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Gifty

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  1. Gifty

    Smooth Doom (NOW HAS A THEME SONG!)

    Yeah, I don't know. I appreciate the work you've put into giving feedback to the mod, but we're probably not gonna agree on the finer points of which sprites do or don't feel appropriate, so we might as well leave it at that! Yes! I was working on this for Smooth Doom and made some good progress, the problem was I never put the time in to do melty animations for EVERY alternate death and skin that I crammed into SD, so I kind of painted myself into a corner there. :P Would still like to incorporate it, but for now it's incomplete. I DO have a bunch of finished sprites on my hard drive, which are zipped below if you want to mess with them (or use them for anything, which is fine too!). A simpler, but working version of the "melty" system is currently in my other mod, Dead Marine, if you want to actually see it implemented in motion. Melties.zip
  2. Gifty

    Smooth Doom (NOW HAS A THEME SONG!)

    BD definitely has a lot more variety of death/gibbing animations, but I find that a lot of them diverge into their own art style too much to feel appropriate for Smooth Doom, and frankly I find that a lot of them look kind of halfassed and wonky. I'm pretty anal about keeping everything as close to the original ID feel as possible.
  3. These look absolutely fantastic. You've totally captured the style of the Doom64 artists.
  4. Gifty

    Doom Wiki photo hunt

    I've got Dafydd Ab Hugh's "Knee Deep in the Dead" and "Hell on Earth" novels, as well as the Doom Survivor's guide if pics of those are needed!
  5. Gifty

    Another DOOM movie being made?

    THIS IS MY CLUBHOWS, NO GURLZ ALLOWED
  6. Gifty

    Why haven't there been more indie Doom clones?

    Between Dusk, Ion Maiden, Devil Daggers, Strafe, Amid Evil, Immortal Redneck, et al I think we are seeing a resurgence of this type of shooter. A lot of them are just very low-profile.
  7. Gifty

    Smooth Doom (NOW HAS A THEME SONG!)

    Another stupid hotfix hopefully fixing my stupid mistakes. :P -fixed SSG64 sound -fixed rocket launcher sprite issue -fixed missing bob states for 64 plasma rifle You can definitely edit that with SLADE, it's a little harder than commenting out certain lines, though. You can compare the DECORATE files for the classic, and 64 weapons against each other to see how they differ, then all you'd have to do is change the D64 weapons to be more like the originals.
  8. Gifty

    Smooth Doom (NOW HAS A THEME SONG!)

    Do you know what your weapon settings are? I can't seem to reproduce it. Also, wouldn't you know it, I'm picking up some more issues with this thing. Second hotfix coming soon.
  9. Gifty

    Smooth Doom (NOW HAS A THEME SONG!)

    Wow, I left a lot of issues in that version I released last night. I put up a hotfix today fixing these things: -fixed plasma rifle fire animation -fixed Doom64 weapon pickup sprites -fixed lots of tiny weapon state issues (glove skins, 64rocket bobbing, etc)
  10. Gifty

    Smooth Doom (NOW HAS A THEME SONG!)

    Hi! Wow! An update! I'm sorry that it took so long, I've been doing a lot of other things lately. THE DOOM64 WEAPONS ARE BACK (ALL OF THEM THIS TIME!) although in the continued effort to clean up the giant mess that is Smooth Doom's code/assets dump, I've disabled custom glove colors temporarily until I get things back on track and make new sprites. Also of note: I've decided to stop maintaining the "monsters only" variant of the mod, because A) it was very poorly and haphazardly maintained in the first place, and B) I realized that I could clearly comment the master DECORATE file for you guys, so that if you want to disable any part of the mod, you can do so by commenting out the relevant lines in there and make the changes easily yourself! Changelog: -invincible spectre bug should be fixed -gore is very slightly gorier -statusbar is more widescreen friendly -The full Doom64 weapon skinset is now back in improved form! -glove colors are temporarily disabled while I get sprites together/clean up code -rather than maintaining a "monsters only" version (which was poorly maintained anyway), I've clearly commented the DECORATE master file to easily allow people to enable/disable whichever parts of the mod they want
  11. Gifty

    [Pixely Effects Mod / BETA] DEAD MARINE

    Update today! I polished some of the recoil effects so, while they're not necessarily attenuated, they're a little smoother and may be less irritating for some folks. -tweaked recoil on most weapons -slightly improved chaingun flash animation -first pass on reshading HUD healthbars -fixed mancubus xdeath not calling the BossDeath script -player class now defined through mapinfo, not keyconf -changed armor pickup sprites -small sound changes (poppier medkits, additional monster sounds, etc.)
  12. The way the DW community reports on Brutal Doom's every move while insisting that it doesn't care one whit about Brutal Doom is extremely silly.
  13. Gifty

    NEED TESTERS (smooth HD liquids)

    These look great! There's a stylization to them that looks better than the usual ultra realism we see in HD packs.
  14. Gifty

    [Pixely Effects Mod / BETA] DEAD MARINE

    Yeah go ahead! Suggestions are welcome. My overall plan is to refine the existing effects and get everything as polished as possible, while adding new functionality for the hud. Things like 4:3 support, maybe numbers for the health/armor displays, etc.
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