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fabian

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Everything posted by fabian

  1. fabian

    Crispy Doom 5.6.2 (Update: Sep 13, 2019)

    An episode selection menu for NRFTL is a feature since Crispy 1.0, but you need to provide the menu graphics lumps for that. The BFG Edition IWADs usually contain those. There is also some limited support for the all-in-one masterlevels.wad, but no menu or similar since this PWAD doesn't contain any more assets than the maps themselves.
  2. You probably used some pre-5.6 version then. It used to crash there and I applied the fix to the 5.6 release.
  3. fabian

    Things about Doom you just found out

    Crispy uses the item respawn sound if DSSECRET is not available.
  4. M8 crashed on you with Crispy 5.6?
  5. fabian

    Crispy Doom 5.6.2 (Update: Sep 13, 2019)

    I am currently on a one week vacation with my family. No computer, just a phone. So you'll get some more detailed replies in about a week. @maxmanium This issue has been reported before but was fixed in the 5.6 release. Could you please make sure you are running the latest version?
  6. fabian

    Crispy Doom 5.6.2 (Update: Sep 13, 2019)

    Yes, but it's still work in progress and far from finished: https://github.com/fabiangreffrath/crispy-doom/wiki/Crispness
  7. fabian

    sound stuttering and fps drops in gzdoom [SOLVED]

    Off-topic, but you should really try to use punctuation. It vastly helps the people who read your posts and try to help understand your issues.
  8. fabian

    Crispy Doom 5.6.2 (Update: Sep 13, 2019)

    Alright. I'd like to keep the "Show Player Coordinates: Always" option functional, because it shows only very coarse coordinates, but helps mappers identify critical points in their maps which they can relate to editor coordinates. I can revert the IDMYPOS cheat back to the original Vanilla behavior, sure. I can make this and IDDT single-player only if this is more comfortable for you.
  9. fabian

    Crispy Doom 5.6.2 (Update: Sep 13, 2019)

    Does this also apply to the coarse coordinates in the automap or only the high resolution IDMYPOS coordinates?
  10. fabian

    Crispy Doom 5.6.2 (Update: Sep 13, 2019)

    Update August 1st, 2019: Crispy Doom 5.6 is released! Crispy Doom is a friendly fork of Chocolate Doom that provides a higher display resolution, removes the static limits of the Doom engine and offers further optional visual, tactical and physical enhancements while remaining entirely config file, savegame, netplay and demo compatible with the original. Crispy Doom 5.6 has been released on August 1, 2019. This release features support for the new Ultimate Doom Episode 5: Sigil by John Romero (with its MP3 soundtrack by Buckethead) and the Doom Metal Vol. 5 metal soundtrack mod for all IWADs. Please visit the Crispy Doom homepage for more information: https://github.com/fabiangreffrath/crispy-doom/releases Binaries for Windows (x86) are available here: https://github.com/fabiangreffrath/crispy-doom/releases/download/crispy-doom-5.6/crispy-doom-5.6-win32.zip Have a lot of fun! - Fabian
  11. fabian

    Chocolate Doom

    Is this an April joke? And what's about the version number? Where the heck did you download this from?!
  12. fabian

    Crispy Doom 5.6.2 (Update: Sep 13, 2019)

    Is this with a development snapshot or with a release?
  13. fabian

    PrBoom+ name bikeshedding

    Just, wow!
  14. fabian

    PrBoom+ name bikeshedding

    Oh-mega!
  15. fabian

    Changing soundfonts in Choco/Crispy on Ubuntu

    Terminal or shell script
  16. fabian

    Changing soundfonts in Choco/Crispy on Ubuntu

    You don't need timidity anymore, SDL2_Mixer is built with fluidsynth support for rendering soundfonts. You just need to tell SDL2_Mixer which soundfont to use by setting the SDL_SOUNDFONTS environment variable, e.g. "export SDL_SOUNDFONTS=/path/to/soundfont".
  17. fabian

    "UMAPINFO" discussion

    And this depends on the specification of the "label" key? Others have already provided a UMAPINFO lump for Sigil, so...
  18. fabian

    PrBoom+ name bikeshedding

    How do you people imagine the merging of two code bases which have diverged for 20 years looks like? Gosh, I can't even make it to "merge" Boom into Crispy, because the code has literally changed *all over the place*.
  19. fabian

    PrBoom+ name bikeshedding

    How do you think these recordings ever made it to YouTube in the first place? Right, they were played back in PrBoom+
  20. fabian

    Crispy Doom 5.6.2 (Update: Sep 13, 2019)

    Sorry, I am still not sure I completely understand your issue. The "-episode 2" parameter with Doom 2 only makes sense if Crispy has auto-loaded the NERVE.WAD PWAD file - which, in turn, it only does if it can find the menu graphics lumps which are required to draw the "Which Episode?" menu in Doom 2. One of the provider of these menu graphics lumps is the DOOM2.WAD IWAD file that comes with the Doom 3 BFG Edition. The necessary lumps are *not* included in NERVE.WAD itself. The next question is how you tell Crispy to load that IWAD. There are some directories that Crispy searches by default for IWADs and it stops searching as soon as it has found a suitable one. So, you either make sure that the IWAD that you prefer is found first by the engine - or you explicitly specify it by using the "-iwad" parameter. Please ask back if things are still unclear.
  21. fabian

    Crispy Doom 5.6.2 (Update: Sep 13, 2019)

    And how is your experience with this so far? I have seen that you could remove an awkward workaround after switching to that version. The same that would happen with 8 sound channels and 8 crushers: Doom's own sound priority system kicks in. Code: https://github.com/chocolate-doom/chocolate-doom/blob/master/src/doom/s_sound.c#L306 Priorities: https://github.com/chocolate-doom/chocolate-doom/blob/master/src/doom/sounds.c#L118
  22. fabian

    Crispy Doom 5.6.2 (Update: Sep 13, 2019)

    SDL is a mess recently. Let's just hope that 2.0.10 gets rid of most of these bugs.
  23. fabian

    Crispy Doom 5.6.2 (Update: Sep 13, 2019)

    This seems to be this issue: https://github.com/chocolate-doom/chocolate-doom/issues/1171 Could you please check if using the DLLs from the Crispy 5.5.2 release fixes it?
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