duh
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saw a thread about MLFD2TWID and PERDITIONS GATE TWID, didnt want to throw my post away since the thread got helled. i feel this community is wasting tons of potential by making maps with dated design so here we go:
oh ffs
DTWID
D2TWID
FDTWID
MLFD2TWID
PLUTONIA 2
PLUTONIA REVISITED COMMUNITY PROJECT
TNT REVILUTION (or tnt2 idk)
KDIZD
THE SHORES OF ZDOOM
D2INO
Thats just on top of my head. I guess we have enough wads inspired in the original design (and some of them praised for cloning a dated design). Make an effort at exercising your creativity, which happens to be the main benefit of mapping (and other arts). Seriously, you guys don't have excuses considering the wide range of possibilities of limit removing source-ports, let alone others like edge, boom, zdoom and doomsday. and sorry, someone had to point out this special kind of cancer plaguing the mapping community (again).
You like the original design? Fine, play the original maps.
/rant- Show previous comments 27 more
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FireFish said:
It wants me to believe the game was more fun in the old days, it even forces some to deny reality. such dreadful hauntings of the past.
Once upon a time (in a land far away) the game Doom was new, groundbreaking, unexplored, and hadn't been dissected ad infinitum. You could totally get lost in E1 maps. You saved the game every time you heard some growling around the corner. You pitifully moved forward *or* turned because you were trying to get used to those default keyboard controls (and deep down inside, the monsters kinda felt sorry for you). But now it's all autopilot, rocket-jumpin' off imp's fireballs and SR50'ing across courtyards, nonchanlantly grabbing that blue armor below "en passant" while PO'd monsters respawn all around (they're pissed because everyone plays on NiGHTMARE skill now and they don't have time to take long naps in the break room anymore). - Show next comments 3 more