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Jaws In Space

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Everything posted by Jaws In Space

  1. Hello everybody & welcome to Perdition's Gate Resurgence! Perdition's Gate Resurgence Alpha Perditions Gate Resurgence is planned to be a vanilla compatible megawad that serves as an unofficial community sequel to Perdition's Gate. What's Perdition's Gate you ask? Well it's a megawad that was created by veteran mapper Tom Mustaine with the help of his dad Bob Mustaine & friends from Team TNT Jimmy Sieben & Mackey McCandlish. At one time it was slotted to be a 3rd megawad included in Final Doom, but due to not being finished in time it was later packaged with another megawad, Hell To Pay, & released commercially by WizardWorks sometime after August 1996. Perdition's Gate featured small fast paced maps & the whole wad could easily be beaten in around 2 hours by even the most average of Doom players. The wad featured a unique set of custom textures & instead of featuring level names, it told a story during the intermission screens. Perdition's Gate Resurgence will pick up right after map 30 where Doomguy escaped the bomb facility. I want mappers to emulate the mapping style of the original Perdition's Gate authors, I'm not going for DTWID levels of strictness, but I need to look at each map and say sure I think that Tom/Jimmy could have made this map if he were still mapping today. When you submit your map just mention which map author you are emulating. Remakes of Perdition's Gate maps will be rejected outright. If you want to map for Perdition's Gate Resurgence just say so here in the thread, there is no claiming of specific maps, just make something & I will later determine the most appropriate order for the maps. In addition to mapping I also need some artists & midi composers to flesh out the non mapping aspects of the wad. Such as with making the TITLEPIC, M_DOOM, & INTERPIC, among other things. Then midi composers I will take anything Tom Mustaine or Perdition's Gate inspired, or for the first episode anything Egyptian sounding, also Tom Mustaine midi remakes will be accepted. Map list Egypt: Maps 1-11 After escaping the Bomb Facility by way of a teleporter, Doomguy finds himself in Egypt in the midst of many ancient alien artifacts & technology. The Demons were going to drill to the center of the Earth to plant their planet destroying bomb. 1 Lighthouse Of Alexandria - by Jaws In Space 2 Sanctuary - by valkiriforce & Jaws In Space 3 Bastet's Temple - by Jaws In Space 4 - 5 Temple of Maeve - by A.Gamma 6 Troubled Research - by Gothic 7 Mummy Tombs - by valkiriforce 8 Spelunker - by Gothic 9 Salem's Shrine by Purist 10 (Unnamed) - by dt_ & Jaws In Space 11 The Ra-Moons Curse - by NeedHealth & Jaws In Space Web of Teleporters: Maps 12-20 After fighting his way through Egypt Doomguy finds himself in a web of teleporter facilities that can take him all over the universe, he just needs to locate the correct teleporter that takes him to the enemy home world to finish the fight once & for all. 12 Crossways - by valkiriforce 13 (Unnamed) - by 40oz 14 Transfer To Hell - by Jaws In Space 15 Timeless Fortress - by A.Gamma 16 Hell's Vista - by PepsiBepsi & Jaws In Space 17 (Unnamed) - by Juza & Jaws In Space 18 Summit Assault - by Gothic 19 Warp Docks - by Wraith777 20 Cyber Center - by dt_ & Jaws In Space Return To Planet Hell: Maps 21-32 At last Doomguy has found the teleporter to take him to Planet Hell. A twisted world of living rock & flesh hell bent on killing you with every step you take. There's only one way to end this all, find one of their planet destroying bombs & use it on their own planet! 21 Assimilation - by DukeOfDoom & Jaws In Space 22 Cathedral of Blood - by Doomlust 23 Pharaoh's Pit - by Gothic 24 (Unnamed) - by dt_ 25 Conspicuous Courtyard - by Jark & Jaws In Space 26 Hell's Computer - by A.Gamma 27 Bad Flesh - by Gothic 28 Unholy Underworld - by DukeOfDoom 29 (Unnamed) - by Wraith777 30 - WIP Wraith777 Secrets 31 - (Unnamed) - by dt_ 32 - (Unnamed) - by A.Gamma Midi list 1 - The Four Sons of Horus by HexenMapper 2 - Dynasty by Tristan Clark 3 - Fallen Into Meaning by Cammy 4 5 - Sekhmet's Inferno by HexenMapper 6 - Sun Lord's Trial (He Extols His Verisimilitude) by Cammy 7 - PG2-JD-Mustaine02 by Jeremy Doyle 8 - PG2-JD02 by Jeremy Doyle 9 - Mouth of Atun by HexenMapper 10 - Impregnated by the Corpse of Osiris by HexenMapper 11 12 - Drum Loops by Stuart Rynn 13 - Silver Pipe by Stuart Rynn 14 - Moon by Mr. Freeze 15 - Moon 2 by Mr. Freeze 16 - Skylight by Stuart Rynn 17 - Rattling The Bars by Stuart Rynn 18 - Running Water by Stuart Rynn 19 - PG2-JD06 by Jeremy Doyle 20 (WIP Stewboy) 21 22 23 24 25 - PG2-JD-Mustaine01 by Jeremy Doyle 26 27 28 29 30 31 - Cold by Jeremy Doyle 32 Ttile - PG2-JD-Title by Jeremy Doyle Intermission - PG2-JD-Mustaine03 by Jeremy Doyle Story - PG2-JD-Text by Jeremy Doyle Screenshots Perdition's Rejects E1 History Repeats Itself - by Redead-ITA (Unnamed) - by dt_ The Divide - by Soundblock Khufu's Horizon - by Scorpius Precinct of Amon-Re - by Jaws In Space E2 Transport - by Jaws In Space Limitless Worlds - by Scorpius Water Transport Sector - by Jaws Is Space Teleporter Zone - by Jaws In Space Shadows Of The Dead - By Scorpius E3 Border Patrol - by Jaws In Space Cyberspace - by Scorpius Hell's Butchery - by Jaws In Space Hell's Bog - Jaws In Space Bound to Oblivion - by Gothic Portal Station by Pegleg Devil's Digits by Dobu Gabu Maru Secret Dimensional Disorder - by Doomlust Dark Realms of the Abyss - by Jaws In Space
  2. Technically we've only been in the Alpha stage for 3.5 years :P Yeah it's taking a long time, but it is still being worked on, just very slowly. I've not gotten any status updates from Wraith or Heretic926 about their maps so I really don't have any set date for a final release though. One thing I will stand firm on though is that I won't let this project drag on for another year, this project will release in 2024, no exceptions.
  3. Post your demos for TNT Revilution here. TNT Revilution is a 32 level megawad for Final Doom's TNT.wad (-complevel 4) by The Revilution Team. The suggested naming format is tntrXY-ZZZ.lmp, where XY is the map number and ZZZ is the time. Replace the "-" with a letter to represent categories such as NM (n), fast (f), tyson (t), pacifist (p) nomo (o), or HNTR 47% items (👌 HNTR 47% items 👌). Idgames download link. (Note: the wad has been updated so check your textfile to see an "Updated" date of 07/08/2017 or check the wad itself for a 'last modified date' of 06/29/17) There is a DeHackEd that is required for map 30 to work properly. https://www.doomworld.com/files/file/18810-tnt-revilution/ ----------------------- Map 26 Pacifist in 0:46 tntr26p046.zip
  4. Someone putting a 2 or a 3 in the title of their project doesn't make it an official sequel in any capacity. In my opinion the only way for a sequel to be official is if the original authors significantly contribute to a sequel, for example Memento Mori 2. The next best thing one can hope for is approval from the original project creators like with Yonatan Donner giving his approval to the creators of Hell Revealed 2. I mean lets be real here there are wads called Plutonia 3 & Plutonia 4 but nobody considers them to be even remotely official yet they both have a number in their title. The thing with calling a project Hell Revealed 3 specifically is that for a very long time after the release of HR2 Andy Olivera, the guy who finished and released HR2, was here & very active on Doomworld so anyone could have just asked him if they could have called their project Hell Revealed 3.
  5. Jaws In Space

    Tnt: evilution vs Icarus: alien vanguard?

    I pick TNT: Evilution by a fair margin. Icarus: Alien Vanguard has a neat idea by having the 3 different themes spread across the entire megawad instead of doing it by episodes like every other megawad ever, so it get originality points for that. The execution of the themes leaves a bit to be desired though, there's not a lot to really separate the planet & simulation maps from a visual style so it can be had to tell which is which, especially for maps with gimmicks like Donnybrook which is a planet level. I also think that the level design of the maps in Icarus are of a much lover quality than in Evilution. The ship levels are kind of uninspired, for the most part they have good visual consistency across the wad, but they should have gone with a more interesting texture choice than the SILVER & SHAWN textures which give the maps a very bland appearance. The simulation maps are all over the board in quality, the more gimmicky ones while interesting are usually the worst to play, for example Flipside & WarTemple. The Planet maps fair the best as they mostly come off as standard Doom maps, which is unfortunate because it means that Icarus is at it's best when it's at it's most uninteresting. In my opinion the highest highs are in Evilution the lowest lows are in Icarus & on the whole Icarus just has a lot more average maps compared to Evilution.
  6. TNTR - Runs with TNT.wad TNT: Revilution is a fan made community project the acts as a sequel to TeamTNT's Evilution. The goal of this project was to capture the spirit of what made Evilution so great, while at the same time bringing the quality of the visuals & game play up to modern standards. Current maplist Episode 1 - Takes place on Io shortly after the Icon of Sin was defeated, you are fighting through another one of the UAC's bases. This base hasn't taken much damage from the invasion so most things are still in working order. Combat here is fast & furious, the second wave of hellish forces are fresh off the hell ship & are looking to tear you apart. MAP01: Uprising - SFoZ911 MAP02: Geothermal - AD_79 MAP03: Access Denied - Chris Hansen MAP04: Blood Factory - SteveD MAP05: Graveyard Shift - Jaws in Space MAP06: Communications Relay - XenoNemesis & Kyka & dobu gabu maru & Jaws In Space MAP07: No Man's Station - cannonball MAP08: Fortress of Bullets - sincity2100 & dobu gabu maru MAP09: Bunker Complex - Whoo & Kyka & Jaws In Space MAP10: Underground Activity - Gothic & Kyka MAP11: Pourriture - tourniquet Episode 2 - After escaping from Io the player is now hopping between various defunct spaceports & moons around Jupiter working his way toward the hellship itself. Dark and gloomy techbases fill up this episode, these moon bases have been long abandon & if they still have power consider yourself lucky. The invasion forces aren't so strong here & with their numbers low they must resort to hiding in the shadows & resorting to sneak attacks if they want to catch the player off guard. MAP12: Transduction - StupidBunny & Kyka & Megamur & dobu gabu maru MAP13: Hangman's Curse - Jaws In Space MAP14: Abandoned Port - SteveD MAP15: Nugake Zone - D_GARG & Jaws In Space MAP16: Devil's Den - dobu gabu maru MAP17: Spider Colony - purist MAP18: Hell's Signs - Eternal MAP19: The Crash Site - gaspe MAP20: Portal Facility - Phobus Episode 3 - Industrial Hell, while the forces of hell are well advanced in technology, nobody builds weapons like the UAC does. Hell has captured the advanced weapon technology of the UAC's IO base & are now using the designs to build their own super weapons. Maps in this episode are a heavy mixture of tech & hell, being their own turf monster density is quite high & you'll need all the firepower you can get your hands on to make it to the leader of this hellish industrial revilution. MAP21: Bloody Garden - Eradrop MAP22: Pharaoh's Claim - Olympus & Kyka & dobu gabu maru MAP23: Desolation - Jaws In Space MAP24: ЯƎᗡЯUM - valkiriforce MAP25: Malware - cannonball MAP26: Revengineer - The Mionic Donut MAP27: The Visage of Time - Tarnsman MAP28: Superweapon Facility - Pinchy MAP29: Across the Blood Sea - Eradrop MAP30: Malignata - Obsidian & dobu gabu maru Secret maps MAP31: Anubis - valkiriforce MAP32: Duality - Kyka & Jaws In Space Soundtrack MAP01: TiN Toker - Bucket MAP02: Neato - Jeremy Doyle MAP03: Trial aNd Terror (Bucket) MAP04: Sea Bats - Viscra Maelstrom MAP05: (Here Comes) The Night Train - Bucket MAP06: Contempt (I Hate You) - Viscra Maelstrom MAP07: Target NeuTralized - Bucket MAP08: Crazy Castle Killer - Viscra Maelstrom MAP09: Total NoThingness - Bucket MAP10: Your Last Resort - Viscra Maelstrom MAP11: Rushing Headlong - Jeremy Doyle MAP12: Ionian Isolation - Eris Falling MAP13: ThirteeNTh hour - Bucket MAP14: Crawl - Jeremy Doyle MAP15: Tell No Tales - Bucket MAP16: Avec Vous - Viscra Maelstrom MAP17: TaraNTulas - Bucket MAP18: Reaching Deeper - Eris Falling MAP19: ToNgue Tied - Bucket MAP20: Hell's Furnace - Eris Falling MAP21: Becoming a Machine - Eradrop MAP22: TermiNate and Torture - Viscra Maelstrom MAP23: REQ-JD10 - Jeremy Doyle MAP24: The Arcane - Viscra Maelstrom MAP25: And So, She Fell - Viscra Maelstrom MAP26: God Ov Julenca - Viscra Maelstrom MAP27: Grandfather Clocktower - Viscra Maelstrom MAP28: TiNTinnabulation - Bucket MAP29: Last Deep Breath - Eradrop MAP30: Trampled uNderneaTh - Bucket MAP31: Atmospher - Eris Falling MAP32: I Don't Want You To Leave (Ragretful Edit) - Viscra Maelstrom Title screen: Cataclysmic Impact - Viscra Maelstrom Intermission screen: Darkest Hour - Eris Falling Story text screen: The Revolution Continues - Eris Falling The long development history of Revilution As TNT2: Devilution As Revilution under Kyka As Revilution under Eris Convilution - Consists of maps rejected by Devilution & Revilution. This project is on standby until the release of Devilution.
  7. Jaws In Space

    Ripoff usernames

    Jews In Space Doomadult Zaser DMphobus Phobos Dobu Gobu Mobu Esselfartium Banjogami Wanfetti Confalonieri Froggle Transman 5shockblast Bridge Builder The Red Herring Handsaw Use2.5d
  8. The Adventures of Buckaroo Banzai Across the 8th Dimension I'm pretty sure I've watched this film from start to finish twice & I honestly couldn't tell you a thing about it. It's the most forgettable movie I've ever seen. It has a pretty stacked cast & a weird alien invasion plot that you would think would make for a fun b-movie, but it's just incredibly boring. The Incredibly Strange Creatures Who Stopped Living and Became Mixed-Up Zombies!!? Never seen this one, but I've seen the title pop up a few times. I'm pretty sure the title spoofs the full title of Dr. Strangelove.
  9. Jaws In Space

    How long was Evilution in development for?

    January 1995 - Team TNT Founded July 1995 - The Casali's Join Team TNT 24 October 1995 - ID buys TNT Evilution (Some maps removed from project by Shawn Green) 17 June 1996 - Final Doom is released
  10. Jaws In Space

    Worst State in the United States

    Here's a map of all the states I've been to with the one I live in shaded darker. There are a lot of metrics on how to determine what the worst state is so I'll base my answer on what I do when I visit each state, hiking & visiting federal, state, & local parks & preserves. From the states I've visited I can say without a shadow of a doubt the state that is by far and away the absolute worst for outdoor recreational activities is Mississippi. I've actually hiked the state f couple times, a few days in 2016 & also a few days in March of this year. Not only are there just far less parks to visit compared to other states, but the ones that do exist are all in a state of disrepair. The locals don't seem to give a shit about their parks either as a rather high number of them seemed to be used as dumping grounds for trash or they are used as place to destroy the roads by mud running with their big stupid trucks. I think I'd put Indiana as second worst, but that has more to do with the fact that it's a state in the middle of absolutely nothing.
  11. Jaws In Space

    Does anyone know who created TNT's custom textures?

    For old team Megawads made back in the 90's there's 2 good ways to figure out who made the custom textures. First is to look at the first 2 or 3 letters of a textures name. For Example in TNT: Evilution you can see some textures that start with the letters DO, DOB, & TY. These would have been made or found by Drake O'Brien & Ty Halderman. Second is to look at whose map the custom textures appear on. Again as an example there are several custom TNT: Evilution textures that appear only on the 4 Casali maps. Since from Plutonia we know that the Casali's are capable of making their own textures, it's pretty safe to assume that they made the custom textures that they used on their maps. Beyond that if it's not documented in a text file it's pretty much impossible to know for sure.
  12. Jaws In Space

    Do you see the Moon at Daytime?

    Okay so this thread made me a bit curious to find out if the Moon is affected by the Earth's axis at the North & South Pole in Summer & Winter like the Sun is. Here's a quote from an article I found. "At the beginning of Summer, when the sun is highest in the sky, the moon would be in the sky for 2 weeks; the 2 weeks closest to New Moon. Then the moon would be below the horizon for 2 weeks. At the beginning of Fall, when the sun is at sunset all of the time, the moon would be up in your sky for the 2 weeks closest to Last Quarter , and then below the horizon for the next 2 weeks. At the beginning of Winter, when it's nighttime all of the time, the moon would be in the sky for the 2 weeks closest to Full Moon, and then below the horizon for the next 2 weeks. And at the beginning of Spring, when the sun is at sunrise all of the time, the moon would be up in the sky for the 2 weeks closest to First Quarter, and then below the horizon for the next 2 weeks." So it turns out that at the North & South Pole there are 4 two week periods near the Equinoxes & Solstices where the Moon wouldn't be visible at all. Also if you live south of the 45th North Parallel or north of the 45th South Parallel the Moon can be viewed year round & can end up being viewed at any time during the day.
  13. Jaws In Space

    Do you see the Moon at Daytime?

    What a bizarre question. Do some people just not look up during the day? Have they not heard of Solar Eclipses? Yes the Moon can be visible at all times of the day.
  14. I think that Pavel Hodek was the main designer of Hell To Pay as Tom Mustain was with Perdition's Gate, so the vast majority of maps are most likely his. At some point in development Jimmy Sieben & especially Mackey McCandlish were brought in to fill out each megawad. As far as I can tell Jim Elson, even though credited as a designer, never actually made any maps for either HTP or PerdGate. That leaves Genesis Krzyzaniak as the last credited map author for HTP. Below is what I've been able to safely identify. Mackey McCandlish has an extremely distinct style of map, so his stick out really easily. Jimmy Sieben also has a pretty distinct style so I was able to identify at least 4 of his maps. I really can't seem to find any difference between the maps of Pavel Hodek & Genesis Krzyzaniak as of yet. I credited map 11 to Pavel as he has trucks in that map that would also appear in one of his H2H-Xmas maps. 01 ? 02 Jimmy Sieben 03 ? 04 ? 05 ? 06 ? 07 ? 08 ? 09 Jimmy Sieben 10 Mackey McCandlish 11 Pavel Hodek 12 ? 13 ? 14 ? 15 ? 31 ? 32 ? 16 ? 17 ? 18 ? 19 ? 20 ? 21 ? 22 Jimmy Sieben 23 Mackey McCandlish 24 Mackey McCandlish 25 Mackey McCandlish 26 Mackey McCandlish 27 Mackey McCandlish 28 Jimmy Sieben 29 ? 30 ?
  15. Yes, feel free to make something. Just as a reminder this project is aiming for vanilla compatibility, also maps are to be made in the style of the original map authors Tom Mustaine & Jimmy Sieben. If you need help with any of those aspects feel free to ask, & if all else fails I've made changes to many of the maps in this project to get them were they need to be. Also custom midis are greatly appreciated as we are still quite a few short of where we need to be.
  16. Jaws In Space

    Post Your Community Project

    I thought it would be helpful to project leaders, mappers, & other interested parties to provide links to all in development community projects in one easy to find spot. I'm sure that this isn't all of them out there, so if you are a project leader or you just know about an ongoing community project please provide me a link to the project thread & I'll add it to this post with a short description. It doesn't have to be a Doomworld exclusive project either as I'm sure community projects pop up over on ZDoom forums & elsewhere as well. Once a project is finalized I will remove it from this post. Also this thread is for community project that anyone can join, so no links to invitation community projects such as BTSX E3 or Elementalism will be provided. In Development projects looking for maps & other resources. 64 KB challenge - Doom 2, Limit-Removing, no map limit A series of short maps all based upon the 64 kylobites file size limit. Deadly Standards 3 - Doom, Limit-Removing, 9 Maps Make an episode 3 replacement for Ultimate Doom. Near Death Experiences - Doom 2, ZDoom, Megawad A community project that aims to explore people's thoughts and views on death and dying. Omegaproject 2019 - Doom 2, ZDoom, no map limit The project goal is to get any amount of polished zdoom/GZDoom maps before January 1, 2020. They can be of any theme, difficulty, etc. Oops! All Greyboxes! - Doom 2, ZDoom, no map limit A fun and quirky community project where you make maps using only prototyping textures. Parallel Doomensions - Doom 2, Boom, Megawad A Quake styled Megawad. Perdition's Gate: Resurgence - Doom 2, Vanilla, Megawad A vanilla compatible megawad that serves as an unofficial community sequel to Perdition's Gate, the megawad that was created by veteran mapper Tom Mustaine & friends that was at one time slotted to be a 3rd megawad included in Final Doom. Switcheretic - Doom, ZDoom, Megawad Remake Heretic maps for Doom! Switcheroom 2 - Doom 2, Vanilla, Megawad A sequel to Switcheroom. Goal is to recreate the original id maps in a different thematic style. Ultimate Doom: By The Map - Ultimate Doom, ZDoom, Megawad Make a set of levels that resembles the buildings as depicted on the intermission screen. Ultimate Doom In Name Only - Doom, Limit Removing, Megawad The aim for this community project is to make a map which represents the original name of the Ultimate Doom map you have chosen to interpret. Zekhmet - Doom 2, Boom, 11 Maps (more if enough people are interested) Yakfak has provided a new music pack and a resource pack, let's make maps to go with them! In Development projects that need some helpful feedback before final release. Akledama - Doom 2, Vanilla, Megawad A community project that is a throwback to such megawads as Memento Mori and Alien Vendetta. Infernew - Doom 2, Vanilla, Megawad Doom 2 maps that are reminiscent of various maps from Inferno, serving as a sort of sequel to Inferno. Interception II - Doom 2, Boom, Megawad The direct sequel to the 2013 megawad, Interception. Keeping in line with the last project, this wad will be a Doom II community project open for anyone -- mappers, musicians, and other artists alike -- to contribute content to until it has 32 levels, 32 music tracks to go along with them, and then some. Knightmare: 4800 Hell Knights - Doom 2, ZDoom, 21 Maps A Community Megawad, but each map is one continuous room containing at least 150 Hell Knights, and 1 Megasphere. Oops!, All Techbase - Doom 2, Vanilla, Megawad A 32-Level Mega-Wad designed to be all Techbased themed. Rowdy Rudy Returns - Doom 2, Vanilla, at least 10 maps A series of small bases, either themed like E1 or Plutonia, separated by large stretches of nature. The Mapwich - Doom 2, ZDoom, 15 Maps The idea behind this project is that 2 randomly assigned mappers would be paired together to make a collaborative map. The Mapwich 2 - Doom 2, ZDoom, Megawad The idea behind this project is that 2 randomly assigned mappers will be paired together to make a collaborative map. The Modest Mapping Challenge - Doom 2, Limit-Removing, Megawad Project that aims to create some limitations in order to challenge mappers, without being too restrictive and to create a fun and enjoyable MegaWAD. TNT: Devilution - TNT, Vanilla, Megawad A community sequel to TNT: Evilution. On Hiatus projects, sometimes life & other factors can get in the way of Doom. These projects will continue sometime later. Final Doom The Way ID Did - TNT & Plutonia, Vanilla, 2 Megawads The latest installment in The Way ID Did series, this project will look to create two 32-level PWADs based on TNT: Evilution and The Plutonia Experiment. TNT Forever - TNT, Limit-Removing, no map limit A collection of all maps rejected from both TNT: Revilution & TNT: Devilution. Project is on hiatus until the release of TNT: Devilution. Finished projects, click to download link & go play them! Bloody Rust 3 - Doom 2, Boom, 6 Maps The project goal here is to make a 6 map wad with the theme of an old, rusting, tech environment. Community Chest 64 EX - Doom 64 EX, Doom 64 Ex compatible, 20 Maps A community project making maps for Doom 64 EX. MAYhem 2019 - Doom 2, Boom, no map limit Construct maps during the month of may. Nova 3 - Doom 2, Limit-Removing, Megawad This is the third instalment of the NOVA series of maps, in which newer and perhaps lesser-known mappers get together to create a fully fleshed out megawad with help from the wider community. Rebirth MIDI Pack - Doom 2, 35 midi tracks Riding on the coat-tails of the last two MIDI Packs, this project, like them, seeks for the community's finest musos to compose a megawad's worth of original MIDI music for 2003 megawad The Rebirth by Björn Ostmann, aka Vader. SlaughterMAX - Doom 2, Boom, MegawadThis community project is meant to spread the joy of making and playing slaughter maps. Texture Extravaganza - Doom 2, Boom, 27 Maps The idea of this community project is that every participant is limited to 4 wall textures and 4 floor textures.
  17. I don't know what happened to v0.5, but here is v0.6 which is the most up to date. I think only map 29 is a little outdated. PGR_Alpha0.6.zip
  18. Jaws In Space

    Doom alpha 0.3 converted into a standard wad

    I couldn't find the original link, but I hope this is what you are looking for Doom V0.3 for Doom This was originally created by Linguica a few days after V0.3 was released to the public.
  19. Hey everyone, well it's been over a year since anything has happened in this thread so I figure it's probably time to update everyone on what's going on. Back in February I got a finalized version of Map 29 from Wraith. The plan then was for me to start working on Map 30, which I actually did do for a couple weeks before I kinda got depressed and gave up on it. So in April I got back in contact with Wraith & gave him the go ahead to start working on Map 30 himself. I haven't seen him on Doomworld since then so I'm not sure of the current status of the map at the moment. As for Map 4 I'm going to have to open this one up for submissions once again. If anyone want's to take a stab at it let me know.
  20. Jaws In Space

    Has anyone tried to figure out the map credits for Hell To Pay?

    Yeah my mistake I meant Map 9. Good catch on the same midi in both maps, I had not even noticed.
  21. Jaws In Space

    Has anyone tried to figure out the map credits for Hell To Pay?

    As far as Map 10 goes it's a bit of an outlier, but I'll defend it as a Mackey McCandlish map. There's a few reason for this. First in both PG & HTP textures that start with the letters AV (short for Avatar aka Makey's nickname) appear almost exclusively in Mackey maps. If you look in map 10 you will see there are several uses of AV textures. Second there extreme height differences used on Map 10 is actually something that Mackey has done before in Memento Mori Map 12 Kinetics. Thirdly Mackey is the creator of the 3D models for the new monsters, Map 10 is the debut map for the new Pain Elemental & Lost Soul. It would make a bit of sense for him to be the one to show off his designs in his own map. For Map 14 yeah it's quite the stretch to see it as a Jimmy Sieben map, but as I said this one does feature what I'm calling a Jimmy Sieben monster closet. These monster closets appear on Maps 2 as sector 204, 9 as sector 234, 14 as sector 161, 22 as sector 297, & 28 as sector 201. Again I'll defend Map 28 as a Jimmy Sieben map as it's one of the maps I'm most confident about. Right off the bat with the starting room I get callbacks to Evilution Map 9 where we start in a small courtyard with widows above us all around containing monsters. Withing HTP I would compare sector 39 of Map 28 with sector 33 of Map 2 as an example of similar map design. That along with very similar texture usage across both maps. For a final point, if we compare Map 28 of HTP with Map 26 of PG again we see 2 map with many shared design traits & very similar texture usage. Since I'm quite confident that PG map 26 is a Jimmy Sieben map I am quite confident HTP map 28 is as well.
  22. Jaws In Space

    Has anyone tried to figure out the map credits for Hell To Pay?

    Well I was hoping someone had done this already to save me some work, but I guess not. So I decided to spend a few hours studying the designs that pop up across the maps & I have come up with the below list. There's a few I'm still not sure on, for example 14 seems like a pretty safe bet for Pavel Hodek, but there is a Jimmy Sieben monster closet in this map, that plus the fact that jimmy is the designer of the other map that has ghost monsters leaves me unsure which of the 2 mappers made this map. I'm pretty sure that maps 16, 18, & 21 are by the same mapper, there is a chance that these were made by Pavel Hodek, but they really do stand out as a bit different. They could be maps by Genesis Krzyzaniak, but since the only other maps from him I can use for reference are DM maps, I really can't tell for sure. Lastly is Map 29, for this one I'm leaning toward Jimmy Sieben, but it could be a Pavel Hodek map as well. 01 Pavel Hodek 02 Jimmy Sieben 03 Pavel Hodek 04 Pavel Hodek 05 Pavel Hodek 06 Pavel Hodek 07 Pavel Hodek 08 Pavel Hodek 09 Jimmy Sieben 10 Mackey McCandlish 11 Pavel Hodek 12 Pavel Hodek 13 Pavel Hodek 14 ? 15 Pavel Hodek 31 Pavel Hodek 32 Pavel Hodek 16 ? 17 Pavel Hodek 18 ? 19 Pavel Hodek 20 Pavel Hodek 21 ? 22 Jimmy Sieben 23 Mackey McCandlish 24 Mackey McCandlish 25 Mackey McCandlish 26 Mackey McCandlish 27 Mackey McCandlish 28 Jimmy Sieben 29 ? 30 Pavel Hodek
  23. Jaws In Space

    Has anyone tried to figure out the map credits for Hell To Pay?

    Actually Map 26 of Perdition's Gate is designed by Jimmy Sieben. In the below chart from Tom Mustaine you can see that almost all maps are accounted for except that there are 2 differences. Map 18 is credited to Jimmy & Map 26 is credited to Tom, now from Tom Mustaine's old website we know that he later credits himself with making Map 18. So if that's the case then it's probably safe to assume that Map 18 & 26 were swapped near the end of development. Now if we look at Map 26 & compare it with known Jimmy Sieben maps like Map 27 & 28 then there are a few design tropes evident in all 3 maps. So I'm near 100% certain that Perdition's Gate map 26 is a Jimmy Sieben map.
  24. Jaws In Space

    Share Your Sprites!

    Nice! Glad I'm not the only one who saw the obvious similarities between these 2 monsters. It goes beyond just that though as there is an even older version of the same monster that appears in Hovertank 3D.
  25. Jaws In Space

    MyHouse.wad

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