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Doommarine_maxi

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Everything posted by Doommarine_maxi

  1. Doommarine_maxi

    Doom 3 mapping

    I really like what you're doing!, man you started so soon and you're doing such a great job.
  2. Doommarine_maxi

    3759: A Dhewm 3's project.

    Hello!, I wanna share some alpha content from a project we're working on for ID Tech 4 with some friends (based in dhewm 3 engine) I can't share many info yet but here are two videos. Inventory System example: https://www.youtube.com/watch?v=mW3HVK3Xjso Structural map design for the alpha version: https://www.youtube.com/watch?v=o3XJ7uu6_rk PD: I was also working in a custom map called "Campbell's Last stand, but by now that project is paused.
  3. Doommarine_maxi

    3759: A Dhewm 3's project.

    Just passing by to let know that this project is not dead, we're still working on it. Some screenshots from the alpha map. WIP.
  4. Hi people, I wanna ask if you guys have some cool storyboard images about Doom 3 or Doom Movie (2005), I found this on the web:
  5. Doommarine_maxi

    Doom 3: Phobos

    But Classic Doom 3 BFG allows mod support, and now via .dll too like the standard Doom 3.
  6. I wanna share this video with, from what I think, most of all Betruger appearances in Doom 3. At 3:36 there's one I never noticed till this day at Delta labs sector 3
  7. Doommarine_maxi

    Doom 3 mapping

    This helps a loot!!, but I wanna clarify something. So if I have my own .lwo model and I want the engine to generate a .cm collision model , then I only need to set the material of that model as textures/common/collision ? The .cm file is going to be generated outside my custom .pk4 file I assume
  8. I mean, Doom 1 (at least episode 1) level design is just superb, you can somehow understand where you are, the architecture of the place try to make some sense (atleast a bit) there're some parts with well-placed lights (even some twinkling lights). I wanna say that I can sense some atmosphere going on while playing Doom 1. But while I'm playing Doom 2 the architecture feels just so bad, so so bad. Everything looks like some random map, I cannot tell where I'm, all these places makes no-sense at all for me and many maps looks really really different from others, and not in a good way. Yeah, it's fun but there's no atmosphere at all, I cannot feel submerged in the game compared from how I feel while playing Doom 1. So my question is, why this happened?.
  9. Doommarine_maxi

    Why Doom 2 level design feels a lot inferior to Doom 1?

    Sorry to all if this is was discussed many many times. I'm new here (well, atleast I spend more time at Doom 3 forums than here), so please admins you can close the thread if this annoy people. Next time I'll search a post if it already exists before making one myself. PD: Thanks for all the comments, I read some posts defending Doom 2 and that was really cool because I was able to see some points of view I never think about.
  10. I wonder if he's going to laugh every time or not. Source: https://www.rockpapershotgun.com/2018/06/09/new-doom-movie-looks-like-doom-and-the-other-doom-movie/
  11. Doommarine_maxi

    Doom 3: Phobos

    oh sorry I think my doomconfig.cfg is at window mode. Search for a fullscreen line inside the .cfg and change it from 0 to 1, then try again. Or more easy you can try hitting ALT + Enter
  12. Doommarine_maxi

    Doom 3: Phobos

    Can you share your some screenshoot about your problem?, this is really strange. Check your phobos.bat file Also check that your base folder ONLY have these .pk4s And last, check that your d3xp folder ONLY have these .pk4
  13. Doommarine_maxi

    Doom 3: Phobos

    Well, that's really quite strange. I can share my DoomConfig.cfg: DoomConfig.rar Try using that one (replace it at tfphobos folder), and be sure to run the mod from the Phobos.bat
  14. Doommarine_maxi

    Doom 3: Phobos

    DooM_RO There's some bugs while chainging resolutions I think. Try editing DoomConfig.cfg with these values: seta r_customHeight "1080" seta r_customWidth "1920" seta r_mode "-1" seta r_aspectRatio "1" If that doesn't works, and you're maybe AMD/ATI user, then try the following. 1) Do a copy of your Doom3.exe, change the name of that copy to phobos.exe. 2) Edit the Phobos.bat to use phobos.exe intsead of Doom3.exe 3) While ingame menu disable bloom Let me know if that helped or not. EXTRA: Personal experiences as AMD/ATI user DON'T RUN the game directly from steam, don't even try to set launch parameters from Steam that doesn't help.
  15. Doommarine_maxi

    Doom 3: Phobos

    I played until the invasion start and IT'S FANTASTIC! I can understand why some people don't like the slow introduction to the action (this is a Doom community after all, people are here to only shoot a shotgun) but in my case I feel this is a better version of Doom 3 intro, I always wished to explore a bit more Mars city, know a little bit more about people at the UAC and what was happening. The level design is superb, the voice fine to me, and the ambient music IS FANTASTIC. Really liked the transition between UAC's Mars city and Earth parts. It is fantastic for me, I feel I'm playing some kind of Doom 3 fused with Blade Runner and a bit of, Silent hill?, anyway this is fantastic and I really love it. Just a few bugs but nothing that serious.
  16. Doommarine_maxi

    Doom 3: Phobos

    Yes it does (Not the doom 3 bfg edition)
  17. Doommarine_maxi

    Cacowards 2018 Mentionation Thread (don't toot your own horn ffs)

    This can be the first time a Doom 3 mod can win a cacoward. This project started like from 2004 / 2005, it really deserves an award. Doom 3: Phobos Trailer for Doom 3 Phobos: https://www.youtube.com/watch?v=aIpGhRpkdE4
  18. Doommarine_maxi

    Doom 3: Phobos

    Cacoward 2018. THIS MUST BE THE FIRST DOOM 3 CACOWARD.
  19. Doommarine_maxi

    Doom 3: Phobos

    dbsl1nfownep n2p!!, I mean, amazing!!
  20. Doommarine_maxi

    3759: A Dhewm 3's project.

    Private alpha gameplay coming soon at 2019:
  21. Doommarine_maxi

    What are some good custom sp maps and map packs?

    I made a personal list for this, check it when you can. http://www.stradexengine.com/uacawards.php
  22. Doommarine_maxi

    3759: A Dhewm 3's project.

    Thanks!, We're working to make that possible. Thanks!, This project would have some little RPG elements, think about S.T.A.L.K.E.R. And yes, by now the alpha map looks like too reliant on corridors, we hope to improve our mapping skills for beta and final releases. Thanks!, we're going to update when we have some more news (not too soon). The "dynamic machinery" and stuff would be one of the lasts things we would do to the map, so don't worry if everything looks static. And the music is Dregd - What have I done
  23. Doommarine_maxi

    Hell Arena: Request your own battle

    Hi everyone!, I wanna start a thread about fights between demons and zombies against themselves. Here some examples: 1) 1 bruiser vs 3 Archviles vs 4 revenants vs 20 zombies all at the same time. https://www.youtube.com/watch?v=L1mCmv3NYvA 2) 40 Zombies vs 2 Vagarys https://www.youtube.com/watch?v=uv9LDoRabxc What's the idea of this post?, you can request any vs battle you want. Ex: "I wanna see 4 hellknights vs 3 bruisers vs 2 vagary at the same time" Rules: Max teams = 4 Max demons & zombies per team = 20 Demons allowed All demons from Doom 3 & Doom 3 ROE (No bosses, only Vagary and Sabaoth) The following custom monsters: Shambler and Baron of Hell Feel free to request a battle! (Edit: The bruiser don't use meele attack in my battles, only range attack)
  24. Doommarine_maxi

    Is possible to make a Sector non-solid?

    I wanna know if there's a way to make a sector non-solid (with the idea of ignore any collision so it's going to be more like a decoration).
  25. Doommarine_maxi

    Are there any visual enhancing mods compatible with Classic Doom 3?

    I doubt it's going to work but do a .bat file with the following command: ".........Doom .exe" +set fs_game_base cdoom +set fs_game sikkmod" cdoom = folder where classic doom is located sikkmod = folder where sikkmod is located
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