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Major Arlene

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Status Updates posted by Major Arlene

  1. thinking about making a map based on the story of Michael Flatley's Feet of Flames. For those who don't know what I'm talking about, it's a 2000's era Riverdance Irish dance show that was an absolutely incredible experience to watch as a kid. I recently re-discovered it and the world that Flatley created was fantastical, dark, and incredible. 

    current inspo: 


  2. Finally got textures from Cry of Fear imported and usable in my project (with permission, of course)! Seeing those textures in a Doom map is beyond surreal, and I'm totally stoked to start work on this!

    1. Delete


      Cry of Fear is awesome! And so is Afraid of Monsters. Both are amazing mods.

  3. Putting serious consideration into doing my own community project based on near death experiences. 

    this project asks mappers: what does death mean to you? Do you fear it, do you embrace it, or do you simply accept it as part of life? What are your thoughts and experiences with it?

    1. Show previous comments  7 more
    2. Misty


      I wish I could join, but I'm already knee-deep in mapping projects, so I can only tell you good luck with your first community project ;)

    3. obake


      A very deep idea, indeed.

    4. DMPhobos


      Sounds a bit unusual, but it's a fascinating topic, definitively it requires something outside of a traditional maps or even usual gameplay to do justice to the ideas you're asking. UDMF seems perfect for this

  4. Picking up an old mapping project like...






    what the fuck was my thought process here?

  5. You can tell it's summer because I actually have time to finish my AMV/GMV projects :D

    [I'll eventually finish a Doom map too, I'm sure]



  6. Streaming Umbra of Fate this morning 10 AM EST! Kicking off summer with my most looked-forward to WAD this year! 💉🔮

    1. YukiRaven


      Sorry I missed it live!  I'm going to check it out now that I'm fully awake and have had breakfast.


      Well, "breakfast"... it's 3pm here.

    2. Major Arlene

      Major Arlene

      better late then never c:

    3. YukiRaven


      Such an awesome stream :D  Thanks for playing it!  And yeah, final Doom map (maybe forever, but more likely for the next 5-10 years), and I'm doing Quake next.


      I should record my own playthrough at 60fps now...

  7. anyone else get really excited when going to pick out resources that they're using for a new project? I'm starting a new WAD and I'm like a kid in a candy store. "Ooooh, I want this monster, and this monster, and this texture..."

    The only thing that sucks is getting everything in the WAD and putting the custom stuff in MAPINFO. 

    [btw, Bombs Away is on hold for a little bit until school is out, then hopefully I should be done with it by the end of May. It's mostly built, but needs a lot of thing and monster placement. I didn't forget about it, though!]

    1. YukiRaven


      Oh totally.  My initial PK3 file is usually well over 100mb with more stuff than I'll ever need.

    2. Memfis


      Preparing is always exciting, it's the actual work that's depressing.

  8. I hadn't made a GMV in like, two years, so have this one :D

    Plucking three good minutes out of two and a half hours of video is hard, yall 

  9. Snaptee shirt designs by yours truly! I'm having a lot of fun making these, actually.






  10. We interrupt your daily Doomworld forum surfing for this advertisement:

    Have you worn all the tshirts you have until they're nothing but the two threads you hold dearly to? Well, I've got a proposition for you: order my new tshirts! I've got a couple of designs right now, and many more to come! Where can you find them? On my website, of course! They're made via Snaptee, so just click the button under the design you fancy, and boom! You have a new shirt! Order today!
    Thanks for your attention. We now return you to your regularly scheduled forum.

  11. Other than some minor brightness fixes and 3D sector stuff, this room is nearly complete! I am not a huge fan of pink but I am loving it in this area. Don't let the girlish color fool you, though- you'll be in for a pretty interesting surprise when you make it here. 
    Things learned for this room:

    1. More advanced usage of 3D sectors
    2. Defining variables in ACS (a specific monster, in this case)
    3. Using textures more effectively 

    4. The color pink actually can look good when given the chance :)






    1. 42PercentHealth


      I'm confident enough in my masculinity to play a pink Doom WAD.

    2. Steve D

      Steve D

      Very cool. Love pink. I always wanted a Panther Pink Dodge Challenger. 

    3. Voltcom9


      This looks great so far! Not too often that you see pink used in maps. Blue, Purple and Green have been done before but never this. :)

  12. Finally, got this room done for the most part. Yes, yes, a lot of silver and SHAWN2 but that's the point of this particular room. More fun and color to come!
    Lessons learned for this room:
    1. 3D floors 
    2. Dynamic light (types, color, intensity)
    3. Use of transparency on middle textures
    4. More ACS stuff (hooking multiple linedefs to a single action)



    1. YukiRaven
    2. Misty


      For more fancyness(is this a real word?) add some floor reflection. Not much, if you don't want your computer to lag.

    3. Major Arlene

      Major Arlene

      @Myst.Haruko this is a whatever sort of map, mostly future-tech based. I'll look into that.

  13. I have no idea if I'm going to finish this new map 'o mine. It's a mangled mess of weird ideas thus far. But goddammit, it's all neon and cute. :<

    1. EmotionalFelineinaMadstate


      I have the same issue, but I got through that by just keeping myself occupied on GZDoom Builder.

    2. Misty


      You can always start new map if you see that older one is mess and build your mapping skills.

  14. Okay, here it is! I'm so excited to be presenting my first serious mapping project.


    all the info is in the .txt, but please let me know what you think of it! 

  15. *psst* I may or may not be dropping my map on you guys tonight...

  16. it's finally over

    100 percent yea.PNG


    1. EmotionalFelineinaMadstate


      Your longest yeah boy ever is over?

    2. Major Arlene

      Major Arlene

      my bachelor's degree :P

  17. finally decided on a final name and schema for my map:

    Title: Harkonnen

    Schema: Hellsing meets Giger

    Why Harkonnen? Well, if I was going to use Giger textures, it was only fitting that I name the map after one of his works. From his official website, he's selling a ring named Harkonnen.

    Originally, the colors were going to be green, black, gray, brown, and orange. For the most part, I'm keeping these, but replacing green with red. For obvious design reasons, I can't do green and red. 

    Harkonnen is also the name of a badass rocket launcher wielded by an equally badass chick in the Hellsing Ultimate series. So, I decided to work in the blood-soaked awesomeness of one of my favorite series into my map.
    Luckily, I hadn't gotten into too much detailing (actually fell behind and had to re-script some things), so the switch should be fairly easy to work in. 

  18. My sky now looks like it should!!! I don't even care about what happens the rest of this week, I got my sky to look proper :D

  19. UGH. canNOT get my skybox to look right, and my mapinfo lump won't compile properly, which is the thing I need to fix the skybox. I hate life :<

  20. I learned how to write some simple scripts today! Progress! It kinda sucks I have to rework the map I had but I'm still super excited to be part of a community project. It's forcing me to learn how to do things that I always discounted myself from being able to do. 

    1. YukiRaven


      script 42 (void) {
        log(s:"Nice!  What are you using scripting for in your level?");


    2. Major Arlene

      Major Arlene

      just some simple things, I'm doing some deep nukage so adding color, then spawning monsters in another area. 



    3. riderr3


      I tried ZDoom mapping with scripts/blows/whistles in 2011 but stuck at my mapper block. Now I made 50+ vanilla/lr/boom maps and it's my habitual formats. May be I will try again ZDoom format someday.

  21. omg, the Hell Knights community project became a thing, now I'm super excited to get this map done.