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Jaws In Space

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About Jaws In Space

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  1. Jaws In Space

    Could you Would You in a Box - A 2048 Megawad WIP

    Down to the final 5 maps! WIP shot of map 26.
  2. Jaws In Space

    Post your Doom textures!

    I thought it would be fun to make a switch that does a little bit more than turn a button on & off.
  3. Jaws In Space

    Things about Doom you just found out

    SR50 & Wallrunning are not the same thing.
  4. I took a look at every wad nominated for the Cacowards this year & picked my personal top 10 favorites. I never agree with the awards completely, but I hope to see many of these wads awarded when the time comes :)

     

    -Avactor
    -Bury My Heart Knee Deep
    -Demonastery
    -Diabolus Ex
    -Doom 64 for Doom II
    -REKKR
    -The Adventures of Square E2
    -The Alfonzone
    -UAC Invasion: The Supply Depot
    -Vicarious Reality

     

    I also should mention Deathless here too. Griefless just missed this list, but if Jimmy made 27 more maps of the same quality, then it would certainly appear here.

  5. Jaws In Space

    The greatest video game of this decade so far

    It's tough to narrow it down to just one game, but the games that have really stuck out to me personally this decade so far have been Halo: Reach, Skylanders: Swap Force, Pokemon Y, Ori & The Blind Forest, Hollow Knight, & Sonic Mania. If I absolutely had to pick just one I would go with...
  6. Jaws In Space

    what are you working on? I wanna see your wads.

    Map 25 of Could you Would You in a Box, except this map is nothing but circles! :O
  7. Jaws In Space

    Could you Would You in a Box - A 2048 Megawad WIP

    Slowly but surly I'm still chipping away at this wad. I finished up 2 more maps this month, hopefully things continue at a more steady pace. Map 23 Map 24
  8. Jaws In Space

    So where is TNT supposed to take place

    From the story text. "The UAC's base was set up on one of the moons of Jupiter, hoping that the increased distance would enhance Earth's safety if something went wrong."
  9. The goal is to finish one episode of maps per year, so I want all of maps 1-20 by July of 2019. Though things have slowed down considerably the project actually is still ahead of schedule at the moment. At the end of the Egyptian episode Doomguy takes a ship to space to bring the fight to the enemy homeworld. The ship takes him to a planet with a huge teleporter complex consisting of many buildings that can take him all over the universe, he just needs to find the right teleporter to take the fight to the enemy.
  10. Hello everyone. Just wanted to bring this thread to the front page again to see if anyone is interested in making a map or 2 for the project. Nothing new has happened since the last update 3 month's ago, so that still leaves 1 Egyptian & 5 Grey episode maps free for anyone to take. If the rule set in the op seems a bit over intimidating to anyone I am more than willing to edit any map submitted to the project myself to keep it within the project goals.
  11. Jaws In Space

    Bloody Rust 3 (2 slots available)

    Hello everybody, I'm opening up 2 map slots for anyone to claim.
  12. Jaws In Space

    Interception II (Complevel 9, Boom Megawad -- Accepting Playtesters!)

    Hello, I think I will be opening up my mapslot to other mappers. I've spent a grand total of 2 days working on my map over the past few month's & I'm getting absolutely nowhere with it. So I think it best that I let someone else give it a shot.
  13. Jaws In Space

    Phase 2, Maps 21-30 development thread

    Hey everybody, it's been a very long time since I've touched any of the maps for Freedoom. I've been very busy with other stuff for awhile now & I don't see myself getting back into this anytime soon either. I think for now I'll drop out of managing these maps & let someone else take over.
  14. What kind of experience do you have with making films? If you haven't made anything before then you are in for one hell of a rough ride. Back in 2011 I had this crazy idea to remake the 1971 film Duel. I got a few of my friends together & bought about $8,000 worth of props out of my own pocket. From then until 2014 one disaster after another kept on delaying the project until I finally had to give up on it. Murphy's law comes out in force when making a film, some problems that I had to deal with were trying to find days where all my actors could film at the same time, loosing an entire days worth of filming due to forgetting to turn on the microphone, having an actor move to Alaska, having one of my prop vehicles break down & to make matters worse due to the extreme rarity of said vehicle I couldn't even get replacement parts. Here's my advice from someone from a fool who thought that film making would be a fairly straightforward endeavor. -Hire actors & set a shooting schedule. It doesn't matter where you live if you go online you can find local actors for hire. Trying to get a group of people together who aren't getting paid is pretty much a complete waste of time & will cause you tons of problems. -Make it a short film. If I had planned out my Duel remake as a 15 minute short I would have had 3 different versions of the film by the time 2014 rolled around. A short film is far easier to complete that a full length feature. -Don't get overly ambitious. With more people & props there will be a greater chance that something will go terribly wrong. Keep the film simple & to the bare minimum. -Gain experience. Make a film dosn't matter what kind of film it is, learn from the mistakes that you will make. -If you plan on starting a Kickstarter or something to raise funds then you had better have some damned good experience with making films. If you don't & then release a sub par product then you are going to have a lot of people pissed off at you. If you truly with to make a Doom fan film then I wish you luck, it sure as hell isn't going to be easy.
  15. Jaws In Space

    TNT Revilution: Final release now on ID Games!

    That Revenant is behind a door, open it to let him out.
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