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Jaws In Space

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About Jaws In Space

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  1. Hi guys, long time no update. It's officially been 1 year since this project was started :) Things are going fairly well, but there hasn't been any new maps submitted for quite some time now. So I'd just like to take a moment to let everyone know that there is still one Egyptian & 5 Grey episode map slots still open. Also here is a minor update to the Perd Gate 2 maps 12-20 texture pack which was missing 2 textures & the sky wasn't split up into 4 patches.
  2. It's hot out today.


    1. Steve D

      Steve D

      Dayum! This is what happens in the tropical Midwest.

    2. Linguica


      Is that from thermal expansion? Badass

  3. Jaws In Space

    Bloody Rust 3

    Well I had fun with this map. It's short, but action packed.
  4. Jaws In Space

    Bloody Rust 3

    Hey guys I'm setting a deadline for July 1st on map submissions. Map slots will be reopened to new mappers at that time if not all 6 maps are filled.
  5. Jaws In Space

    TNT Revilution: Final release now on ID Games!

    There's only 3 on UV, so nothing teleported out of the room, along with the 3 lost souls in the closet next to them. The linedef to release these guys is located up on the platforming section.
  6. Jaws In Space

    The DWIronman League dies to: Double Impact

    Died on E1M1. Blind Run. Demo
  7. Jaws In Space

    TNT Revilution: Final release now on ID Games!

    1. Arachnotron Walked into a teleporter. 2. Here is your problem Secret. If you already grabbed the yellow key you missed out on getting the secret due to the effect of lindef action 37. 3. This switch in the lift lowers the Plasma Gun.
  8. Jaws In Space

    1024 map

    I've been in a creative deadzone for the past 2 month's so I decided to try & get out of it with another one of these 1024 maps. Once again the map is Limit removing with no difficulty settings. The midi is Dave by Jimes. 1024 map #2
  9. Jaws In Space

    Commissioning mods?

    This happened to me & a few others last year. Payment was to be $100 per each map made, I turned down the offer as the game designer was making a fully 3d game & I didn't really want to put a bunch of effort into learning how to map all over again. I made an offer of $150 for a complete sprite set to replace one of the Doom monsters for a wad I was working on. Ultimately something like this was just to much work for not enough money. $300 would have been enough, but I didn't have that kind of money to spend.
  10. Jaws In Space

    TNT Revilution: Final release now on ID Games!

    Hey guys I just wanted to share something special with everyone who participated in the project. Within the past few hours Revilution reached over 2000 downloads from idgames, done just shy of the 1 year anniversary of release! I'm not sure what these numbers are based on, but if 100% accurate this makes Revilution the most downloaded wad & 2nd most downloaded file on the archive. I just want to give a very special thanks to everyone who made maps, graphics, music, playtested, & so much more for this project. Just as importantly I want to give a very big thanks to everyone who has downloaded & played Revilution so far, it means so much to me & everyone else on the Revilution team who put so much hard work & effort into making this wad the best it could possibly be.
  11. Jaws In Space

    Another DOOM movie being made?

    1. Yeah it's not that uncommon among films. Everyone here is just analyzing the hell out of the film & sharing every single tidbit of information that gets released, that's why it seems like so much. 2. Direct to video films obviously don't have the marketing budget of theatrical releases so they share as much information as they can on social media to generate interest from the target audience & to also make sure that they are aware that a Doom movie is coming out. Then they move on to spending money on releasing trailers & other promotional material to gain the attention of general moviegoers.
  12. Jaws In Space

    Another DOOM movie being made?

    Something like that can easily be addressed with a throwaway line from one of the new characters. "I heard about the UAC doing experiment's like this years ago on Mars. Some thing went wrong & the whole base got destroyed" "Where there any survivors?" "Supposedly there were 2, but nobody's seen them since the incident"
  13. Jaws In Space

    Switcheroom 2 - Alpha 2

    Before a bunch of map changes & stuff starts getting thrown around I want to make sure that scifista has the most recent updates to everyone's maps. Switcheroom 2 Alpha V2.1 The only difference between this version of the wad & the previous alpha from October 2, 2015 is the updating of the following maps. Map 5 - Walter Confetti from March 5, 2016 *fixed version of my map Map 7 - traversd from October 2, 2015 *increased light level in underground area *tidied up platform in southern crate room *reworked end room a bit *fixed stuck caco *changed invisibilty secret Map 14 - Joe-Ilya from April 6, 2016 *Shitload of changes. Map 23 - Tactical Stiffy from April 7, 2016 *BTW I did go back and re-texture some of the ugliness of the map for the next official Alpha release. Map 32 - Joe-Ilya from April 6, 2016 *Made the layout uncampable. In addition I'm going to link Dark Descent by Joe-Ilya which is his version of The Crusher in E3 style that he made back in April of 2016. Dark Descent
  14. Jaws In Space

    Another DOOM movie being made?

    Not too surprising. Has Universal 1440 Entertainment made a movie that hasn't been a sequel?
  15. Jaws In Space

    Switcheroom 2 - Alpha 2

    Map 21: Church of Evil Worst map in the wad Map 21: alternate map 6 in E1 style by Joe-Ilya A surprisingly well executed map that captures the hellish theme. Monster count is a bit high & the map would need to appear later in the episode, but for me this map is far superior to the one Blue Feena submitted. Map 22: Dark Descent This map more than any other so far feels like a simple retexturing of the original map. Map 23: Unhallowed Fortress Good map, captures the hellish them quite well & was quite fun to play. Map 24: Fellowz Keep Fun map, no complaints. Map 25: Camp Blood Fun map, no complaints Map 26: Brutto This map is okay, it does about as much as it can do with the original layout. Any complaint I would have would be the fault of the original map. Map 27: Seoreh Cinatas Hell of a lot better than Tenements :P Map 28: Spirit Traps This map is simply boring. It's quite a bit easier than the original map, & some of the encounters are hardly even changed. Map 29: "O" of Life! Same issues as map 28. Way too easy & overly similar to the original map. Map 30: Yuggoth Sins Really hard, but still a fun map. Map 31: Map 23 in Wolfenstein style by Megalyth Really fun map. Map 32: Grosse Simple Yeah this map changes almost nothing from it's original. The Hell episode of maps is a really mixed bad, it contains some of the best maps in the wad, but also some of the worst. So of the hell episode maps I would say Church of Evil should be replaced by Joe-Ilyas map. Then Dark Descent, Spirit Traps, "O" of Life!, & Grosse Simple need to be heavily reworked or replaced.