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Jaws In Space

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About Jaws In Space

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  1. Fabien Sanglard, the guy who wrote the Doom Engine Black Book, figured out a way to visualize BSPs outside of the playable area as you can see in the 2nd image of the below tweet. It's the closest thing that I can think of to what you are looking for. He said at one point that he would release this program after the book was published, but I'm not sure if he ever did.
  2. Jaws In Space

    Perdition's Gate Resurgence (Alpha available for testing)

    Next round of CWILV graphics from Wereknight is here! Map 12 Map 13 Map 14 Map 15 Map 16 Map 17 Map 18 Map 19 Map 20
  3. Jaws In Space

    Switcheroom 2 (Ready for testing!)

    Hey everyone, it seems that feedback has slowed down so I think that it's time to start wrapping this project up & finally getting it released. If anyone want's to make any further updates to their maps please get them to be by November. Meanwhile I will be playing through each map thoroughly this month to ensure vanilla compatibility & locate any last minute bugs.
  4. Jaws In Space

    Perdition's Gate Resurgence (Alpha available for testing)

    Hey everyone, the first round of CWILV graphics have been completed! Here's what each one looks like. We should have the next round of these finished in one month. Map 1 Map 2 Map 3 Map 4 Map 5 Map 6 Map 7 Map 8 Map 9 Map 10 Map 11
  5. Jaws In Space

    Switcheroom 2 (Ready for testing!)

    I'm not going to implement a any death exit's into the wad. It can be frustrating when a maps balance is broken due to continuous play, Map 16 of TNT: Revilution comes to mind, but that's what happens sometimes. You can make changes to address continuous players, but all that would do is break the balance for pistol start.
  6. Jaws In Space

    Switcheroom 2 (Ready for testing!)

    I was arguing in favor of Joe-Ilyas crusher map over Bluefeena's sine 2014, & Bluefeena's Focus map was the worst map ever submitted to this project. You can argue whether Walter's or Joe's map is good or not, but they are unquestionably better that what Bluefeena made.
  7. Jaws In Space

    Perdition's Gate Resurgence (Alpha available for testing)

    Hey everyone just a quick update. It's unfortunate that this project & Switcheroom 2 are finishing at nearly the exact same time. I'm going to focus mostly on Switcheroom 2 for the time being as it's pretty much finished, that being said the CWILV graphics for PGR are being worked on as are some new midis. All 32 CWILV graphics will not be finished until December at the earliest so the project is at a standstill for the time being anyways.
  8. Jaws In Space

    Most recent movie you saw

    Highlander 3 is alright, but it does have a hilarious moment in there that always cracks me up when I see it.
  9. Jaws In Space

    Switcheroom 2 (Ready for testing!)

    Hey everyone, since feedback has slowed down for the past few days I think now is a good time for an update. Switcheroom 2 Beta V0.2 Changelog Added CWILV & Credit Graphics Map 5 - Removed Red Key Map 7 - Fixed softlock caused by yellow key door. Map 8 - Fixed bleeding midtexture in sewer area. Map 11 - Updated by Author Map 12 - Nukage actully damages player now. Map 15 - Updated by Author Map 16 - Adjusted monster placement. Map 18 - Fixed HOM at sector 161. Map 22 - Cyber is no longer held back by a monster block line. Map 24 - Updated by Author Map 28 - Updated by Author Map 29 - Fixed softlock by thing 1047. Added an escape from sector 3. Map 30 - Sector 31 can be opened from both sides. Map 32 - Updated by Author
  10. Jaws In Space

    Switcheroom 2 (Ready for testing!)

    I've been telling most people to lower the difficulty of their maps, including you. I don't want to see the difficulty of this project to increase any higher that it is now. There's still a few maps that need to be adjusted further based on reviews, including Maps 15, 16, & 28.
  11. Jaws In Space

    Perdition's Gate Resurgence (Alpha available for testing)

    Hey guys. So Eradrop has been missing from Doomworld for a few weeks again so I'm going to open up map 29 & 30. Does anyone want to make them? I'll leave them open for a little while longer, but if no one want's to I'll just make them myself.
  12. Jaws In Space

    Looking for an artist.

    Hello Doomworld, I am looking for an artist who is capable of making 35 graphics for Perdition's Gate Resurgence. The first 3 graphics would be the typical TITLEPIC, INTERPIC, & BOSSBACK graphics. The remaining 32 would be Hell to Pay styled CWILV graphics for each map. For those of you who don't know what I'm talking about, the wad Hell to Pay featured CWILV graphics like the one below that appeared at each intermission screen. It depicts a short story blurb, which I would make myself, & has a small 320x60 graphic that depicts what is going on as the story progresses. Now obviously I understand that this is a huge amount of work to ask someone to do, so I would be willing to pay for this art. If you are an artist, or you know an artist send me a PM & we can discus things further.
  13. Jaws In Space

    Switcheroom 2 (Ready for testing!)

    Hey @AD_79, @Archi, @Big Ol Billy, @cannonball, @dpstatic, @Noiser, & @tourniquet It case any of you were not aware Switcheroom 2 entered into beta not to long ago. There's been a bit of feedback from a few people in that time. The feedback starts on page 6, hopefully we can get a few more reviews through August.
  14. Jaws In Space

    Perdition's Gate Resurgence (Alpha available for testing)

    There really is no plan for these maps. Of the 16 maps 6 are already intended for use in other projects. Of the remaining 10, five of them are mine & I have no intention of releasing them publicly. So really there are only 5 maps for a reject wad, I could just compile them together & release them, but I would suggest that the authors of those maps repurposed them for other projects instead.
  15. Jaws In Space

    Switcheroom 2 (Ready for testing!)

    Probably not. I was only planning on having a new Ttilepic & Credits graphic.
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