

DoomCollector
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Anyone know what versions the boxed Doom Shareware without black border and black or white floppies included are yet?
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Wait, there are several boxed sharewares. One with black border ("your free copy Doom shareware") and one without... any ideas?
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Value of Doom protos, promos, etc...???
DoomCollector replied to Doomguy #876's topic in Doom General
Depends on what exactly. -
What colour are the disks? Dark grey or white grey?
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Okay, Stanford University has a scan of it: Diskette 1: 02/03/2009 09:48 AM <DIR> . 02/03/2009 09:48 AM <DIR> .. 09/06/1994 10:54 AM 74 CFG.TXT 02/03/2009 09:48 AM 0 dir.txt 01/24/1994 06:27 AM 799 GLUE.COM 10/26/1994 08:55 AM 27,155 INSTALL.EXE 09/06/1994 10:47 AM 987,960 TSL.002 5 File(s) 1,015,988 bytes Diskette 2: 02/03/2009 09:50 AM <DIR> . 02/03/2009 09:50 AM <DIR> .. 02/03/2009 09:50 AM 0 dir.txt 09/06/1994 10:47 AM 1,400,000 TSL.001 2 File(s) 1,400,000 bytes Seems like a 94er...
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Don't wanna mess with the Swiss oooh...
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I remember a video game database somewhere that listed all Doom releases with photos of the floppies or disks and such. Anyone know which one I mean?
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What is your favorite Doom Game?
DoomCollector replied to William Blazkowicz's topic in Doom General
The Original/Ultimate Doom. Way better maps than Doom II. -
Yeah, the eight one is the one I'm talking about... I know some of you guys here have the box. Can anyone try the floppy out and see what's on it? I’ve seen one on eBay and I’m quite interested in it only if it’s 1.0 or 1.1.
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What version is the Doom Shareware that's in a pretty big box with the original cover art and "Shareware" in the bottom right? Anyone?
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I thought Doom 2 was kind of ridiculous...
DoomCollector replied to The Doomist's topic in Doom General
I don't think it's strange that Doom II didn't have a lot of content since it was the first commercial release before Doom was released in 1994-1995 whenever it was. -
It's a damn shame Doom for the iPhone doesn't have iPhone 5 support :( I hope they release the entire Classic Complete collection for iPhone at some point or at least something other than the original.
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Yes, I agree. While reading a Dark Arena review a while back I noticed that they said the game had OK graphics, OK sound... OK everything, but in difference to Doom is was just plain boring. So I watched some gameplay and you walk... turn... shoot... shoot... enemy dies, then you keep walking. And I started thinking about what makes this different from Doom and it's definitely the pace. I think Doom makes up for open, empty spaces and low fidelity gameplay by having it all happen at such a lightning speed so you still get a pretty high detail per second ratio or something such. It's hard to define why Doom and even Quake work out at such high speeds and would definitely not work at a realistic pace while modern games work at slower paces but not Doom-speed. I think the number of enemies could have something to do with it. Modern games have so few enemies if you had Doom-superpowers everything would be dead in a minute. Anyways playing Doom with a mouse and keyboard just gives you super-smooth controls being able to move both with the mouse and keyboard at the same time... works great. I also agree Doom is kind of styled to go at a fast pace. You pick up everything instantly, weapons fire fast, no reloading, enemies are blown away by your shots and imps shoot fireballs that make you have to move around quickly. Ultimately I think Doom works at such speeds is because it doesn't require a lot of precision. Most weapons spray all over the screen unless you're far away from your enemy. Crysis 2 multiplayer is pretty fast but it also requires a lot of precision because the maps are huge, the enemies are tiny and this doesn't work as well as Doom. In Crysis 2 hitting a small, lightning fast target is pretty difficult while in Doom you've got smaller maps, bigger hitboxes etc.
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World champion means theres a big contest means its not amateur by definition, twat.