually means. As a younger millennial myself I get it but think it's pretty annoying. What's interesting to me is that with the throwback shooter genre growing, we're starting to see throwbacks to more recent eras like 2000s shooters, and callbacks to Max Payne, FEAR etc. Which means that we'll finally have to start thinking about what really defines a "boomer" shooter or 90s-style shooter from other types of shooter throwback, and maybe will develop more nuanced terminology around all these things in time. (Personally I'm more partial to "movement shooter")