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Kontra Kommando

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Posts posted by Kontra Kommando


  1. I'm currently trying to horde gold coins from playing standard 1 vs 1, to get to 90,000 so I can get 90 booster packs the next time the a new set comes out. I believe they are going to re-make a classic deck from the early magic days in the later part of the year. That will be the one I will save my coins for. By then I could have a lot more than 90,000 perhaps.


  2. On 6/17/2022 at 12:06 PM, Silent Wolf said:

     What colour (or colours) is your library/deck?

     

    I love to play as black and also as blue.

     

    Right now I have a really effective deck in black, that has a lot of instants that destroy creatures, and exile them. I also have the Toxrill, the corrosive slug that brings each creature down by -1/-1 each turn. As well as four Westgate Regent Vampires, that multiple in damage each time they hit the player. Basically, I keep the opponent at bay by eliminating their creatures before they even leave summoning sickness, and I bide my time to bring out the big guns. It has proven pretty effective, but some people have decks that really blow it out of the water.

     

    I also made a modified version of it that has a lot of spells that force the player to discard, or allows me to choose which card to discard. It is really annoy I am sure to be on the receiving end of because I get rage quits from time to time, right out the box.


  3. 4 minutes ago, Graf Zahl said:

    Well,  you can say the second one looks even messier! :P

     

    But that's not what I was saying when making the comparison.

    Obviosuly they are very different in gameplay style, but their unifying property in my opinion is that the gameplay feels very unrefined, and consistently missing the "fun" aspect by a huge margin.

     

    Another unifying thing I notice is how criticism is being handled. If you just brush off all the negative feedback you won't get a decent end product. I see that you are very protective of something you seemed to think was a good idea. But it should be abundantly clear by now that the community at large strongly disagrees with that. And if the negative feedback is as strong as on display here you should seriously consider that something is wrong.

     

     

     

    I actually have been making considerations according to the feedback. For example, removing the soundbites, and reducing the number of enemies.

     

    At this point, doing any physical changes to the level geometry is too far gone. This is something that could have benefited from more time. But also more participation.


  4. 3 hours ago, Gibbon said:

     

    Graf was stating his fair opinion, something he is 100% entitled to do, he should also be respected for putting in close to 20 years on GZDoom.  Regardless of how you feel about your mod, that doesn't mean everyone should be bowing down to you 'just because'.  Respect is earned, not given.

     

    The doom community would be nothing without developers to make source ports to begin with.

    Okay, but nothing I said violates respect.

     

    But also,

     

    I think it is unfair hyperbole to compare this:

     

    WTF is this? One edited fist sprite, compared to the probably thousands of custom sprites I created? I cannot take that comparison seriously.

     

     

    To this:

     

     


  5. 40oz has been very accommodating, so I can't complain. I also think he did a better job at being an admin, than me.

     

    Frankly, I think the real issue is the lack of time I have to work on it, due to the project constraint, but also my personal time constraint. I think if I had an open ended timeframe like with ALIENS: The Ultimate Doom, it would have turned out a lot better.

     

    I think it is shitty that Graf Zahl belittles my mod, when it comes from a zdoom mod that was highly successful, and well received by the public. I appreciate the work he did developing the source port. But he should also appreciate the people who make stuff out of it, in turn helping to promote his own work. Whatever, I'm a "bad guy" around here, so I guess that counts for zero.


  6. 2 minutes ago, TheMagicMushroomMan said:

    The wad itself, as I said on DB, doesn't fit the DBP style at all. It's also a mess. However, there was obviously some time and effort spent on it. It seems like you had fun making it, judging by your enthusiasm. The problem is that 40oz apparently gave the OK on this being an official DBP. It doesn't follow the limit-removing formula that has become standard for the series. If this was separate from the series, people wouldn't be reacting this way. It's 40oz's indecipherable logic and insufferable attitude toward his members, with him completely ignoring community input and suggestions, that led to this.

    I was actually cool with it being a side-quest. But then I insisted it be an official entry to intentionally piss off the mappers who were hung up on calling it a joke wad, mostly Joe. But yeah, I did have fun with it, it took a lot of time (relatively speaking, I have little free time, but I used it for that.) and I genuinely think it is a fun mod. I liked play testing it, it was crazy and chaotic. I liked mods like Grezzo Duo, which I saw it compared to in the youtube comments.


  7. 9 hours ago, Kontra Kommando said:

    Most of the stuff is my original content.

     

    Honestly, I think the enemy balancing is making things seem chaotic. If I where to less the amount, I might make it less chaotic.

     

    Frankly, I enjoy the chaotic feel. But it most people dislike that, I could lower it.

     

    Also, the sound effects. I have to admit, I laughed at tinnitus. I could remove them all together, if they are that horrible. I think they're funny. but I can see how they may be puerile, and annoying after a while.

     

     

    I could make certain enemies join together, to have less chaos. Like the Terminators, and the Droids could be on the same side. Plus it would add depth to the story.

     

    I could also have more of one faction present, and have the others be more novel. I could reduce the amount of predators and praetorian xenomorphs. As well as  take out the Arachnotron so it stops spawning in goofy places.

     

     

    There is indeed some more work being done to get out the kinks.

     

    I've been seeing some comments being made about the content. most of it is from my original work, here are the full credits.

     

    f6vrZrm.png

     

    Wait, so I am supposed to make a release thread on DW to officially announce a DBP?

     

    Also, I was just planning on hosting it on moddb, is it a must that I upload it to other platforms?

     

    I also think a lot of the regulars DBP people are pissed off that I kind of acted unilaterally without following any of the rules, I am aloof to. Honestly, I find it extremely fascinating that such a deep system of rules, regulations, and traditions were created around a community I started while I was smoking some weed one day randomly in 2015. Now people are worried I'm going to ruin it (lol!) It is like a reverse Frankenstein story. The monster is worried about being destroyed by the creator.

     

    I will make the changes to the balancing I stated earlier, and include some hotfixes once they come in.

    What's even funnier is that I think I hate Doomer.Boards.net even more than DW now. lol

     

    FZGTOYI.png


  8. 9 hours ago, Kinsie said:

     

    Probably because they look like they had something resembling effort put in. Watching the video in the OP, this just looks like a pile of OBLIGE maps with random stuff from ZDoom gameplay mods arbitrarily plonked in without any changes or adjustments.

    Most of the stuff is my original content.

     

    Honestly, I think the enemy balancing is making things seem chaotic. If I where to less the amount, I might make it less chaotic.

     

    Frankly, I enjoy the chaotic feel. But it most people dislike that, I could lower it.

     

    Also, the sound effects. I have to admit, I laughed at tinnitus. I could remove them all together, if they are that horrible. I think they're funny. but I can see how they may be puerile, and annoying after a while.

     

     

    I could make certain enemies join together, to have less chaos. Like the Terminators, and the Droids could be on the same side. Plus it would add depth to the story.

     

    I could also have more of one faction present, and have the others be more novel. I could reduce the amount of predators and praetorian xenomorphs. As well as  take out the Arachnotron so it stops spawning in goofy places.

     

    18 hours ago, Pistoolkip said:

     

    It is. Confirmed by 40oz, much to the surprise of almost everyone on DB.

     

    You're right about the lack of a release thread, but the wad is still undergoing bugtesting

     

     

    There is indeed some more work being done to get out the kinks.

     

    I've been seeing some comments being made about the content. most of it is from my original work, here are the full credits.

     

    f6vrZrm.png

     

    Wait, so I am supposed to make a release thread on DW to officially announce a DBP?

     

    Also, I was just planning on hosting it on moddb, is it a must that I upload it to other platforms?

     

    I also think a lot of the regulars DBP people are pissed off that I kind of acted unilaterally without following any of the rules, I am aloof to. Honestly, I find it extremely fascinating that such a deep system of rules, regulations, and traditions were created around a community I started while I was smoking some weed one day randomly in 2015. Now people are worried I'm going to ruin it (lol!) It is like a reverse Frankenstein story. The monster is worried about being destroyed by the creator.

     

    I will make the changes to the balancing I stated earlier, and include some hotfixes once they come in.


  9. 4 hours ago, Graf Zahl said:

     

    Who says this is considered a jokewad? WEll, in a way it's a joke of a WAD, but that ultimately means something entirely different. :P

     

    There's a major difference between something with a funny ot weird theme and something that is just bad. Most of these other DBP prjects at least play well, although I have to admit that many are a one-off affair with little replay value. But at least that one time they provide some nice distraction.

     

    This one on the other hand looks like some serious effort on the outside, but the gameplay it provides is utter garbage (sorry, but it has to be said.)

    I hate to say it, but the closest thing I can think of when comparing this to another project would be Doom Rampage Edition, honorable winner of the "worst WAD" Cacoward.

     

    In a way, it's a random collage of all the worst aspects I have seen in mods for GZDoom, all lumped together in one single package that could make a good case for declaring vanilla WADs superior, if someone thought this was what GZDoom mods looked like normally.

     

     

    That's fine, the gameplay can always be adjusted. I actually had less enemies in previous versions. Would having less of them spawn help?

     

    Each vanilla monster actor is replaced with a random spawner of the other factions. It used to be that sometimes nothing would spawn in its place. I could implement that back in, and make the chance of it happen increase.


  10. 4 hours ago, GarrettChan said:

    It is because I'm not using (G)ZDoom at all. A limit-removing mapset is easier for me to access.

    If this is what most people are using nowadays, I'll probably shift over to making stuff for that.

     

    5 hours ago, Misty said:

    This seems like shitpost/jokewad set under DBP name, you need a stroke of genius to understand and appreciate it. 

     

    You know, I am kind of struggling with why people think this is a joke wad, when you have other DBP themes such as this:

     

     

     

    On 6/2/2022 at 1:35 AM, Pistoolkip said:

    TitleDW.png.c7a5fa21908215b6d2e9d74c57e4590d.png

    despite its name and appearance, not a joke wad.
     

     

     

     

    Again, I am at a loss as why my mod is a jokewad, but DBPs like this aren't:

     

     


  11. 3 minutes ago, Gibbon said:

    Good for you, you have a gaming laptop.  On a non gaming HP first generation elitedesk it runs like trash, really.  I have an M1 Macbook too and while it is better there is still a huge performance dip compared to other demanding wads.

     

    Why would I care if you created DB?  It’s a point and click creation with zero programming knowledge.  Big wooop.

    In all honesty, I didn't account for testing for performance on other computer models.

     

    You could have a lot of programming knowledge, and not know how to start a community.

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