Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

yakfak

Members
  • Content count

    2238
  • Joined

  • Last visited

Status Updates posted by yakfak

  1. the least important file you'll download this year: alternate map names for doom 2 chosen from songs I like

     

     

    doomop.zip

    1. yakfak

      yakfak

      i wrote these up in case anybody asked x3


      Fusillade (Attrition - Fusillade, part 1)
      The Choke (Skinny Puppy)
      Sessapinae (IKARUS)
      Peep Show (Sikth)
      Gathering Moss (Super Furry Animals)
      Warm Bed (Gospel)
      Tainted Love (Soft Cell)
      Veils of Blue (Peccatum)
      Redukt (Einstuerzende Neubauten)
      Cabin Fever (Nick Cave & Bad Seeds)
      The Necklace (Kayo Dot)
      Pamphlets (Squid)
      Icelina (Boris)
      Archives of Pain (Manic Street Preachers)
      A Thousand Ways (Cabaret Voltaire)
      The Widow (The Mars Volta)
      Switch (Siouxise and the Banshees)
      Lotus Flower (Radiohead)
      Carry the Can (Super Furry Animals)
      Blockhead (DEVO)
      Cenotaph (This Heat)
      In Two Minds (Art Bears)
      Cosmic Trigger (Super Furry Animals - Keep the Cosmic Trigger Happy)
      Garlands (Cocteau Twins)
      Don't Crash (Front 242)
      A Hole in the Wall (KMFDM)
      Narcissus (Napalm Death)
      Waves of Fear (Gnod)
      This Corrosion (Sisters of Mercy)
      Beyond-Brain (Beyond Dawn - The Beyond Brain)
      O Superman (Laurie Anderson)
      De Futura (Magma)

  2. has anyone ever made a document that explains what EVERY string accessible by dehacked/whacked is for? if so please gimme a link, cheers <3

  3. reassessing ztivWIP1.wad it rules, map 2's my favourite but also it's really mad

    weird angles and unfair stuff and nonsense progression made as if by an author who loves titan manor lol

    map 1 is sorta weak because all the secrets involving going into the same optional room over and over
    map 3 and 4 are tight in terms of combat
    i also had map 5 and 6 which didn't make it into the wad cos they weren't complete
    but map 6 was ALMOST complete and i should brush it up

    1. yakfak

      yakfak

      map 2 also has a big corridor section and you never have to enter it at all <3 i love that sort of thing, complexes where, once you understand the map better, don't need to be mapped, just maintenance ducts for the demons who have to restock the levels

       

      something like The Factory from doom2.wad which has a few more routes than strictly necessary fires my imagination like crazy

  4. z18tam01.zip

     

    titled "Some Consider Zan-zan-zawa-veia the Goddess of Gameplay"

    1. SleepyVelvet

      SleepyVelvet

      Played this earlier, got romped.  Glance at front page of Wads and Mods; only one map there that plays in my favorite port.  Remember that this map exists, give it a second try (saveless for some reason).  Somehow I won: noisy_z18tam01_2ndDA.zip

       

      Really good map. (edit: 30 min demo and one a few deaths)

    2. yakfak

      yakfak

      thank you both for playing! will check teh demo while eating cereal <3

       

      imo there is a lack of classic doom content rn but that's because the new dsda boom cl specs are really exciting

    3. yakfak

      yakfak

      giggle it was so funny that you obsessed on trying to get over the exit bars and when they were finally open you skipped the exit linedef in relief! the remaining secret has the last monster, i saw you trying to bump that wall but there's a hidden switch opposite it <3 hope getting lost here wasn't too frustrating

      its weird to think about, some rooms you design to be hubs, other rooms you design to be visited once, but people playing the map for the first time visit all of them a bunch of times

    4. Show next comments  9 more
  5. soft spot for how the master levels look (ie, like doom2.wad looks but with some support delineation and lots more brown brick) i love my bricky rusty levels. weak point is that you can see the sky in every single one of them (i think?)

     

    edit: i generally like how they play, too... slightly more robust than iwad levels and with higher tendency to drop midranged enemies in, but there's always either lots of space or enough dividing walls to make them less urgent, and the health's always generous so you can just get shot in the face like doomguy lives for. could use more gimmicky combat? but i love bloodsea's start. really maligned set of maps for no real reason

     

    edit 2: master levels are Autumnwadding

    1. Thelokk

      Thelokk

      Feeling this one. Master Levels are far better than most shovelware from that time, and certainly no worse than most Romero / Petersen maps. 

      They are also easy on the plastic-looking metal techbase aesthetic, which is always good.

  6. "fave doom port" threads need to be completely off-limits to port devs lol

  7. playing that Pathfinder: Kingmaker game and uh

    there is literally nothing satisfying about modelling rpg combat so stuffily. being able to miss with greek fire is a further groaner... if you want to use the characters archetypically then you are probably only getting two worthwhile attacks off a round and if they miss you feel like an idiot.

    and all the character voice acting converges towards disney as a completely unavoidable consequence of all the biggest voice acting opportunities being disney

    i dont understand how you can make simple fantasy roleplaying so unappealing

    1. yakfak

      yakfak

      its my fault though hee
      i love dungeon crawlers where none of this stuff matters and I love FFXII where combat rounds are incredible fast and one miss is usually meaningless

      missing an attack is also depressing in tabletop... at least in systems like Over the Edge you can talk about what the result'd be with your DM instead of just saying "oh thats the end of my pointless turn"

  8. kinda wish the dean of doom thread woulda started a conversation on what reviews are for and who actually benefits from them lol

    1. yakfak
    2. wallabra

      wallabra

      I mean he himself says and reminds us, at the beginning of every single episode, that it's just how he feels about hte map, and that disagreeing is part of the fun!

       

      If you ask me, I think the grades are more an excuse to put it all in a spreadsheet so he can make funny factoids lol

    3. Devalaous

      Devalaous

      I only found out he exists AFTER Doomworld melted down over 'grrr this map made me really angry'. Ive since used his videos to take a look into some of the wads I will probably never finish, like Joshy's megawads, as well as stuff like his CC1 video, out of curiosity to see how someone else liked the same maps I beat earlier this year (I had to laugh at how he used the exact same midi pack I did for it)

    4. Show next comments  9 more
  9. checking the stats on the stupid level i've been hatching for months

    135 imps; 47 barons
    7 chainguns; 6 plasma rifles; 13 berserk packs
    12 radsuits; 5 invulns; 3 invis; 1 backpack, 1 computer map
    1 blue armor

    most zzzv stats ever

    1. Thelokk

      Thelokk

      Nah it's missing the 10000000 zombiemen.

  10. wonder if it's possible to export ffxii zodiac age's textures? then shrink them down to 128px? lol Sochen Cave Palace is such a beautiful area with its dungeon and cave design and it has yakfak style puzzle routes where you open doors just by making certain hinted-at navigation choices

    1. yakfak

      yakfak

      catch me squinting at technical garbage i cant use

  11. all purpose cultural cat girl nuku nuku!

    1. heliumlamb

      heliumlamb

      not everywhere can you see a strong robot catgirl punching a hole in a computer monitor

  12. dat
    wadat dat
    diddaling ding ding dinga dinga-luh ding ling
    shiiiiiiny haaaappy peeeeople hooooolding haaaaands

    1. Thelokk

      Thelokk

      Sounds legit. As long as we still got gas, I guess.

  13. make me a mod and I pledge to fully 100% kill anyone who posts meat in threads about animals

    1. Gothic

      Gothic

      will you also kill cat stealers?

    2. SleepyVelvet

      SleepyVelvet

      Will you also kill anyone who makes repeated jokes about killing other human beings while associating with "The Ends Justify the Means" crowd?

    3. yakfak

      yakfak

      what are either of you talking about hee

  14. quit a few forums etc cos of mods who couldn't deal with banning LIFE WINS fuckheads. doomworld superior so far <3

  15. hmm my doom energy sapped again; net bounty: three new unfinished maps, about twenty new unfinished midis lol

    anyway i wrote this song https://www.patreon.com/posts/legs-for-memory-67824985

    1. Thelokk

      Thelokk

      Daisies > mapping

  16. anyone watching the spoilers for the MTG: Baldur's Gate set? they just released multiple cards I wanna say THIS IS MY GIRL to

     

    Mazzy possibly foremost among zem

  17. 868424104_nwodportraitdrift.png.ade80eddd78b032f6d641fa2d451803b.png

     

    aaaagh i don't know how i convinced myself i could draw a 42 frame STF replacement when I can't nail the default front face

  18. hmm i managed to stay alive on my new level for like 20 minutes and punch an army of barons to death. this miiiight be niche gameplay though lol

    1. Syn

      Syn

      Take it in a BPRD direction and I'd play it for sure

    2. yakfak

      yakfak

      i adore the mucus flow and grove but i'm not sure I can pull that off x3 i did a map called Northern Powerhouse where I had his stuff in mind but it turned out really really differently

  19. was there ever a cl 3 solution for deep water that actually hid stuff beneath the surface or am I thinking of, like, quake?

  20. that does it. drawing myself a nice warm bath of COMP011727390104_nwodcomp01bath.png.602d34bc0aea363476a7a9da979325cd.png

  21. pasting ANOTHER eight-sided pipe-shape wall sector into A New Way of Drinking, knowing full-well everyone recognises that it's only there to block visplane overflow angles lol

    1. yakfak

      yakfak

      551673334_nwoddangerzone.png.8967f36d275b003abb52d66e23dd59e2.png

      very much the danger zone rn

  22.  

    making my E1M1 has been so slow because I want it to be tysonable lol I just do this circuit all day

×