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Status Updates posted by yakfak
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the least important file you'll download this year: alternate map names for doom 2 chosen from songs I like
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i wrote these up in case anybody asked x3
Fusillade (Attrition - Fusillade, part 1)
The Choke (Skinny Puppy)
Sessapinae (IKARUS)
Peep Show (Sikth)
Gathering Moss (Super Furry Animals)
Warm Bed (Gospel)
Tainted Love (Soft Cell)
Veils of Blue (Peccatum)
Redukt (Einstuerzende Neubauten)
Cabin Fever (Nick Cave & Bad Seeds)
The Necklace (Kayo Dot)
Pamphlets (Squid)
Icelina (Boris)
Archives of Pain (Manic Street Preachers)
A Thousand Ways (Cabaret Voltaire)
The Widow (The Mars Volta)
Switch (Siouxise and the Banshees)
Lotus Flower (Radiohead)
Carry the Can (Super Furry Animals)
Blockhead (DEVO)
Cenotaph (This Heat)
In Two Minds (Art Bears)
Cosmic Trigger (Super Furry Animals - Keep the Cosmic Trigger Happy)
Garlands (Cocteau Twins)
Don't Crash (Front 242)
A Hole in the Wall (KMFDM)
Narcissus (Napalm Death)
Waves of Fear (Gnod)
This Corrosion (Sisters of Mercy)
Beyond-Brain (Beyond Dawn - The Beyond Brain)
O Superman (Laurie Anderson)
De Futura (Magma)
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has anyone ever made a document that explains what EVERY string accessible by dehacked/whacked is for? if so please gimme a link, cheers <3
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reassessing ztivWIP1.wad it rules, map 2's my favourite but also it's really mad
weird angles and unfair stuff and nonsense progression made as if by an author who loves titan manor lol
map 1 is sorta weak because all the secrets involving going into the same optional room over and over
map 3 and 4 are tight in terms of combat
i also had map 5 and 6 which didn't make it into the wad cos they weren't complete
but map 6 was ALMOST complete and i should brush it up-
map 2 also has a big corridor section and you never have to enter it at all <3 i love that sort of thing, complexes where, once you understand the map better, don't need to be mapped, just maintenance ducts for the demons who have to restock the levels
something like The Factory from doom2.wad which has a few more routes than strictly necessary fires my imagination like crazy
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Played this earlier, got romped. Glance at front page of Wads and Mods; only one map there that plays in my favorite port. Remember that this map exists, give it a second try (saveless for some reason). Somehow I won: noisy_z18tam01_2ndDA.zip
Really good map. (edit: 30 min demo and
onea few deaths) -
thank you both for playing! will check teh demo while eating cereal <3
imo there is a lack of classic doom content rn but that's because the new dsda boom cl specs are really exciting
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giggle it was so funny that you obsessed on trying to get over the exit bars and when they were finally open you skipped the exit linedef in relief! the remaining secret has the last monster, i saw you trying to bump that wall but there's a hidden switch opposite it <3 hope getting lost here wasn't too frustrating
its weird to think about, some rooms you design to be hubs, other rooms you design to be visited once, but people playing the map for the first time visit all of them a bunch of times - Show next comments 9 more
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soft spot for how the master levels look (ie, like doom2.wad looks but with some support delineation and lots more brown brick) i love my bricky rusty levels. weak point is that you can see the sky in every single one of them (i think?)
edit: i generally like how they play, too... slightly more robust than iwad levels and with higher tendency to drop midranged enemies in, but there's always either lots of space or enough dividing walls to make them less urgent, and the health's always generous so you can just get shot in the face like doomguy lives for. could use more gimmicky combat? but i love bloodsea's start. really maligned set of maps for no real reason
edit 2: master levels are Autumnwadding
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playing that Pathfinder: Kingmaker game and uh
there is literally nothing satisfying about modelling rpg combat so stuffily. being able to miss with greek fire is a further groaner... if you want to use the characters archetypically then you are probably only getting two worthwhile attacks off a round and if they miss you feel like an idiot.
and all the character voice acting converges towards disney as a completely unavoidable consequence of all the biggest voice acting opportunities being disney
i dont understand how you can make simple fantasy roleplaying so unappealing
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its my fault though hee
i love dungeon crawlers where none of this stuff matters and I love FFXII where combat rounds are incredible fast and one miss is usually meaningless
missing an attack is also depressing in tabletop... at least in systems like Over the Edge you can talk about what the result'd be with your DM instead of just saying "oh thats the end of my pointless turn"
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kinda wish the dean of doom thread woulda started a conversation on what reviews are for and who actually benefits from them lol
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I only found out he exists AFTER Doomworld melted down over 'grrr this map made me really angry'. Ive since used his videos to take a look into some of the wads I will probably never finish, like Joshy's megawads, as well as stuff like his CC1 video, out of curiosity to see how someone else liked the same maps I beat earlier this year (I had to laugh at how he used the exact same midi pack I did for it)
- Show next comments 9 more
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wonder if it's possible to export ffxii zodiac age's textures? then shrink them down to 128px? lol Sochen Cave Palace is such a beautiful area with its dungeon and cave design and it has yakfak style puzzle routes where you open doors just by making certain hinted-at navigation choices
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all purpose cultural cat girl nuku nuku!
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dat
wadat dat
diddaling ding ding dinga dinga-luh ding ling
shiiiiiiny haaaappy peeeeople hooooolding haaaaands -
make me a mod and I pledge to fully 100% kill anyone who posts meat in threads about animals
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quit a few forums etc cos of mods who couldn't deal with banning LIFE WINS fuckheads. doomworld superior so far <3
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hmm my doom energy sapped again; net bounty: three new unfinished maps, about twenty new unfinished midis lol
anyway i wrote this song https://www.patreon.com/posts/legs-for-memory-67824985 -
hmm i managed to stay alive on my new level for like 20 minutes and punch an army of barons to death. this miiiight be niche gameplay though lol
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was there ever a cl 3 solution for deep water that actually hid stuff beneath the surface or am I thinking of, like, quake?
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pasting ANOTHER eight-sided pipe-shape wall sector into A New Way of Drinking, knowing full-well everyone recognises that it's only there to block visplane overflow angles lol
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making my E1M1 has been so slow because I want it to be tysonable lol I just do this circuit all day