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Everything posted by obake

  1. I thought a fun distraction would be to post our desktop backgrounds, and the reason we have them. Everyone should know by now that I love my sexy ladies. My current background is a compilation of two pictures, credit to Necro-Kitten at Deviantart for the Egyptian cat. The other one is credit to Delta___001 on Ifunny. My backgrounds are usually kickbutt women or pictures of Temples of the Church of Jesus Christ of Latter Day Saints. What about yours?
  2. obake

    [UPDATED] [SHORT MAP] Hakros Rotia 1.3

    There's a certain retro charm to your map. One of the things I like most is that you are unafraid to use big monsters in large numbers. That said, the Cyberdemon with a ton of health is a time sink. Listen to Kan3 and his comments.
  3. obake

    Member Appreciation Thread

    Some of my fav friends here are: Doomkid, Francist, JohnSuitepee, Jimmy, Major Arlene, Clippy, Biodegradable, Esselfortium, Bridge Burner, Roofi. Sorry that I'm not able to tag anyone, as Doomworld is acting up again (had the same issue with one of my threads).
  4. It's been over eight years in the making, and is near ready for testing! The sequel to my first megawad release, UAC Enterprises, is upon us. It consist of 14 UDMF maps, 9 of them heavily modified remakes of maps from UAC Enterprises, and 5 entirely new ones, using the OTEX texture pack. There are also new monsters, items, and other stuff. The story is simple: The UAC and Hell have joined forces to become UAC-Hell, a mega conglomerate, whose goal is to take over all products, and the world at large. You, Doomguy, are there to stop them. But watch out, as UAC-Hell has hired mercenaries from other worlds to wreak havoc! A full of list of credits will be provided once v1 is released. Thanks to everybody whose joined in to help, and the entire Doom community. You all are incredible. Have a great day, and God bless! Version 1 Version 2 Version 3 The resources Also requires OTEX Final note: for those doing playtesting on Twitch, if you want to, save your playthroughs through either YouTube or by making them stream highlights. I like to watch people play my maps a lot, as it helps me best learn what things do and don't work. Plus it's great fun!
  5. Banach_1 The most unique thing about Banach_1 is a bug: monsters facing the player don't seem to notice you until you shoot. Otherwise, these two maps are unremarkable. Map 15 starts promising. Though mono-textured to the extreme, the detailing is fine. What's laughable is that I stumbled into the secret exit by accident about a minute into the map. Not much to say except it feels like a deathmatch level more than singleplayer. Now to Map 31. It's frustrating, given the progression consisting of hitting random walls to find switches, shooting switches behind voodoo dolls, and hopping through teleporters, hoping it takes you someplace relevant. I will give the author, Brian James Clever, credit: he's not afraid to use verticality and interesting monster placement to enhance these maps. Though on the downside, for every clever setup there is an equal amount of random monster spam in places, often in dark, square rooms. Overall, Banach is a product of it's time.
  6. This thread is dedicated to current Waifu crushes. Mine: Splash Woman from Megaman 9. Holy Moly, is she hot! I'd certainly invite her to the pool for a date. Who are your crushes?
  7. Thanks for the video! Sorry I didn't comment earlier. It's been a hectic week. Version 3 is out now! It mainly fixes bugs in map 3, as well as adding slight detailing to other maps.
  8. Version 2 is up and ready for testing! It fixes a lot of stuff, from misaligned textures to (in one case) a broken teleport trap and other bugs. Also, make sure to download the newest version of the resources if you haven't already, which is at the top of the thread.
  9. obake

    Share Your Sprites!

    Those are awesome! Would I have permission to perhaps use those in a future project (with you being credited, of course)?
  10. obake

    Dartagur Dungeon - my second UDMF map

    Looks awesome! I'll have to give it a whirl :)
  11. Personally, I think the more mappers, the merrier, though I agree with Walter above that perhaps mappers can have up to two maps submitted. I'd love to contribute to a project like this
  12. Alas, here are the final list of credits: Sounds: 15.ai, Daniel Jones, Dawn de Era (Uberduck.ai), Dion Stapper (soundbible), Ezwa (soundbible), Jim Rogers (soundbible), KP (soundbible), Major Arlene, Man (soundbible), Mark DiAngelo (soundbible), Mike Koenig (soundbible), Nps.gov (soundbible), @PRIMEVAL, Smoothie (soundbible), StickintheMud (soundbible), Wildcat (soundbible), Wrzesian (soundbible) Special Thanks: God, Id Software, Jimmy, John Suitepee, Major Arlene, my family, @Toxie Rocks
  13. obake

    Tempest Doom II wad - back with 2 new maps

    Finished the set. First things first, these are a vast improvement over the Astroverse in every way. There's nothing wrong with long maps, but the Astroverse looked like it became tedious, especially considering the lack of visual flare or different encounter types. Tempest remedies all of Astroverse's problems by making three short, super punchy maps. The visuals have had a massive upgrade, not only with new textures but consistent, yet fluid aesthetics. I especially dig the outside arenas of map two, and the almost catacomb rooms of map 3. Map 1 is the weakest of the three, good but not as noteable as 2 or 3. Encounters are punched up to 11 straight off the bat. I like that you're not afraid to use Archviles and Pain Elementals in already intense combat. The only bug I found was in Map 3, where the walls leading back up from the basement didn't go back down for awhile, possibly because monsters got stuck on them. But that's a minor nitpick. Overall, these are three really tense, fun maps!
  14. obake

    Tempest Doom II wad - back with 2 new maps

    Screenshots look good! I'll try it out soon
  15. Feeling like garbage again. What a crappy December.

    1. Show previous comments  2 more
    2. obake


      Thanks for the kind responses. I hope all of you are doing well.

    3. MidnightMage


      Sorry to hear that Obake. 

    4. obake


      I'm doing better now. I had to get quite a few things sorted out, but all is in order again.

  16. obake

    Doom Pictures Thread 2021

    From Enterprises: Rebooted
  17. Now for the resource credits: 3D Realms, Apogee, Beaublen, Captain J , Damson, DavidRaven, Dolores49, Dreadopp, FloatRand, Fuzzballfox, Ghastly_Dragon, Graf Zahl, Id Software, ItsNatureToDie, Jimmy, Jimmy91, Karltroid51, MagicWazard, @Mechadon, Midnight Mage, Midway, Monolith Producties, @ndroidz, Obake, The Skulltag Team, @thenosid, TheShooter7, @Tormentor667, @RottKing, @ukiro, Untrustable, @Vader, @Xaser, Xim, Yuraofthehairfan Note: Doomworld seems to be having problems linking names at the moment, so I'll get to linking them all later.
  18. Awesome :) Btw, here is part 1 of the credits: Mappers: @obake Music: Aubrey Hodges, Christian Pacaud, Eric Swinson, @Immorpher, @Jimmy, Joe McDermott, Obake, ProtrocitySong Playtesters: @Biodegradable, @Bridgeburner56, @esselfortium, @FrancisT218, Jimmy, @Suitepee, @Major Arlene, @MidnightMage, @Pegleg I will compile the resource and sound credits soon.
  19. obake

    Doomworld Maximum Project 2021 - Compiling...

    Thanks for hosting it! It's nice to have a project where the community can share custom stuff especially.
  20. Version 1 is here! You'll also require The needed resources Also requires OTEX wad. Jumping and crouching are allowed, and sometimes (very seldom) required. Please playtest and let me know what you think! Any and all criticism is welcome. Also be sure to use the spoiler tag for new monsters and such :) As for the credits, I'll compile those before the final release of the wad. There are a ton of people who have helped me, and I'm grateful for every single one! Thank you, and God bless. Final note: for those doing playtesting on Twitch, if you want to, save your playthroughs through either YouTube or by making them stream highlights. I like to watch people play my maps a lot, as it helps me best learn what things do and don't work. Plus it's great fun!
  21. Thanks so much. :D As an update, I have one map left to finish, then it's on to compiling.
  22. obake

    The 2021 Cacowards

    A wonderful year of both wads and wad authors. Congrats to everyone involved!
  23. obake

    Happy Thanksgiving Doomworld!

    Happy Thanksgiving, Doomworld! Personally, I find Thanksgiving to be more of a day of introspection, looking back on all of the blessings we've received. For example, you all here at Doomworld have helped me become a better mapper. I'm grateful for this wonderful community. Thank you all!