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WindbagJacket

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About WindbagJacket

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    Warming Up

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  1. WindbagJacket

    Eagle Mapping Project - RC2

    I meant I activated it before I got to that side of the wall. Basically I activated it at the beginning of the level... somehow. Maybe just a freak bug though - I didn't even know it was there the first time. Yeah thinking about it and playing through the rest, I don't know what other map I would put first instead, so forget I said that!
  2. WindbagJacket

    Eagle Mapping Project - RC2

    Some feedback... First off, everyone's maps look great and well polished and given the wide range of play styles on display here, they all play well for the most part. I'm proud to have been a part of the project! I'm playing through on HMP unless otherwise stated - sorry if that's not how you intended for your map to be played! I made an effort to try and finish all the maps, and abused saves a lot in some cases. Unfortunately I didn't finish MAP11 or MAP12, mainly due to being worn out from the other maps. I've tried to point out any genuine issues I found but most of the maps didn't really have any problems so, it's just kind of like my opinions maaaaaan. MAP01 - The Old Way - Aquila Chrysaetos MAP02 - Turquoise Glow - DanielAlexander MAP03 - Reclaimed Facility - Bushpig2dope MAP04 - Overgrowth - MajorArlene MAP05 - Hidden Beyond the Mountains - DMPhobos MAP06 - Hellish Reverse - Obake MAP07 - Pacing Death's Trail - WindbagJacket My map. MAP08 - Alpha Centauri - Aquila Chrysaetos MAP09 - Winter's Reach - Pegleg MAP10 - Dream State - NoReason --- At this point I got a bit burnt out from playing so didn't really do the next 2 maps justice. Anyway... --- MAP11 - Ancient Splinters - BioRenegat MAP12 - Miraculous - NoReason Overall, I had fun. It's a very diverse map set. Good job everyone!
  3. WindbagJacket

    Eagle Mapping Project - RC2

    Looks great, thanks!
  4. WindbagJacket

    Eagle Mapping Project - RC2

    Oh, didn't realise orange was an option. Any chance I could change to that please? I'll try and play through them all over the weekend
  5. WindbagJacket

    Eagle Mapping Project - RC2

    @Aquila Chrysaetos @BioRenegat Thanks for playing and for your feedback! Glad you enjoyed it. Here's a v2 with fixes for the stuff you mentioned, plus a few other bugfixes and minor tweaks. I wondered if it would be possible to get that soulsphere early! As you say, I don't think it's an issue. I thought about trapping the player for the end fight and decided against it initially (maybe just being lazy)... but the player is now trapped in on a timer. I watched your run @BioRenegat and I was also going to try and force you to move into the fight with the invul sphere, but kept it as it is in the end. It's a nice reward for the final fight if you can get through that with a spare. I had a play in prboom+ and noticed there are still weird lines in the sky. I thought they were just where brightnesses didn't match, but it seemed to be something else I couldn't fix - not visible in zdoom at least. @Aquila Chrysaetos I'll go for red for the text. Updated link: https://www.dropbox.com/s/0dedifky3wnf59e/eagle_pdt_34.wad?dl=0
  6. WindbagJacket

    Eagle Mapping Project - RC2

    Here's the initial version of my map, feedback very welcome. A bit rushed and sloppy in the end but I'm more or less happy with it. For better or worse, I tried as much as possible to just use the new textures from the pack, with some rare exceptions (e.g. key indicators, lights). Name: Pacing Death's Trail Link: https://www.dropbox.com/s/0dedifky3wnf59e/eagle_pdt_34.wad?dl=0 Music: "Insurgence" from Jimmy's Harmony MIDI Pack Build time: ~1 month Difficulties: Implemented and tested very quickly Co-op: Added the co-op starts, but not balanced Tested in: zdoom and briefly in prboom+ Screenshots: See my earlier post:
  7. WindbagJacket

    Eagle Mapping Project - RC2

    Nice short punchy map with infighting opportunities. I really love the look - the turqouise colour scheme works really well.
  8. WindbagJacket

    what are you working on? I wanna see your wads.

    Some WIP shots of my map for the Eagle Mapping Project thread:
  9. WindbagJacket

    Eagle Mapping Project - RC2

    Quick update from me: my map is coming along well and is fully playable, but still working on a few areas (lighting, detailing, tweaking encounters, and the ending D: ). Looking forward to seeing everyone's maps! Here's some pics of how it looks now:
  10. WindbagJacket

    Eagle Mapping Project - RC2

    I've started a map, sign me up! Really liking the textures so far
  11. WindbagJacket

    Doomworld Mega Project 2017 (Final)

    Unfortunately I have to withdraw from the project this year. I have a map but I aimed too high and it's just way too big for me to finalise properly in the time I have left. Good luck with everyone else's maps, I'm looking forward to seeing the finished product! Just for my own sanity so it feels like I accomplished something, this is what I have so far: Next year I'll try and be more realistic!
  12. WindbagJacket

    Doomworld Mega Project 2017 (Final)

    I'm in!
  13. WindbagJacket

    Doomworld Mega Project 2016 (v2 is on /idgames)

    Thanks for playing rdwpa. That's the first time I've seen a playthrough of something I've made (although we must have a prboom version mismatch - you die in the version I watched). It gives me so much to think about - really valuable to see. All I can do in time for the deadline though is tweak the vile at the RK so he gets released a bit later. Updated link: https://www.dropbox.com/s/e2r2bbrkdbzlqxc/bcsh_v1_5.wad?dl=0
  14. WindbagJacket

    Doomworld Mega Project 2016 (v2 is on /idgames)

    Finally got around to fixing and polishing my map... Thanks for any feedback. EffinghamHuffnagel and TimeOfDeath - I addressed all the issues you mentioned a while ago. Updated info: Level name: Bloodcult Stronghold Author: WindbagJacket Compatibility: Limit removing Tested on: ZDoom and prboom-plus Building time: About a week and a half, plus a few more days spread over 2 months Editors used: Doom Builder 2, GZDoomBuilder and Slade Custom music: MAP24 from Community Chest 3 - credited there to "Bobby Prince (for id Software;)remixed by Jay Reichard" Difficulty settings: Yes - easy, medium & hard. Mostly tested on UV. Bugs: Probably still some misaligned textures. New link: https://www.dropbox.com/s/n2z0vqao3go5szm/bcsh_v1_4.wad?dl=0 https://www.dropbox.com/s/e2r2bbrkdbzlqxc/bcsh_v1_5.wad?dl=0
  15. WindbagJacket

    Doomworld Mega Project 2016 (v2 is on /idgames)

    Ah ok thanks, I appreciate that Edit: sorry for double post. Tried to delete but can't...
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