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zzzornbringer

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About zzzornbringer

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  1. zzzornbringer

    what are you working on? I wanna see your wads.

    it's not otex. i'm currently using that in my own map. it may be cc4tex, but i'm not too sure. cc4tex looks pretty great as well though. here's a link: https://doomwiki.org/wiki/Cc4-tex
  2. zzzornbringer

    what are you working on? I wanna see your wads.

    what's the texture set?
  3. zzzornbringer

    what are you working on? I wanna see your wads.

    what texture set is that? really like what i'm seeing there.
  4. zzzornbringer

    sector action - use only once?

    is it possible to have a sector action thing, for example "player uses sector", to trigger only once without having it to trigger a script that sets the thing_special to 0? if the authors of the editor read here, this might be a nice addition.
  5. zzzornbringer

    what are you working on? I wanna see your wads.

    brown textures are always a good choice.
  6. zzzornbringer

    what are you working on? I wanna see your wads.

    just some random stuff. usually use the base textures. that's a bit different. (that's quake 1 textures of course)
  7. zzzornbringer

    what are you working on? I wanna see your wads.

    it's quite banal, but i really like how you utilized the scrolling effect on the white lights. really inspires me to put this in one of my maps at some day. it's maybe a bit far fetched but this remembers me of some quake 3 textures. but in q3 of course, you'd animate textures through shaders. this effect would be nice to emulate something similar though. probably even something vanilla compatible.
  8. zzzornbringer

    Outer Base (DOOM II)

    cool, was waiting for this one. really like the sector and detail work. especially like those ceiling lights. really simple, yet so effective. my first impression: little too claustrophobic in some areas. some of the ambient sounds are a bit too prominent.
  9. zzzornbringer

    Why you shouldn't buy the BFG Edition

    not playing a game, because it's something different than you think it's supposed to be is pretty narrow sighted though. doom 3 is a great game and anyone who enjoys playing first person shooters, should play it. it's also a technical masterpiece and still looks fantastic. bare in mind it was released almost 16 years ago. as far as the bfg edition goes, i think this is the only way to "legally" play the no rest for the living episode on pc.
  10. zzzornbringer

    Parallel Doomensions - Quake 1 Styled Community Megawad

    not an entry but maybe someone is interested in this one. did this a couple months ago. tweaked tiny bits since the original release.
  11. zzzornbringer

    what are you working on? I wanna see your wads.

    nice. would suggest to make the ceiling appear thicker and maybe manipulate the center sector a bit to make the floor and the ceiling look more different from each other. put some bars there and a light in the center or something along the lines.
  12. zzzornbringer

    wads like uac ultra?

    hey, i'm looking for wads that similar to the uac ultra wad. (or wads that use this texture pack) i enjoyed this pack quite a bit. i'd say the leveldesign is relatively linear. flows really well though. overall great quality stuff.
  13. zzzornbringer

    SMOOTH DOOM [UPDATE 4/14/20]

    if you're talking about the shotgunguy and zombieman head variants, yes, they have been removed, because it was too much effort to change all of the variants when the original spirtes were edited. something along those lines. statement from author can be found here somewhere.
  14. zzzornbringer

    How NRFTL or Sigil would be treated without....

    may i ask what that acronym means? link would be much appreciated as well.
  15. zzzornbringer

    what are you working on? I wanna see your wads.

    what are these giant circles?
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