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About Ch0wW

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    Green Marine

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  1. Ch0wW

    Odamex 0.8.3 (released May 10, 2020)

    Congratulations on the release ! This update really tries to push the stability of the port with SDL2, which is great ! By default, it'll still use Z, Q, S, D , QWERTY-layout, so you'll need to rebind them yourself. It's a very minor issue anyway, as even modern games have partially that issue. By the way, those who lost the console key need to rebind "tilde" to "toggleconsole". There are still some issues related to the whole website. Meanwhile, you can still make us aware of any bug you found, or about any possible improvement in the Odamex Discord !
  2. Ch0wW

    Softmodded Xbox Doom?

    There's Odamex for XBox, if you're interested in. It also supports online multiplayer. The port has been back in development for a few weeks though, but it currently works quite well.
  3. Ch0wW

    Odamex 0.8.3 (released May 10, 2020)

    Also, Odamex 0.8.1 has been officially released ! We managed to put a lot of efforts to fix several issues people were reporting. Here is a complete changelog : https://odamex.net/wiki/Releases#Odamex_0.8.1 @Ralphis should make an update to the original post in order to reflect these changes. Also, I made an update to the Nintendo Switch port, fixing some problems and adding several other stuff. You can download it here : https://github.com/Ch0wW/odamex/releases/tag/0.8.1-v2
  4. Ch0wW

    Odamex 0.8.3 (released May 10, 2020)

    You can definitely play Odamex in a 4:3 resolution, and you can even use a virtual resolution that emulates its original DOS resolution (vid_320x200) Spoiler is an example of it.
  5. Ch0wW

    Introducing Plasmabump.com [BETA]

    Is there a link to get DUEL2020 ? There is absolutely no download link whatsoever...
  6. Ch0wW

    Odamex 0.8.3 (released May 10, 2020)

    We're close to a 0.8.1 release folks :) ! We actually need more testing before marking it as "stable" ; we indeed definitely want to make it in time for the QuakeDOOMCon 2019. To make it simple, here's a quick & dirty changelog (subject to change) : We also have an unofficial port to the Nintendo Switch, thanks to fgsfds's work ! It supports Online multiplayer aswell, but you'll need to enter manually the IP to be able to do so. We're definitely planning to add a serverbrowser in the next release. The Release Candidate and Switch testbuild can be downloaded at this address : https://odamex.net/boards/index.php/topic,3210.msg6475.html#msg6475 Also, here is a small list of servers who are in 0.8.1 pre-release : == EUROPE == * - The Ultimate DooM COOP - BaseQ.fr * - Doom 2 COOP - BaseQ.fr * - Duel 2015 QUICKY - BaseQ.fr * - Duel 2015 - BaseQ.fr == AMERICA == * - STCTFMPX CTF - [NJ] Homeless Town * - DUEL 2020 - [NJ] Homeless Town EDIT : also, please join us on the Discord Server in order to report anything from the port, and possible improvements : https://discord.gg/aMUzcZE
  7. Ch0wW

    Aussie Odamex Event: Doomkid's Deathmatch 60 maps

    Going to try joining in... If the timezone difference won't be a problem for me. x:
  8. Ch0wW

    The Realm of Z-Magic (Teaser Demo)

    There's 2 quad damages in that map, one is very simple to notice ... It makes the whole "big fights" much easier :P
  9. Ch0wW

    The Realm of Z-Magic (Teaser Demo)

    Immediately on my Watchlist ! :D EDIT: So I played the map. You forgot to add a blockmonster flag around the very first lift to avoid being stucked (almost) forever by that spectre. But I just had fun believing the secrets would act like in Quake (aka you shoot, and a secret place opens), but alas, it doesn't (except for that one little secret). :P Also, I don't know, but the monster placement in the exit room feels extremely weird and random in such a small place.
  10. Ch0wW

    Odamex 0.8.0 Released

    I'm so glad we finally have a release ! Good job guys ! \o/
  11. Technically, they are newer, but it won't make you able to playback some Doom demos correctly, nor make you able to play with other people on other sourceports. Hence the fact I listed them as "outdated". I'll make a specific thing so that they are considered as "latest", but I'll make the user aware that they need downgrading to play with other Doom players. As for the list, it is increasing at the very moment, so I'll try to be able to get all of the required files. Thanks for the feedback ! EDIT : I didn't see I had a few PR. Will review them RN.
  12. Hello everyone, I've created a tool that makes you able to identify your official IWAD/PWAD, and to check if it's the latest version. It's written in GoLang. The reason I've done that, is that Russell's version of iwadverifier is nowhere to be found, and looked messy. Plus, it wouldn't work on systems other than Windows. It currently supports Drag & Drop, ANSI colors for better readability, informations in how to upgrade your wad to the latest version. And a check to make sure your wad file isn't corrupt or anything. Ah, and since it's Golang, it should technically work on every system (tested on Windows, and Debian/Raspbian at the moment) Also, it currently supports the following: Links: Project / Downloads
  13. Ch0wW

    Why is Odamex so underplayed?

    The thing with Odamex being dead is that at the very moment is that it's still under heavy development (the devs have been on hiatus for ~4 years, but they've all come back stronger than ever), but it starts getting slightly more populated on Discord (link at the bottom). We've taken a lot of time to fix a few issues/complains people had with Odamex (the ready feature you said was slightly reworked, and it now indicates what key to press in order to start the match), and we've updated it with SDL2 to support even more platforms and to increase the performances unlike SDL1.2 . Granted, there are still a few issues that we're investigating (insta-lifts on King1 are still something we still want to effectively fix), but we've done a lot to make it better and more stable for the upcoming 0.8.0 (happy bugfixing stuff I made for months !). Now, we'd need more devs to add features a few would definitely want : a language to support own HUDS, HUDMessages, more ACS functions, a better DEHacked patcher, ZDoom2.X's LANGUAGE2 lump... That said, one thing what would make Odamex a more popular port unlike the Big Zs, would be being more... "portable": as you said, it's currently on Wii (no network support yet :c ) and XboX (one of the most popular homebrews for that platform), and on my free time, I'm trying to port it to PSP/PSVita and Android (the latter should be quite quick, but i'd definitely need help to do it correctly using Android Studio, which isn't something I'm used to -at all-). I'm sure it'd attract more people joining the fun! Also, every port has its pros and cons, and Oda is neither excellent not awful : it does his networking job quite well, despite the few issues we have/had, and it stays quite vanilla overall in terms of physics (although you can toggle BOOM/ZDoom ones). We're currently making a lot of testing right now, so if you want to join us playing some games or wanting to help us doing some cool stuff, feel free to also join us on the Odamex Discord (which is available @ https://discord.gg/aMUzcZE ).
  14. Wonderful project, as usual :D Good job OTP !
  15. Hem... Not to brag on this, but I'm not playing a map if I can't have a minimum of 35FPS. I HAVE 6 FPS 90% OF THE TIME. It's just literally UNPLAYABLE despite my high-end machine here. What are your settings when you played this map ? Have you at least finished it ? Also, the mapping quality is near zero, it's truly atrocious. You jump in the water ==> ESCAPE, NEW GAME, the ammunition here is non-existant at all. Tell me. I appreciate those challenges, but this is plainly ridiculous here. What did you honestly try to achieve while doing this ? Also, 100% items is just 100% stupid compared to 100% secrets. Just my 2 cents here. Also, as crouching is allowed, I'll abuse that.