Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

obake

Members
  • Content count

    1037
  • Joined

  • Last visited

About obake

  • Rank
    Doom is Great

Recent Profile Visitors

8697 profile views

Single Status Update

See all updates by obake

  1. E1M3 Toxin Refinery
    Deaths: Demon bite, a few other monsters during the first room/Kills 91% Items 80% Secrets 100%

    Surprisingly, this one was not as much of a headache to pistol-start as I remembered it to be. The beginning area as you open the starting door is really the most challenging part of the whole experience, as monsters of various types gather into the small starting room. But if you're careful to lead the sergeants into the room and get the shotgun early, taking on the rest of the monsters isn't too bad. Just take your time with this level.

    Even getting to the secret exit isn't too hard. What you really have to watch out for in this level is windows looking down to rooms with hitscanners in them (there are a lot of imps, too, but they aren't so bad as you can stand far away enough from the windows that they can't hit you.) Also, be careful not to fall into the open nukage pit in the main hub. Other than that, Toxin Refinery was not too hard.

    Still, it was more of a challenge than its predecessors, only due to a tougher arrangement of monsters.

    E1M3 Toxin Refinery difficulty rating:3/10 (unbelievably, the difficulty ratings have thus far corresponded with the level numbers. That's definitely not going to be the case for long.)

    E1M9 (secret level) Military Base
    Deaths: not many/ Kills 99% Items 82% Secrets 100%

    As the first secret map within the game, I used to think this one was really difficult.

    And in a way, it is. But not as much as I used to remember.

    E1M9 Military Base difficulty rating:4/10

    Overall, despite the sheer number of sergeants mulling about this map, I actually had a much easier time getting through it than I anticipated.

    Still, it's definitely not to be underestimated. There's few ammo for your Rocket Launcher once you receive it, and the multiple staircases all leading to conjoining areas can sometimes make for a surprise attack by a wandering enemy, especially when the enemy happens to be a hitscanner.

    Rest assured, the rest of the map is pretty simple, very simple once you find the berserk pack. It makes fighting the crowds of demons even easier (the demons can't reach into most of the lower rooms, and thus you can punch them out on the stairs. Quite entertaining, actually.)

    E1M4 Command Control
    Deaths: A few from various monsters, until I figured out what to do in the beginning/Kills 108% Items 88% Secrets 100%

    I'm surprised by this one's score. It became spectacularly easier once I found out the correct strategy. That is: don't shoot or attack until you make it to the upper floors of the map.

    Yes, this map starts out with ledges overlooking the room you're in. I used to shoot the barrels next to the Sergeants in order to kill them first. Protip: Don't bother shooting them from here; you'll wake up all the monsters in the two, small conjoining hallways, and this is usually where my deaths came from. Getting past the flurry of Demons and hitscanners is very difficult without getting cornered or shot at from multiple directions. If you simply run past the monsters in these rooms without waking them up beforehand, you have a lot more time to escape and safely make it up to the upper floors.

    From then on, it's surprisingly simple. Even the dark maze section (with Pain Elementals, no less) is easier to deal with than the one in E1M2. You can lead the monsters to easier places to shoot them down at, there are no hitscanners this time, and there are far less barrels which you or an enemy can cause a accidental explosion closeby.

    E1M4 Command Control difficulty rating: 2/10

    Yesiree, this turned out easier than the last level, which I'm kind of glad about.

    1. obake

      obake

      E1M5 Phobos Lab
      Deaths: None/ Kills 100% Items 100%/ Secrets 100%

      Truth be told, I did not expect this one to take as many tries as this did. Sure, there were no deaths on my part, but that didn't mean I didn't goof up a few times. This came mainly from sparse knowledge of the level's secrets.

      There are nine in total. I had to look up online to see where at least three of them were, and even then, getting through Phobos Lab on a pistol only start can be quite tough.

      The beginning is menacing, but not terrible, as a Nightmare Specter runs at you from across a nukage pit. Just do your best to spark some infighting between it and the sergeants nearby.

      Be strategic when it comes to blowing up barrels. Try to find spots to cause explosions that will reach a lot of enemies. Trust me, this level is filled with PLENTY of enemies as it is.

      You should have plenty of shotgun ammo to go around, so don't be afraid to use it, even on the multitude of Demons and Specters. If you don't get some of the secrets, then your chaingun and rocket ammo may run low fairly quick. I would advise to holding on to some of this ammo for the room just before the exit.

      That is where things get much more frightening. It is huge, with phased lighting that only barely illuminates your surroundings before going pitch black. There are also tons of Zombies and Specters to deal with.

      Don't look for Light Amp Goggles in this port of the level, because they're not there. Instead, try the chaingun and automap to carefully maneuver through the room (the chaingun's fire briefly illuminates the surroundings, plus it can be good for sniping the hitscan enemies roaming around. Just be careful of where you shoot in automap, in order that you don't accidently explode a barrel next to you.)

      Don't underestimate the specters in this room, either. They might in fact be more troublesome than the zombies, if only because they are nearly impossible to see in the pitch black.

      E1M5 Phobos Lab difficulty rating: 5/10

      So this is about where the maps take a turn for being more medium difficulty. Although I never died during any of the test runs of this stage, it still took a lot of time and was not as quick or easy to get through as its predecessors. There's more danger here than I remembered.

      Phobos Lab, by the way, is an awesome stage. Dfinitely one of my favorites in terms of design, monsters, and even music for the Psx version.

    2. obake

      obake

      E1M6 Central Processing
      Deaths: Nightmare Specter bite, a rocket to the face, other various monsters/ Kills 100%/ Items 100%/ Secrets 100%

      E1M6 is a step up in difficulty over Phobos Lab, though it did not take nearly as long to complete.

      There are only three secrets to get in Central Processing, and none of them are difficult to find.

      The difficulty comes from the abundance of Sergeants in open areas. There are two soulspheres in the level, yet I was down to below 100% health before finishing the map. I admittedly didn't try too hard at first, but once I got into it, this was still a tough place to beat.

      E1M6 Central Processing difficulty rating: 7/10

      For whatever reason, this one holds the highest score among any of the levels before it.

      Too bad it's almost guaranteed E1M7 is going to break that record.

    3. Show next comments  3 more
×