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Everything posted by mrthejoshmon
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Sony unveil £700 digital-only console, internet laughs
mrthejoshmon replied to scalliano's topic in Everything Else
ONLY $699.99! Made as crusty as humanly possible -
The meaning of you're account name..
mrthejoshmon replied to vanilla_d00m's topic in Everything Else
Thank you 2011 YouTube name generator, thank you apathetic teenager making a choice. -
What was the 1st website you ever visited?
mrthejoshmon replied to Sonikkumania's topic in Everything Else
https://www.doomwadstation.net/ First thing I did on the school computer was Google for Doom maps and mods, led me straight there. -
Soon...
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Why do people hate TNT Evilution so much?
mrthejoshmon replied to BUYXRAYS's topic in Doom General Discussion
If TNT has a million fans, then I am one of them. If TNT has ten fans, then I am one of them. If TNT has only one fan then that is me. If TNT has no fans, then that means I am no longer on earth. If the world is against TNT, then I am against the world. I like TNT so much that I have based my entire Doom modding/mapping career exclusively on TNT and TNT adjacent projects, my user name on other sites/platforms is literally "The Evilution", I breathe TNT, I am TNT. I never got that good at math autism, I got that auTNTism. -
Defaulting to Ultra Violence is terrible, and here's why
mrthejoshmon replied to Sneezy McGlassFace's topic in Doom General Discussion
Damn, hard mode is hard, how could this be? If only hard mode could've been more like normal mode, that would've fixed it. You should give them feedback telling them that the hard difficulty is unfit for a first time playthrough. -
Thoughts on slaughter wads?
mrthejoshmon replied to VeryRandomMan's topic in Doom General Discussion
I dislike them heavily, have no interest in playing them and actively avoid them (and often stop playing a megawad if they start getting slaughtery), can tolerate when eased into them later into a set but honestly I'd rather not to be honest. It isn't how I like to play my Doom, I prefer things on a smaller scale with more intimate threat allocation tactics over larger scale crowd control tactics. It ain't for me boss, good on those who can enjoy it. -
Is Doom 2 Truly As Badly Designed As They Say? (Or The Nonsensical Ramblings of DSC)
mrthejoshmon replied to DSC's topic in Doom General Discussion
Doom 2 is pretty good, always has been, got some wack ass maps mind you (hot take, The Chasm isn't particularly good, I will die on that molehill) but it makes up for it in so many ways. -
Do people actually PLAY the mods or maps you make?
mrthejoshmon replied to Johnny B. Getgoode's topic in Doom General Discussion
Yes, I know this because I have narrowed a niche and fully intend to stick to it. Even if these people didn't play the maps it wouldn't matter as I am making these purely for my own enjoyment. -
In a slaughter map how many enemies can you have in an encounter before it feels repetitive and unenjoyable?
mrthejoshmon replied to Havok's topic in Doom General Discussion
Things can get repetitive with a mere 10 enemies, let alone hundreds. It's not the count that matters it is how it is used. -
DOOM + DOOM II Wad Uploader discussion
mrthejoshmon replied to Bauul's topic in Doom General Discussion
Except it explicitly did, here's an old post (unfortunately from reddit) discussing the matter at the time. Hundreds of mods were uploaded sans credit on the initial launch, especially those of the pornographic varieties, typically hidden under innocuous names with false thumbnails. I used to be one of the killjoys reporting them, eventually Bethesda moderation actually stepped into gear. -
Is playing DOOM really better on PC?
mrthejoshmon replied to Consistent-Money-990's topic in Everything Else
It's worth it having a good PC, I saved up for actual years (about 3 ish, with plenty of overtime) to get a computer worth a damn and lemme tell you dude I ain't looking back, the digital world that opens up to you (not only in games but in creative endeavours too) is amazing. Think of it this way, if you game a lot you will use the PC a lot, like almost every day, that's worth the price of admission alone and makes it not "wasted" per say. -
Pretty good tool, useful for title screens and artworks, also am I witnessing a live Oppenheimer moment right now? With that said:
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Aliens knockoffs (games, but any media is fine)
mrthejoshmon replied to june gloom's topic in Everything Else
This one I am actually hesitant to mention, but it is an actual garbage 2000s slavjank shooter known as Operation Matriarchy, a game about a virus hivemind infecting women who then turn into xeno headed Giger monsters who enslave men (yes, very indeed a 2000's Russian game). Not entirely Aliens but quite clearly the designs are straight up Giger, even down to the clearly Alien (the movie) Boneship levels and the infected women's heads clearly being blatantly xenomorph in design, despite aping the designs the game lacks much to be desired really. Also, just found a developer interview, "inspired" by Aliens indeed: There are some other, uh, interesting inspirations there. -
Hello, I've been messing around with Blender recently, why not, and have been trying to make wallpapers for my desktop. Figured I'd post them here instead of just making endless status updates. They're fairly amateur at the moment, especially the first 2, but I think over time I'm starting to understand how this all works, we'll see how it goes. Spoilered below are what I have so far, they are quite large (3840x2160): Hopefully I can make better stuff later on, I'm interested to see if anyone else has had any experience in this field and would love to see what you have done!
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I haven't said a word in this, because A: Who cares what I think, B: I also don't care for the warfare in here. But I will say one thing on the topic that isn't clear to me and possibly others too: How do I use any of this? It's pretty cool and all but the only way I have figured any of it out is through primitive reverse engineering, by dissecting the files currently using it and working backwards from there and I haven't figured out much yet, I'm sure it is straightforward to veterans but being a lighter tier modder/mapper (literally basic as hell releases) I had no idea how GAMECONF worked and to a layman like myself it was somewhat frustrating to have to just "figure it out" until a much more simple "for dummies" tutorial is made (which I fully expect was/is on the way and may have been waylaid by, whatever that was). The document tells you what does what very well but doesn't explain much on how to use it and what it needs to look like (correct formatting and structure ect), the BOOMTEST wad certainly does help my meagre mind to grasp it but for genuinely newer people to heavier modifications the documentation is so, I dunno, "professional" and not accessible to idiots like myself. With that said, this was born from frustration making a GAMECONF file to make my mods upload as TNT mods instead of hard crashing, here are my findings for a GAMECONF file to do just that. Basic Rundown and file structure for fellow dumb dumbs (With links to wiki explaining what to type): Example: This example will boot my TNT level correctly instead of launching Doom 2, you must put this text in an entry in your wad file like this (use SLADE3, please): Hopefully this helps someone like me who had no idea what to do. Now to just figure the rest out.
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I'll have to experiment more with DOF settings and see what I can make. Yeah I've messed with principled volumes a bit, they can make great cones of light or God rays but I mainly use them for fake smoke or fog (well, background smoke, they're a lot less intensive than actual smoke simulations but less detailed so you have to essentially hide the trick in plain sight) and I found (especially in outdoor scenes) using an incredibly low density but large size volume does wonders to simulate atmosphere and slightly darken backgrounds (before and after). Also you mentioned you made a few renders, I'm actually interested in seeing those if that's alright? Genuinely.
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Thank you so much! I've been trying to mess with DOF for a bit but I do struggle with it, I recently found out how good principled volumes are for separating foregrounds, if I can figure out how to mix both I think it'll be golden.
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It's been a while since I did one of these, thought I'd step out the comfort zone and go for an outside scene (I hate doing them).
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Concerns and thoughts with where modding goes from here?
mrthejoshmon replied to Doom-X-Machina's topic in Doom General Discussion
I ask again, what does Bethesda gain from pulling such a maneuver? What is gained? The resources and manpower required aren't free, the end result lacks much of value and ultimately it is almost entirely counterproductive to sales from the required purging and enforcement alone, what benefits would be established? Would enforcement of purchasing a new port, released to previous owners for free (not once but TWICE now), for approximately £7.99 English pounds a sale whilst drowning in bad press (which is NOT needed after recent events with Bethesda and the increasing scrutiny of their dogwater games) really be a viable strategy? I'm not saying Bethesda has your best interests in mind (absolutely not) but pulling a stunt like that has no positive profit or benefit for Bethesda outside of a monopoly on shit they don't actually care about. I struggle to empathise with the fear. -
Concerns and thoughts with where modding goes from here?
mrthejoshmon replied to Doom-X-Machina's topic in Doom General Discussion
Bethesda will not do anything as stupid as people are suggesting. The brass balls and empty forehead on the hypothetical company, known for longevity through user made content, stamping down on said free publicity in return for some of the most hardcore negative press imaginable (apart from molesting co-workers, can't forget the Ubisoft strategy) for what exactly? We went through this with Fallout 4, it was fine. Skyrim re-release 755? Fine? Paid mods? Barely anyone bought them, also mod authors in the Creation Club just sometimes deadass released their mods on Nexus (X-03 Hellfire armour comes to mind). This hypothetical boogeyman hiding in the non-euclidean proverbial cupboard who is ready to shoot community content but also himself is an interesting villain to be sure, but one too arrogant to shoot both mods and itself so I sincerely doubt they will act and if they do it will be the single worst possible play in the book. And I still have no idea what the gain would be? Someone explain the gain. -
Tried to make my Dehacked weapon mods work in the new port
There is an SS trooper walking on the top left of the screen under all those errors.
Thank you Dehacked, can always rely on you. I should really learn how to better implement this.