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Everything posted by fabian
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If anybody could download (or build) the latest development snapshot of Woof, start the game from the command line and report here what's printed on the "Configured audio device" line, that could help. This, and a subjective estimation of the "amount of clicking" that you experience.
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Ah, I see. Yes, that's original MBF behavior. We changed it in PrBoom+ to always prefer PWAD credit screens in this commit: https://github.com/coelckers/prboom-plus/commit/156571832e23f75a8f971f9e9c657c45fc4e2d1f
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Yep, it should be shown as part of the demo reel, or what else do you mean @Lila Feuer ?
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Alright. Maybe this is even what will ultimately happen. But the `comperr` concept is very specific to PrBoom+ and I am not going to copy that over.
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He? No!
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Strictly speaking it's not a compat option, but a comperr option, because it isn't compatible with *anything*. ;) Sure, the fix is quite trivial.
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Helion - C# (0.9.2.9 4/24 - Goodbye BSP tree rendering)
fabian replied to hobomaster22's topic in Source Ports
This has probably the most passive aggressive license I have ever seen. Is it even allowed to clone the repository? -
This is a BTSX'ism. It has "Load" and "Save" instead of "Load Game" and "Save Game" in the menu graphics, but the graphics are just as wide as if they contained the "Game" part as well. It looks as expected with Vanilla menu graphics.
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I think big font menus should not have a background.
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Thank you! You may try your luck here: https://github.com/fabiangreffrath/woof/blob/8f9d93042e234c7d932db594fbb684e750828dcc/src/r_bmaps.c#L702
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Yes, only lower case in Woof, at least on case sensitive file systems, that is: https://github.com/fabiangreffrath/woof/blob/8f9d93042e234c7d932db594fbb684e750828dcc/src/d_main.c#L761
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Woof! 10.4.0 is released on October 26, 2022. A complete list of new features, improvements and bug fixes can be found on the release page: https://github.com/fabiangreffrath/woof/releases/latest Binaries for Windows are available here: https://github.com/fabiangreffrath/woof/releases/download/woof_10.4.0/Woof-10.4.0-win32.zip https://github.com/fabiangreffrath/woof/releases/download/woof_10.4.0/Woof-10.4.0-win64.zip Have a lot of fun!
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So, `woof -fast` doesn't work for you?
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Organizing Masterlevels and NRFTL into the New Game menu as done in Crispy Doom requires a lot of hard-coding in the engine. For Woof!, we decided against this way and rely on UMAPINFO instead. So, with some skill you might be able to create a PWAD that contains the Masterlevels and NRFTL as e.g. MAP33+ and create Episode menu entries for them yourself. This is the much more flexible approach, and most of the required work is available in the autoload/ directories for the corresponding PWADs already. ;) I currently don't have any plans to extend the setup menu beyond its current use as a network game starter. But, @rfomin did most of the work on it anyway. Maybe he would like to port over the command line construction feature from Chocolate Doom?
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It only affects if hardware acceleration is used for scaling the game content to screen. It shouldn't affect "smooth scaling", does it really?
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It is indeed possible to interpolate weapon bobbing in uncapped framerate mode in a demo compatible way. We have done so in Woof with code borrowed from PrBoom+. It's just that nobody has applied it to Crispy, yet.
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Longtics was an exe hack applied to the vanilla executable. It never worked with the Boom or MBF executable. That's why there's no such demos available in the wild and why none of the demo compatible ports supports that combination.
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PrBoom+ doesn't have recoil pitch. You could try Woof, but it didn't have recoil thrust.
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And also in the upcoming Woof version.
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Right. Or So-Doom, which is more or less designed around the fact that I rejected our removed certain features. ;-)
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Sorry, but I considered them as pointless deviations from the Vanilla Doom experience, that I just couldn't enjoy anymore.
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Thank you! I wonder what you guys have against the status bar on the savegame snapshot? Is this some GZDoom'ism?
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Fun fact, this is the number of different code paths required for truecolor rendering as a *compile time* option in Crispy Doom (i.e. Vanilla renderer): $ grep -r CRISPY_TRUECOLOR -- /home/fabian/Source/crispy-doom/src/ | wc -l 69
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Woof! 10.3.0 is released on September 23, 2022. A complete list of new features, improvements and bug fixes can be found on the release page: https://github.com/fabiangreffrath/woof/releases/latest Binaries for Windows are available here: https://github.com/fabiangreffrath/woof/releases/download/woof_10.3.0/Woof-10.3.0-win32.zip https://github.com/fabiangreffrath/woof/releases/download/woof_10.3.0/Woof-10.3.0-win64.zip Have a lot of fun! - Fabian
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I guess you are right, we can kick it.