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Everything posted by obake

  1. obake

    Doom crashing

    I updated to a new computer about a week ago. At first I was happy that Doom was playing without stuttering, but I've encountered a new problem: crashes after about 8 minutes of play. I want to know, has anyone else had this problem, and does it have anything to do with Windows 10 or OneDrive? I really wanted to get into playing multiplayer for the first time, but I can't with this stupid issue in the way. Any and all tips are appreciated! Have a great day, and God bless.
  2. obake

    Doom crashing

    Not quite yet. I'll do as Voltcom suggests and try out the zdoom forums.
  3. obake

    Doom crashing

    Thanks for all of the replies! I'm wondering, should my CPU usage be going up really high when I play Doom? It's going between 65-100%. Is that a sign of a memory leak? Also, I did as Lippeth suggested and updated to a new build of GZdoom.
  4. obake

    Come Eat The Mapwich 2!!! Public beta out now!

    Congrats on the release. I look forward to playing it!
  5. obake

    Doom crashing

    I'm using gzdoom, and I don't currently have any other games installed. When it crashes, the game freezes, and I have to alt+ctrl+delete to get out.
  6. Heelbain: to be lost, hopeless. Heelbain is a UDMF wad focused on dread. The story is simple: you're on an expedition with your wife and friends in the deserts of Nevada. During the night, your camp is attacked is by hellish creatures, and everyone except you is killed. You escape into a local cliff side, hiding until dawn. You venture into what looks like civilization to seek help, but soon, you find yourself heelbain. With tips from InsaneGazebo, I have improved the opening map! Version 2 is here. Version 3 is here. Resources V6: Here. (Requires OTEX textures.) More maps are in development by very talented mappers. The goal is to have the entire wad finished by this Halloween. Will you be able to survive the horrors this wad entails? See you soon, dear Doomworlders.
  7. Quick update: Maps are coming along nicely. Some won't be released until the final compilation. With that said, it would be nice to have some more platytesters. If anyone is interested, let me know!
  8. obake

    Doom Pictures Thread 2020

    Shots from Map 5, Heelbain.
  9. I thought a fun distraction would be to post our desktop backgrounds, and the reason we have them. Everyone should know by now that I love my sexy ladies. My current background is a compilation of two pictures, credit to Necro-Kitten at Deviantart for the Egyptian cat. The other one is credit to Delta___001 on Ifunny. My backgrounds are usually kickbutt women or pictures of Temples of the Church of Jesus Christ of Latter Day Saints. What about yours?
  10. obake

    My Site Review

    What on earth is your profile pic?
  11. Place your bets, it's time to test out my entry to Decino's level submissions! I will be sending the final version to him when the submissions are open. This is a crazy casino, where anything and everything can happen. The map is short and to the point, UDMF format, with one new monster type and plenty of surprises. No extra resources are needed. Decino's Casion v1 Decino's Casino v2 Decino's Casino v3 Any and all criticism is welcome!
  12. obake

    Decino's Casino (version 3.0)

    Yeah, I wasn't quite on the mark. But it's okay. There's always next time. :)
  13. obake

    Pricsi Doom

    Reminds me of my first maps. :) My advice is to keep going! You have talent, and you'll get better as you go along. Take me as an example: my first wad, UAC Enterprises, was met with the harshest criticism. As I kept mapping, I listened to the critics, and over time, I've gotten way better. Some advice for your maps: try more open rooms. Perhaps even take some existing hallways, and make them much wider, as an experiment. You'll find that more open rooms, with varying heights, will make battles more unique. Keep up the good work, @Telemassacre! Edit: Also, if you ever need any playtesters, I should be available :D
  14. You have a big personal project you're working on, alongside small projects from the community. Because of all of the experience you get with the smaller projects, your talent grows. Then you notice as you've become more experienced, that your big personal project looks amateurish in comparison. What do you do? Keep the older maps the way they are, which will inevitably make them stand out as less polished than the newer ones? Take the work to update them, saving the good bits and trying to fix all of the problems? Remake them from scratch, or put them in the bin entirely? As a mapper who has experienced this, it is a pain. I have several maps done for the UAC Enterprises: Rebooted series, but looking on them now, they are not up to the level I would like them to be. But after having put so much work into them, I don't want to have to scrap them, either. I call this uneven talent progression. I ask that mappers (especially the most experienced) give their thoughts on how they deal with this issue. What do you personally do in this situation?
  15. obake

    Doom Pictures Thread 2020

    From Heelbain:
  16. obake

    Doom Pictures Thread 2020

    Certain Total Conversions add reflectively to liquids. But if it's just UDMF, then it has to be map specific.
  17. obake

    Top 5 Favorite Films

    Let's see: UP The Toy Story series Lupin III: Crisis in Tokyo The Bill and Ted Series There Will be Blood Night of the Living Dead (the original)
  18. obake

    Technicolor Antichrist Box [FINAL- now on /idgames!]

    Awesome work as always, Major! I'm hoping with the updated UDB, I'll finally be able to properly play this map.
  19. Version 6 of the resource pack is here. Added are a few hanging light decorations, and fixes to the hanging corpse decorations so they now work properly. Thanks to everyone for their suggestions.
  20. Version 3 of The Meatlocker Experiment Adds a lot more detailing, and refines the gameplay.
  21. obake

    WADs That Aren't Serious

    'Verse Hopper This is a community project I helped worked on with a variety of themes, including malls infested by evil toys, alien planets, etc. Edit: Forgot about Mr. Friendly by JP LeBreton.
  22. obake

    what are you working on? I wanna see your wads.

    Adding more details to Meatlocker. The suggestion to add a Sigil was from Major Arlene.
  23. obake

    what are you working on? I wanna see your wads.

    I believe that's OTEX.
  24. The newest version of the resources: Version 5 Version 2 of The Meatlocker Experiment I have taken advice on improving the CyberBarons. They now attack a little more frequently. There is also a new PSX chain decoration. I have also added a lot more detail (and even a new secret) to the map. Also, I forgot to give credit to the music's composer, NatureWorld 1986. This is his track "Underground"