Single Status Update
Just gave your "The eye" review a look, and there are some things that you (perhaps) may want to consider:
If the .txt that comes with the wad states in which format the map has been made (in this case it states that it's "boom"), it is at the very least worth considering to use the actual source port (or "engine") that it has been designed for, to make sure all the map's features and setups work the way the author intended them to work. This includes both gameplay and technical aspects of the mapping format in and of itself.
When playing maps of this size in GZDoom there is always a chance of framerates dropping below comfortable values on some systems, which further underlines the point that using the intended source-port isn't the worst of ideas. Framerate issues make your review and the map itself look less good, and they also impact the way you can react to things in negative ways while playing, due to how visual "stuttering" messes with the anticipation of movement in general.
If, for some reason, you are dead set on running absolutely everything in GZDoom, you really should make sure that GZDoom's internal compatibility settings match the format of whichever map you review, to be on the safe-ish side of things. Even though it's not always 100% accurate, that feature is something you definitely should be using, to be as close to what the author had in mind as possible.
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Getting a proper setup for GLBoom isn't much of a hassle, and it's not toooo far off from GZDoom. But in any case, these compat settings are something you should be looking into. GZDoom has several presets you can easily select and change willy-nilly. (If also has a tag for fall damage, by the way ;-))
Yep! I tried GZDoom again with Boom compat, a little better. The issues with framerate also come from using recording software- it's an extra load and tends to kill framerate.
Fall damage! I was wondering about that. I think @42PercentHealth made a comment about that as well. I don't think I'll be using it though :P Although, it'd make for an interesting challenge! I'd just need to find the right map for the job. Any suggestions?
Personally, I wouldn't play anything with fall damage, unless the map is intended to be played that way. But if you want to give it a go to add some spice to the experience, any map that features platforming segments, or tightropes (Like "the chasm" in the original doom2) will serve just fine. What fall-damage actually will do wrt to gameplay is adding another movement restriction to all other obstacles that are already there. So jumping off a ledge to save yourself will simply cause consequential damage when landing. In that sense, you can try it on any map you want, but if there's something that actually requires you to make relatively large jumps, it might basically be gamebreaking in a very negative kind of way. For example, I wouldn't play valiant map 24 with fall damage, because it's probably suicide. ;-)