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Everything posted by mrthejoshmon
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Classic Doom - New Update on Steam
mrthejoshmon replied to AtimZarr1's topic in Doom General Discussion
So we didn't look too far into it, but we did a little testing and here's what I can figure out. Co-op, 3 players, private, Internet connection, TNT as the base game on Hurt me Plenty. The way we reliably reproduced the issue is by going through MAP07 Prison onto MAP08 Metal but had it happen on MAP06 to MAP07 first. It only happened when physically going through and completing the level (so not skipping, everyone followed the route ect, this leads through teleports that have very odd teleport sprite locations like the large 4 pannel teleport that leads you to the bridge switch in MAP07, the exit sprite is at the very top of the teleport). The players involved all continued from the previous map without dying. I believe each player used a teleport at least once. When the bug occurs it isn't visible on the host's side but rather the other players (everything is fine on the host's side). We had it happen on MAP03 too to less an extent, what happened on MAP03 was doors appeared to not open and on joined players screens monsters and players would just walk through them. Tried to recreate it in Doom 1/2 but so far we only get it to trigger on TNT between maps 06, 07 and 08. Hope this helps. -
Classic Doom - New Update on Steam
mrthejoshmon replied to AtimZarr1's topic in Doom General Discussion
Me and the boys are trying to play TNT in Co-op, we had no issues playing through Doom, Doom 2 and Master Levels however in TNT the co-op teammates are... Well, I'm not sure, they are in the floor when transitioning levels? The enemies are in the floor too?: They are appearing fine on my screen but on theirs, well the screenshots speak for themselves. EDIT: After testing, to recreate this bug you must: Have the players enter a teleport Load into the next map The players will then load the next level in the incorrect position, is this related to the Final Doom teleport bug? It's made the game quite unplayable. -
save scummers should be shot out of a cannon and into the sun
mrthejoshmon replied to roadworx's topic in Doom General Discussion
We should load Doomworld members into a cannon and shoot them at some bitches, maybe y'all get some that way. -
Post your Classic FPS tierlist (expansions included!)
mrthejoshmon replied to Kwisior's topic in Everything Else
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What Video Game Are You Currently Playing?
mrthejoshmon replied to Neurosis's topic in Everything Else
Recently got together with the boys and rewatched Hard Boiled, hell of a film. Immediately started playing John Woo's Stranglehold after the fact, pretty cool game actually, as over the top and entertaining as the films but difficult as hell. Currently on the bit where you need to defend a jazz band, getting my ass kicked. -
I was curious on what Doom shit was out there, found it through a link on Doomwadstation and tried to load it on the school's library computer (2011 I think?) The computer was so shit that it bombed out and I couldn't close the page, we weren't supposed to use the computers for anything outside of work so rather than get caught I hard reset the power (pulled the fucking plug out). Good memories.
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Sony unveil £700 digital-only console, internet laughs
mrthejoshmon replied to scalliano's topic in Everything Else
ONLY $699.99! Made as crusty as humanly possible -
The meaning of you're account name..
mrthejoshmon replied to vanilla_d00m's topic in Everything Else
Thank you 2011 YouTube name generator, thank you apathetic teenager making a choice. -
What was the 1st website you ever visited?
mrthejoshmon replied to Sonikkumania's topic in Everything Else
https://www.doomwadstation.net/ First thing I did on the school computer was Google for Doom maps and mods, led me straight there. -
Soon...
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Why do people hate TNT Evilution so much?
mrthejoshmon replied to BUYXRAYS's topic in Doom General Discussion
If TNT has a million fans, then I am one of them. If TNT has ten fans, then I am one of them. If TNT has only one fan then that is me. If TNT has no fans, then that means I am no longer on earth. If the world is against TNT, then I am against the world. I like TNT so much that I have based my entire Doom modding/mapping career exclusively on TNT and TNT adjacent projects, my user name on other sites/platforms is literally "The Evilution", I breathe TNT, I am TNT. I never got that good at math autism, I got that auTNTism. -
Defaulting to Ultra Violence is terrible, and here's why
mrthejoshmon replied to Sneezy McGlassFace's topic in Doom General Discussion
Damn, hard mode is hard, how could this be? If only hard mode could've been more like normal mode, that would've fixed it. You should give them feedback telling them that the hard difficulty is unfit for a first time playthrough. -
Thoughts on slaughter wads?
mrthejoshmon replied to VeryRandomMan's topic in Doom General Discussion
I dislike them heavily, have no interest in playing them and actively avoid them (and often stop playing a megawad if they start getting slaughtery), can tolerate when eased into them later into a set but honestly I'd rather not to be honest. It isn't how I like to play my Doom, I prefer things on a smaller scale with more intimate threat allocation tactics over larger scale crowd control tactics. It ain't for me boss, good on those who can enjoy it. -
Is Doom 2 Truly As Badly Designed As They Say? (Or The Nonsensical Ramblings of DSC)
mrthejoshmon replied to DSC's topic in Doom General Discussion
Doom 2 is pretty good, always has been, got some wack ass maps mind you (hot take, The Chasm isn't particularly good, I will die on that molehill) but it makes up for it in so many ways. -
Do people actually PLAY the mods or maps you make?
mrthejoshmon replied to Johnny B. Getgoode's topic in Doom General Discussion
Yes, I know this because I have narrowed a niche and fully intend to stick to it. Even if these people didn't play the maps it wouldn't matter as I am making these purely for my own enjoyment. -
In a slaughter map how many enemies can you have in an encounter before it feels repetitive and unenjoyable?
mrthejoshmon replied to Havok's topic in Doom General Discussion
Things can get repetitive with a mere 10 enemies, let alone hundreds. It's not the count that matters it is how it is used. -
DOOM + DOOM II Wad Uploader discussion
mrthejoshmon replied to Bauul's topic in Doom General Discussion
Except it explicitly did, here's an old post (unfortunately from reddit) discussing the matter at the time. Hundreds of mods were uploaded sans credit on the initial launch, especially those of the pornographic varieties, typically hidden under innocuous names with false thumbnails. I used to be one of the killjoys reporting them, eventually Bethesda moderation actually stepped into gear. -
Is playing DOOM really better on PC?
mrthejoshmon replied to Consistent-Money-990's topic in Everything Else
It's worth it having a good PC, I saved up for actual years (about 3 ish, with plenty of overtime) to get a computer worth a damn and lemme tell you dude I ain't looking back, the digital world that opens up to you (not only in games but in creative endeavours too) is amazing. Think of it this way, if you game a lot you will use the PC a lot, like almost every day, that's worth the price of admission alone and makes it not "wasted" per say. -
Pretty good tool, useful for title screens and artworks, also am I witnessing a live Oppenheimer moment right now? With that said:
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Aliens knockoffs (games, but any media is fine)
mrthejoshmon replied to june gloom's topic in Everything Else
This one I am actually hesitant to mention, but it is an actual garbage 2000s slavjank shooter known as Operation Matriarchy, a game about a virus hivemind infecting women who then turn into xeno headed Giger monsters who enslave men (yes, very indeed a 2000's Russian game). Not entirely Aliens but quite clearly the designs are straight up Giger, even down to the clearly Alien (the movie) Boneship levels and the infected women's heads clearly being blatantly xenomorph in design, despite aping the designs the game lacks much to be desired really. Also, just found a developer interview, "inspired" by Aliens indeed: There are some other, uh, interesting inspirations there. -
Hello, I've been messing around with Blender recently, why not, and have been trying to make wallpapers for my desktop. Figured I'd post them here instead of just making endless status updates. They're fairly amateur at the moment, especially the first 2, but I think over time I'm starting to understand how this all works, we'll see how it goes. Spoilered below are what I have so far, they are quite large (3840x2160): Hopefully I can make better stuff later on, I'm interested to see if anyone else has had any experience in this field and would love to see what you have done!
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I haven't said a word in this, because A: Who cares what I think, B: I also don't care for the warfare in here. But I will say one thing on the topic that isn't clear to me and possibly others too: How do I use any of this? It's pretty cool and all but the only way I have figured any of it out is through primitive reverse engineering, by dissecting the files currently using it and working backwards from there and I haven't figured out much yet, I'm sure it is straightforward to veterans but being a lighter tier modder/mapper (literally basic as hell releases) I had no idea how GAMECONF worked and to a layman like myself it was somewhat frustrating to have to just "figure it out" until a much more simple "for dummies" tutorial is made (which I fully expect was/is on the way and may have been waylaid by, whatever that was). The document tells you what does what very well but doesn't explain much on how to use it and what it needs to look like (correct formatting and structure ect), the BOOMTEST wad certainly does help my meagre mind to grasp it but for genuinely newer people to heavier modifications the documentation is so, I dunno, "professional" and not accessible to idiots like myself. With that said, this was born from frustration making a GAMECONF file to make my mods upload as TNT mods instead of hard crashing, here are my findings for a GAMECONF file to do just that. Basic Rundown and file structure for fellow dumb dumbs (With links to wiki explaining what to type): Example: This example will boot my TNT level correctly instead of launching Doom 2, you must put this text in an entry in your wad file like this (use SLADE3, please): Hopefully this helps someone like me who had no idea what to do. Now to just figure the rest out.