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About kunkun

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  1. God damn, that makes so much sense. I did my pn09 before I knew about the skip. Afterwards I just looked the skip on UV and thought "that's kinda cute but not really useful" but didn't think how good it'd be on nightmare. All those times I got blasted to the pit by mancubi, for nothing!
  2. Funnily enough, I was just thinking about 10pn since I'm lazy and can't be bothered to learn doom2 properly atm. Have you figured out something classy for map09? From doing nightmare with saves I remember map04 was kinda doable with lots of rockets and luck (like, reasonable amounts of luck). Map05 was surprisingly BS as well because of the hitscan but still semi-reasonable. Of course this was a while back and I didn't really practice it a lot. But from what I remember map09 might be biggest problem in trying this run since it's close to the end and the exit room is such a massive load of bs.
  3. Congratulations on the run zero. Nice to see 30pl get more demos, especially from a new player. Really loved some of the strategies you used, particularly map12 and map15 come to mind. And I already thought getting under 27 was crazy, haha. I just went to reply editor to figure out how this worked. Apparently GF1 tics don't do anything when facing south against a perpendicular wall so when you are in the gliding position in say map09 you need at least two movement (GF2) to get closer to the gap. Strafing with mouse makes this easy because mouse strafe tics are always a multiplier of 2, so instead of doing GF1 to rech the gap you do SR2 or SL2 to reach it. Ofc if you can get it consistent with just vertical movement that doesn't matter. Probably need slightly bigger moves in the beginning since you can be in the glide position while still being relatively far from the gap and it'll take ages to reach it with just SR2/GF2 tics. I should probably necro that glide thread... and also have figured this out earlier. edit: As far as why it doesn't always work, it's very easy to go past the gap. When at one fraction of a map unit from the gap, even a GF4 tic is too much and you go past it. GF3 seemed to work though. That makes the mouse strafing method kinda bad afterall since there's less leeway.
  4. Congratulations man, this is really good. Now you can call me all the awful things you ever want. I'm surprised theres still room for improvement and even more surprised you're actually going to go for it.
  5. At least in my experience all versions of dosbox have slight but noticable input lag. Very annoying, feels slightly like "ice physics" or something. Especially with older dosbox versions I also got frame and input drops all the time, newer versions are much better though.
  6. Did you just bash your head on the bars until you got through or is there some trick for that? I remember spending too much time trying to figure out that glide.
  7. Reason I thought death exits were not allowed was because Vile actually said so in his ep2 run comments. Doesn't specify which trick but I just assumed it was the most obvious one. Cool to learn these little things about compet-n history.
  8. You should probably add a mention that dimes 30pl2807 uses map17 suicide exit since it technically makes it a different category (it wasn't allowed in compet-n rules, rest of the non-tas 30pl runs don't use that route).
  9. Grats on the run dime. I'm not sure if sub 28 is even going to be worth the grind unless there's some new strats found. One small thing that might help is getting the backpack at the beginning of map19 since otherwise you end up missing bunch of plasma pickups due to being capped at 300. Here's some old junk I recorded a while ago. Outside of ep1 seems like no one has beaten these yet so might as well post. Pl ep1 in 8:40 Pl ep2 in 8:26 Pl ep3 in 11:00 plepisodes.zip
  10. I will say I'm going to be mad as fuck if you leave the run at that. Especially for SDA you should use the map17 death exit and aim for at least sub 28. Sadly I don't think I can really play anymore because I started getting carpal tunnel problems during the last grind. That 29:30 is probably the last run for me so if you just want the record you can just have it without anyone kicking you in the ass to improve it. On map28 you can avoid the second teleporters (in the room with the possible linedef skip) by only firing while standing on water by the way. I also still think your map30 setup is silly, you should "always" get at most two cycle.
  11. You can't beat bumper car doom by more than one second? Jokes aside, grats on the run. I will say that I was expecting a real improvement though, lol.
  12. Really nice, I've been waiting for someone to post a demo of this. I know Kubelwagon did ep2 with the void glide but only uploaded on youtube. That run had a much sloppier m8 as well.
  13. Interesting read and the routes made a lot of sense at least to me, thanks for acutally posting that.
  14. Could you actually point out some of those flaws? Then your critique would be useful while now you're just kinda being a dick.
  15. Yet another plutonia run, this time finally under 30 mins. My goal was to get under 29 so still not very happy with this but shit happens I guess. I'll upload with a .txt on compet-n later in case you want to put that version on dsda instead. 30pl2930.zip