Jaws In Space

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About Jaws In Space

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  1. +++ Demonfear
  2. Here's a picture of me at Panorama Point in Nebraska from last month shortly after I saw the Eclipse.
  3. Usually I consider the last thing that I made to be my best work, at the moment I'm most happy with Bloody Rust 2. Everything just went so smoothly with that project, it's a fun set of maps with a great set of midis. It features my first DeHackEd work, which I'm quite proud of. I consider map 4 of the project to be my very best map & I'm very happy with how it turned out. I even think that the status bar is the best one that I've made, it's a simple thing based on METAL2.
  4. I like big noses.
  5. Due to a recent conversation on another thread I went back and read a few interviews form the 5 years of Doom article. It got me thinking, both Ty Halderman & Dario Casali say that Id rejected at least 4 maps from the original build of Evilution that was going to be released on October 24, 1995. Ty Halderman: There were decisions made by id about what they wanted done, including several levels that were replaced as well as some major hacking to some. Dario Casali: This team started on a megawad of its own called Evilution, and Milo and I contributed about 8 levels to. This project was eventually snapped up by ID and some changes were made to which levels were included. Four of ours were cut and a lot of changes had to be made to the ones that stayed (a lot of my levels were simply too big to play on 8 meg systems). Then from this quote it's pretty clear that near the end of Evilution's development Icarus was already underway. Ty Halderman: As soon as Evilution was done, which was really in October '95, we already knew we wanted to do more. TNT2, as we called it initially, was being discussed before Evilution was done because the final part of working on Evilution was the usual tweaking, packaging, etc. (done by a small "punch team") and level authors were bored already. So I'd have to say there's not much time between and you could almost say they overlapped. Once ID rejected the 4 Casali maps, Team TNT would have needed to quickly find 4 replacement maps. Now it's hard to speculate what those 4 last minute maps were, but I think Wormhole is a strong contender for one of them. Ty was probably underway with Wormhole as one of the weird Simulation maps for Icarus when Shawn Green told him some Evilution maps needed to be replaced. Wormhole really is an outlier among Evilution, it's the only big gimmick map in the whole wad, but it would fit perfectly into Icarus. What do you think?
  6. Both of these maps could use some more ammo balance. For Troubled Research I was low on ammo constantly throughout the map until I got to the blue door, & from then on I was swimming in ammo all the way to the exit. Spelunker was fine until I got to the yellow key, from then on I was low on ammo until the red key area when I actually ran out & couldn't kill the rest of the monsters on the map, the exit was particularly bad because of the AV.
  7. Dang it I I'm having trouble quoting from 2 different pages. On the previous page you said: It's hard to say whether being the first Doom 2 community project made a difference for Memento Mori's longevity or not. If you look below at this list of Megawads that I've made going from the earliest days all the way to when Final Doom came out there is a pretty good chance that for the majority of people Memento Mori, Plutonia, & Evilution are the only ones that are fondly remembered. There are quite a lot more random compilation Megawads contained on the shovelware CD's too, none of which are well remembered either. Are those 3 Megawads really better than these other 11? It's really all a matter of preference from person to person, but you do have to ask yourself why those three & not the others? I've only had the chance to play 6 of these 14 of these Megawads, & I will say from my own perspective MM, TNT, & Plutonia are all better than H2H-Xmas, Icarus, & Big Crappy Shit Megawad. In fact I find it hard to believe that people would remember H2H-Xmas at all if it weren't for it appearing on the top 100 wads of all time. Y/M/D 1994-04-14 JyEpiBest DOOM 2 (Random compilation of WADs) 1994-11-27 NJ Doom DOOM (Solo) 1994-??-?? 32 DOOM 2 (Solo) 1995-04-15 ILLUSORY DOOM (Unclear if community project or random Compilation) 1995-11-19 Heroes DOOM (Random compilation of WADs) 1995-11-20 Cleimos II DOOM 2 (Dual author) 1995-12-?? Memento Mori Doom 2 (Community Project) 1995-12-18 H2H-Xmas DOOM 2 (Random compilation of WADs) 1996-01-xx JOW: Jason Wainman's 30 Levels of Doom II DOOM 2 (Solo) 1996-02-28 Heroes 2 DOOM 2 (Random compilation of WADs) 1996-03-21 Icarus: Alien Vanguard DOOM 2 (Community Project) 1996-04-04 Big Crappy Shit Megawad DOOM 2 (Solo) 1996-06-17 TNT Evilution DOOM 2 (Community Project) 1996-06-17 The Plutonia Experiment DOOM 2 (Dual author) For the OP I've never felt that it's really fair to compare Evilution to Plutonia, the wads are of completely different styles, the only reason people do compare them is because they're bundled together in Final Doom. I mean you don't see people comparing the maps of Nova 2 against Sunlust, both are good wads in their own right & not everyone likes both, but if you compare these two wads to each other Nova 2 looks pretty bad. For Evilution & Plutonia I find that most people like only one of these wads, hardly ever liking both. If you like the gameplay & style of Plutonia, there really isn't much for you to like in Evilution, & probably not much at all for you to enjoy in the early megawads until Memento Mori 2.
  8. Here's a quote from Denis Moeller of TIC dated November 11, 1995. Not only does this continue to confirm the late 1995 date, but it also confirms that TIC was at least partly in charge of Memento Mori. Moderator of the upcoming Mega-WAD: Memento Mori, check this one out: www.geopages.com/Hollywood/2299/mm.html https://www.doomworld.com/idgames/levels/doom2/deathmatch/p-r/pobla3 Also I'm going to call out timestamps as a very unreliable date to go by. For example there are 11 wads contained in Maximum Doom with timestamps from the 1980's. Maybe the midi's were done in January 1995, maybe they weren't. All I know is that there is a lot of evidence that points to Memento Mori being completed near the end of November 1995.
  9. Memenot Mori probably doesn't predate TNT: Evilution. MM came out sometime between November 24, 1995 & December 15, 1995 https://www.doomworld.com/idgames/levels/doom2/deathmatch/s-u/unlag5 https://www.doomworld.com/idgames/deathmatch/deathtag/hex_tag Sorry another edit: TIC who spearheaded Memento Mori released Obituary in May of 1995, since it's unlikely they were working on two major projects at the same time it's safe to assume that MM was started about the same time that was finished & when you go 5 months after May you find yourself in November, which is right at my estimated release date of MM. https://www.doomworld.com/idgames/levels/doom2/m-o/obtic11 TNT is a bit harder to pin but down here is Milo Casali talking about how Evilution will be released in a few weeks dated August 24, 1995 https://www.doomworld.com/idgames/levels/doom2/deathmatch/s-u/thebest4 Then here you have David Hill talking about how ID is in negotiations to purchase Evilution dated December 9, 1995. This still indicates that the wad was completed at this time. https://www.doomworld.com/idgames/levels/doom2/deathmatch/m-o/mentzer7 Edit: even better. From the 5 years of Doom interview with Ty Halderman - IJohn Romero, at 7:24PM on October 24, 1995 (we were planning to release about midnight) wrote to me: "Hey - release date is tomorrow, eh? Are you guys selling this, or would you like us to do it? If you didn't release this on the net it would be more valuable in retail." Members of the QCT (Quality Control Team--the Evilution leadership team) met him on IRC about an hour later.
  10. Honestly I was thinking of omitting his style completely in favor of a better author from the same time period. For example Jim Dethlefsen is a front-runner from Team TNT, & there are several good choices from Memento Mori as well. Even after looking at Avatar's maps outside of Perdition's Gate, there really is not much at all in terms of quality. Also neato I found the real name of Mackey McCandlish on IDGames, it's Fairfax Sheild McCandlish IV. Apparently he was a tester on Call of Duty in 2003 & got a special thanks on Call of Duty: United Offensive in 2004. Oh better yet he actually gets credited more often by his nickname here's what he's been doing since Perdition's Gate. http://www.mobygames.com/developer/sheet/view/developerId,8802/ Edit again: Holy crap, he was one of the lead designers on Call of Duty Modern Warfare. Now we know who to blame for creating the modern FPS.
  11. Cool, I'll get to playing these maps later today. Also I said that I wanted to get a demo released this weekend, but at this point since we're so close to having a completed episode I think I'll just hold off on that for a few more weeks. Though the OP has been updated to show how the maps are being ordered thus far. 2 Mapslots are still open to anyone who want's to map for this project, & we are still in need of midi's.
  12. Cynder from The Legend of Spyro: A New Beginning.
  13. Been on vacation these past 2 weeks, but I have found time to finish a third map. Bastet'sTemple I'll get around to compiling the completed maps so far into a single wad sometime next weekend. Because they are the worst that Perdition's Gate has to offer.
  14. It seems to me that most people are responding to the title of the thread rather than the question in the OP.