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About dachauncinator

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  1. dachauncinator

    Doom: Lost Alpha

    Looks nice, I always liked the atmosphere/look of the alphas and this seems to be hitting the same notes. Cramped areas make the more open areas stand out, where in the original doom it always felt pretty open most of the time. Are you just updating the existing maps or are you making any from scratch?
  2. dachauncinator

    Nova III - old thread, don't use!

    Are there any more slots for E1? Already started making one, but I haven't done much of the detail yet so I'd be able to repurpose it into a jungle map if need be, the architecture could really fit either-or.
  3. So I was wondering the legality of releasing a GZDoom Standalone game on steam for free. The release would include the GZdoom executable and all associated files,the PK3 file for the game, and I might write a small launch program. Every last asset as far as the game is concerned would be completely original, and I might go as far as to delete the licensed game's fonts/other small assets from the GZDoom files. I've seen other projects released standalone like this (Adventures of Square, Mega Man Deathmatch) just not on steam, is it just too "commercial" that it crosses some legal boundaries?
  4. Is it possible to have an ACS script load a paragraph from a .txt file? Making a in-game computer terminal kind of like Deus-Ex and I'm trying to keep the script as modular as possible because there's going to be decent number of them. Thanks in advance for any answers.
  5. dachauncinator

    Plain ol' Doom 2 Community Mapping Project

    It's not crazy elaborate or big so I'd suppose map02 then.
  6. dachauncinator

    Plain ol' Doom 2 Community Mapping Project

    Sounds like if someone just used the doom builder default graphics to make an entire megawad, maybe a future project after this?
  7. dachauncinator

    Plain ol' Doom 2 Community Mapping Project

    Put me down for map 04. Already half done with the layout. Really liking the concept, saw a similar project a couple years that never really came to fruition, so I'm really hoping this gets some steam going. I'll be posting some map updates, if anything just to bump the thread and keep interest going. Also, are we doing any custom graphics (title card, intermission, etc)? Maybe even the standard title with a cursive "Plain Ol'" next to it. Just a little something to make it feel a little special I guess.
  8. dachauncinator

    A new GothicDM?

    Didn't think this would start any arguments, whoo boy. I think the layouts are garbage yeah, but the style was always what defined the Gothic series more, so if i were to try anything, it would be in Gothic styling, with more competent level design, and as Marceak said "3d floors and advanced features" The vibe I'm getting is do a single-player wad with compentent level design. I might even mess with some DECORATE items, or maybe some ACS. Make it a benchmark kind of like gothic99 was, but this time, a lot more playable and interesting
  9. dachauncinator

    A new GothicDM?

    Would anyone be interested in making/playing another Gothic DM wad? I'm really in love with the style (when the overdetailing isn't getting in the way). Or maybe a gothic themed single player wad? Thoughts?
  10. dachauncinator

    So, vehicles.

    Hey, so I'm looking to put vehicles in a large-scale GZdoom standalone TC that I have in the works and was wondering what aspects of ACS I would have to learn before tackling it, or some wads I can look at the code of to at least get an idea. I keep finding mods with something similar to what I would like but not quite, but that doesn't really matter because all the links are dead. Mainly looking to make working voxel vehicles, and to have turning animation (not necessarily smooth, just the wheels going left when the car does) The closest I've seen is this: https://www.youtube.com/watch?v=EzrSW_KMWJk but I can't find a working download. Thanks for any help in advance.
  11. dachauncinator

    Tying a door to dead enemies.

    How would one go about making a ACS script so that if say, the 3 enemies in the room are successfully killed , a door opens?
  12. This has to be the most refreshing thing I've seen in a while.
  13. dachauncinator

    Let's talk ZDoom wads from 1998-2001

    See, if a wad melded the new (without overdoing it) and the old, you could probably have a pretty good product. Been a good long while though since I've seen any ambient sound, colored sectors, or hell, any decent (z)doom tc's in a while. The only one I've seen lately is the Adventures of Square, and that's the only one I can think of. I WANT MY URBAN BRAWL BACK. Edit: Forgot Pirate Doom lol
  14. dachauncinator

    Doomworld Mega Project 2014 - final versions up

    Eyyyuup. Sign me up.
  15. dachauncinator

    Knee-Deep In the Jungle

    You should really call it "FARCRY3.wad"