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About Roofi

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  1. Roofi

    Graphically beautiful wads or eye candies

    Eternal Slumber Party 1 and 2
  2. Roofi

    MAYhem 2018 - Orange Version!

    Sorry , I edited the link. It should work now.
  3. Roofi

    MAYhem 2018 - Orange Version!

    I didn't know how to do , so I opened the compilation and edited my map . I also corrected some multiplayer issues. https://www.dropbox.com/s/71fcde40pbswtw5/MAYhem18O.wad?dl=0
  4. Roofi

    MAYhem 2018 - Orange Version!

    The problem is still the same on my map whereas I corrected it on the last version
  5. Roofi

    Level design tropes you use

    https://tvtropes.org/pmwiki/pmwiki.php/Main/Bizarrchitecture I love levels with a semi-realistic architecture so my levels usually have a weird progression.
  6. Roofi

    How do you come up with good ideas for maps?

    I steal take some ideas from other maps and I remake them in my own way so that they are the most unrecognizable as possible.
  7. Survived in 4:19:00 but without secret levels. Category 2. DEMO
  8. Roofi

    I will make the most impossible wad ever

    It already exists. https://www.doomworld.com/forum/topic/100112-chill-pill-silly-complevel-2-mod-that-turns-any-wad-into-chillax/
  9. 90 : Cool vanilla tricks ! 00 : More detailed maps 10 : Lot of GZdoom stuff which make Doom a totally different game.
  10. Roofi

    The DWmegawad Club plays: Heroes' Tales

    +++ Mayhem 2018 : Orange version + Insertion
  11. I recently played Degrassi and some other Tod's maps. He put many secrets just to improve your platforming skills so they are completly useless for the average player.
  12. That's weird , I totally think the opposite. Adding secrets in my levels is one of my favourite thing in doom mapping. However I agree that secrets must be interesting to explore and could make the balancing a bit harder but I don't really care , better to have too much than not enough. Secrets incitate me to explore a lot more closely each corner of the level and know it more in details than if I simply play the level without looking for them.
  13. Roofi

    Personal Wads.

    There is not everything but you can check that list : https://doomwiki.org/wiki/Alexis_Jeanson_(Roofi)
  14. - lack of verticality - Fighting powerful monsters with weak weapons. (Killing a mancubus with a shotgun for instance) - High difficulty mainly explained by Ammo/Health starvation - Combining fighting and platforming - Lack of secrets whereas the level is beautiful or/and huge - Overdetailled floors which make the navigation annoying - Abusing of Revenants/Viles and cyberdemons to make the level hard. - Closed arenas in many cases - Items in front of switches - The lack of memorable moment which makes the level too much arcade (My complain on many modern maps) - Very symetric architecture - Using a billion linedefs to make a natural landscape. Sometimes I like it , sometimes I find it looks quite overdetailed
  15. Roofi

    What do you love most about Doom?

    - weird progression - surreal atmosphere . Exploration - rpg music in doom levels - vanilla tricks - vanilla doom mapping in general - levels using only stock textures but with a new sky.