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Everything posted by mrthejoshmon
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Delayed is good. Them delaying it is nothing but a positive given the state the teaser demo was in, a bad game at launch is all too common nowadays and I'm getting sick and tired of the "fix it later" approach. I will not retract my statements/mockery of the game because they would've been (and still currently are) valid statements, but I am not without hope, if they take the criticisms onboard and make something great out of it then I think we're gonna get something good in the end, then we all win.
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Game that everybody likes but you dislike
mrthejoshmon replied to Ralseiwithagun's topic in Everything Else
Someone tell me how Valorant is popular, explain that shit to me. Game fucking sucks, some of the worst gunplay I have ever endured, most obnoxious exaggerated cookie cutter stereotype characters (cocky fast Sonic the Douchehog character, edgy evil assassin, edgy grim reaper motif, calm collected dickhead with a bow, soft caring pretty medic... Is it stereotype or archetype?)... I guess I'm too fucking old for it. -
More of a puzzle, I won't tell you who these are despite how obvious some are, the fun is still figuring it out. monsieurlejoshmon DespairChild EnvironmentallyFriendly AnEnchantedSporegrownGentleman Sausage GenericPlayercharacter Blitzen Wanton party-debris Yellowblueberry144 FemaleFogWyvern
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Shitting based existentialism requires more in-depth scientific research. The man is clearly suffering, we must find out how to help him.
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when making a multi-map wad, what order is it best to creat the maps in?
mrthejoshmon replied to roadworx's topic in Doom Editing
For progression based wads, what I would do is come up with the exit room design and then the entrance that would take place after said exit. Then make the levels based on those. As for a MAP01, the entrance wouldn't need to match anything, so I'd say maybe actually go for MAP01 first, then if it doesn't work as a MAP01 then just make an exit suit its start. -
We aren't talking about the Bombshell IP. We are talking about Phantom Fury as a game itself, which is very very not good. The future looks grim for Phantom Fury, not Bombshell entirely.
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You think Phantom Fury is going to change engines 5 times and release in 2033 under Gearbox? Because to be honest, it would do it some good.
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Cowards, the lot of you.
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Change your PFP to Van Darkholme NOW
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Understandable, sometimes I end up having to go back and bump the difficulty up for some RTS games (I've recently had to up Total war to Hard/Very Hard as I just run the entire AI over). Command and Conquer however can still prove itself difficult on lower difficulties when it decides to slam 400 units at you all at once, which the AI (especially in Red Alert 2) has a nasty habit of doing when you aren't looking. Tempest Rising has the potential to really be the successor to C&C and I'm hopeful after the demo.
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As for playing them, eh, just bump them down to easy mode and enjoy yourself, if I'm looking to just relax and set up fun battles then I'll do just that.
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Caught some of it, some thoughts of mine: Frank Klepacki doing the music for Tempest Rising has filled me immense joy, I am super excited for this because even if the game doesn't hold up the music most definitely will. - Played the Phantom Fury demo... This is not it chief. Rough, messy, buggy, terrible to play. My disappointment in it is legendary, for what is supposed to be another shot at DNF01, it sure as hell plays 4000 times worse, lacks the polish and gameplay (even when compared to an unreleased prototype) and just in general sucks. Ran into multiple issues/bugs. If this is your demo to hype us up, I don't want to see what the full product will be. - Aftershock coming out... Today... Is a shock, we'll have to see if it is any good (heard good things, then again). - Dusk HD is pretty exciting, really interested in how some of the more abstract enemies look (like the Cowgirl, Horrors or Bone Balls look).
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WRATH: Aeon of Ruin (a new game from 3D Realms)
mrthejoshmon replied to Man of Doom's topic in Everything Else
I ain't believing that release date till Febuary. -
I actually wonder how short form 30sec below content keeps people watching. Having been trapped by Shorts (that the YouTube app pushes, hard, even booting straight to them sometimes) occasionally I wonder. Perhaps it leaves you barely entertained so you immediately seek further content, which also barely scratches that itch, then another then another... Never truly satisfying that itch to keep you hooked. I'll have to look into it some more, see how far the research goes.
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what is your opinion on acid or lava that does not do damage ?
mrthejoshmon replied to dremor8484's topic in WAD Discussion
If my liquid sector is going to damage you, despite being previously established as safe, I like to tell the player with little details: It has been a while since I last did that though. -
Hot take, but, it is fucking garbage. I think this was the most definitive answer to the least required question in the world. You knew the answer before you asked, the answer is somewhat universal to anywhere not invested into TikTok.
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The addition of objectives to complete (and keys/objects you can easily miss to complete said objective) easily contribute to the "I'm lost" factor, more so than entries prior.
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(1) this post kinda makes it look like u have one notification....
mrthejoshmon replied to OliveTree's topic in Everything Else
We be thinking bout if Doomguy's sexlife is real but my brothers in Christ you should really think about making yours real first. -
So, I've done all of them apart from Call of the Machine (on that one now) and I would like to say Yes, yes you probably will eat those words, you are probably going to be upset by even just the mention of medics when you get to Call of the Machine. - As an unrelated side note, I wonder if Juggernaut can be made to work with the remaster... Not like I actually want to play it, mind you, curiosity if anything, might try it.
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Always wild to see someone dox someone over what is perceived to be an ARG, reminds me of the classic event of the "meatsleep" ARG getting reported to the FBI (and.. Anonymous, apparently?) great work ya fucking idiots. I've been lingering around ARGs and the culture for a long time now and multiple times the line gets crossed, I think it was "seventy broad" that got an actual police investigation (then they just rolled with it, fuck it) then there was recently an event where one of the fellas doing an ARG even got reported for terrorism because of it, if I can bloody remember the name I will post it (think it was "Junku Jensui"? Think it was that one). The problem with ARGs is that they blur the line as an actual addition to the narrative, MyHouse isn't as much an ARG as it is more of a one and done actual story just told in the same medium, there is no investigation outside of what is presented to you and no further narrative rewards for finding out where the fucking house is but due to the way it is presented it has unintentionally dragged people into a frenzy trying to figure out more than they need to/should. Not the makers fault, some folks are just a wee bit terminally online and don't know what is good/should be done anymore.
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I'm sure that the terminally online will still pay for it, being a somewhat fairly adjusted individual (sort of) I will not be paying for the privilege of taking part in the literal worst forum known to man. Giving SA vibes lmao.
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[V. HOT TAKE] Bunnyhopping Killed the Arena FPS
mrthejoshmon replied to act's topic in Everything Else
Ok kayfabe off. I'm mocking you because come across as an elitist who isn't worth an actual meaningful interaction, feel free to argue your points but you'd certainly be more pleasant to talk to if you weren't so condescending. G'day.