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DOOM Anomaly

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About DOOM Anomaly

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    I am Weird Al

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  1. Hiya.

    This isn't really a bloggy thing but I gathered it would be best in the blog forum just incase seeing as I find it to be borderline.

    I was just wondering in a few of games (I'll give an eggzampill that I would know of; Sonic the Hedgehog 2) When the music tracks start, they start of and all, but go on forever in a loop, but never replay as if they are looping the whole song, in some songs the begining is something that differs from the rest of the song, and thus is only heard once. I was just wondering out of pure curiosity (Hence why in blogs) what music form is it or how that is done. Because I just find it neato how games can have a song but only a certain part of it loop forever without missing a beat, it amazes me. :D

    Thanks with watermellon fruit-by-the-foot wrapped around it. :D

    1. Hyena

      Hyena

      I know what you mean, but you worded that in a very confusing way.

      Actually, I've been wanting to find a way to insert music into doom that has an intro before the looping part. (Unfortunately, you can only use full-loop music)
      If Randy implements that in zdoom, I'll be happy.
      Oh, and maybe something where you can play two tracks at once (that are identical in length and beat, but have different music), and have it fade between one and another depending on your location in the map. Some video games have a really cool effect that way.

      And another similar effect except you have two tracks with the same length and beat, and you switch from one to the other at the exact same point in the song. (This is cool if you make two versions of the same music, and make one with more intense percussion, so you can trigger it whenever you enter a battle)

      Now that I've completely steered your topic away from its original purpose, enjoy.

    2. DOOM Anomaly

      DOOM Anomaly

      Haha, sorry I have a bad way of explaining and wording things.

      But it just really amazes me how they made music do that, I know its nothing huge, but it really amazes me because they can have just one part of it run forever and ever without fail or notice of a skip or anything. :D

      No need ot worry aboot the topic steering, it is still generally the same and this is a blog topic so, blocker docks. :D

    3. Bloodshedder

      Bloodshedder

      Hyena said:

      I've been wanting to find a way to insert music into doom that has an intro before the looping part. (Unfortunately, you can only use full-loop music)

      This is easily done. In the last pattern of the main music loop of the module, you simply insert a pattern jump effect that moves you to the proper loop point in the song, after the intro. I did this with the track for ZooM's C1T1.

      Oh, and maybe something where you can play two tracks at once (that are identical in length and beat, but have different music), and have it fade between one and another depending on your location in the map. Some video games have a really cool effect that way.
      And another similar effect except you have two tracks with the same length and beat, and you switch from one to the other at the exact same point in the song. (This is cool if you make two versions of the same music, and make one with more intense percussion, so you can trigger it whenever you enter a battle)

      Unreal does this. It's not done with two songs, but with separate sections in the module. At certain times, the game simply instructs the module player to jump to a certain pattern in the song, which may be the "excitement" music portion when, say, you encounter some enemies. When the encounter is over, it fades back into the main loop. Deus Ex does this too, but it's based on the Unreal engine too.

      ZDoom allows you to do this, of course. Have a linetype trigger a script that changes either the currently active pattern in the module, or to completely different music; I can't remember the exact command for it, but it's there. You'd have to script this for encounters with enemies, as there is no current way to do it automatically.

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