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Jaws In Space

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About Jaws In Space

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  1. Jaws In Space

    Post your Doom textures!

    Some simple space skies made from last nights Lunar Eclipse.
  2. Jaws In Space

    Bloody Rust 3 (WIP)

    Yeah that's a limitation of DeHackEd. I had to pick a projectile from an existing monster. I chose the Arachnotron projectile because it was the most threatening due to its speed. I changed up the visual appearance of the projectile for Bloody Rust 3 due to complaints received from Bloody Rust 2.
  3. Jaws In Space

    Bloody Rust 3 (WIP)

    Slaughter maps are above my skill level so I may not be able to give proper testing feedback. Though I'm sure @Killer5 who is the #1 fan of the Bloody Rust series & lover of all things difficult will be able to step in for me. So go ahead. Yeah go ahead.
  4. Jaws In Space

    Bloody Rust 3 (WIP)

    You shouldn't have any reason to feel hesitant about signing up for a community project. If fact I rather encourage it for newer mappers, it's a great way to get plenty of feedback right at the start of your mapping so you can quickly find out what works & what doesn't. What you have there looks fine to me, so keep at it. Sure feel free. This project though small isn't filling up too fast so I think you'll have some time to experiment for a little bit.
  5. Jaws In Space

    Bloody Rust 3 (WIP)

    Hello everybody, I'm going to give this one more try. The 4 remaining map slots for this project are open for anyone to claim.
  6. Hello everybody, I come with actual updates today! I'd like to announce 2 big milestones for the project. First of which, the Egyptian episode is now filled up with all 11 maps. Early in December I talked with Soundblock about using a map of his that he had originally submitted to TNT: Revilution in this project. The month of December was busy for him so I took the time to retexture his map with Egyptian textures. Here's a few screenshots below. The second milestone, thanks to Juza, is that we now have over half the maps for a full megawad! Juza's map will appear in episode 2 & currently sits in the map 14 spot.
  7. Jaws In Space

    Vanilla limits question

    I was thinking something similar, but that method is limited by only being able to place the player start at 45° angles.
  8. Jaws In Space

    Vanilla limits question

    Is it possible to get Chocorenderlimits or Visplane Explorer to highlight the visible drawsegs or visplanes from a given position? I'm trying to get rid of the Drawseg overflow on this map from this position. It would be immensely useful to be able to check the automap or something to see what I'm actually able to see. There are some windows behind this wall in front of me here, but because of the wall I don't have any clue as to what all I'm looking at. Likewise in Visplane Explorer if I was able to click on a spot & then draw an arrow in the direction I'm looking to highlight the drawsegs/visplanes that I'm looking at, that would be super awesome too.
  9. Jaws In Space

    Sandy Petersen interview I had never noticed before

    Sandy left ID Software in June of 1997, about one year of development would have been put into Quake 2 by this time. Quake 2 was released on December 9, 1997 I doubt that ID would have removed all of his material so close to the release.
  10. Jaws In Space

    Sandy Petersen interview I had never noticed before

    That's the first I've heard of Sandy doing more than one level in E1. E1M4 was a map started by Tom Hall so it would make sense that Sandy would have finished that map as well, even though it's long been credited to Romero for finishing it.
  11. Jaws In Space

    Who coined the term "Slaughtermap/wad"?

    I was a bit curious about the history of the term, so I did a Whole Text file search for the word Slaughter in the doomworld downloads section. I looked through the text files of the first 130 wads & here's what I noticed. The top 3 instances of the word Slaughter were: 1. In relation to slaughtering your buddies in Deathmatch. 2. Some kind of slaughter is is often mentioned in the story. 3. In referencing another wad (Slaughter Until Death for example) A few wads though used slaughter to describe the game play. Prior to 1998 the preferred term to describe high density maps is Slaughterhouse as seen in The Corruption of Substation Alpha, Loser, infesto.wad, & Slaughter House 5. A few other wads that describe their game play as slaughter are Melee.wad, Ash to Ash, oneweek.wad, & Alien Vendetta. Once I got to Alien Vendetta I changed my search to "Slaughter Map", there Scythe 2 & Deus Vault II were the first 2 results with that search.
  12. Jaws In Space

    Cacowards 2018 - 25 Years of Doom

    Outstanding write ups this year Cacoward crew, you've really outdone yourselves.