Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Doommarine_maxi

Members
  • Content count

    177
  • Joined

  • Last visited

Everything posted by Doommarine_maxi

  1. Doommarine_maxi

    What are you working on? (Doom 3 edition)

    Ok, I see that there is a very popular post in Classic Doom category about sharing the stuff you are making. (I am talking about this post) Inspired on that, and also taking in account that Doom 3 modding is not totally dead yet, I would like to make this post to incentivate and inspire Doom 3 (and idtech 4 in general) developers to share their stuff so the world can see the work that you are doing. So, if you are making any mod or map or whatever in Doom 3, feel free to share it here if you can, and don't be shy.
  2. Doommarine_maxi

    Some E3 Alpha (2002) custom maps

    I was looking for some custom maps at http://www.doom3.ru and, for my surprise, I found some old maps released between 2002 and 2004 who were made to be played using the Doom 3 E3 Alpha (2002) version Here some screenshoots In order to play these maps you would need Doom 3 E3 Alpha 2002 (Doom3 v.0.02) PD: For the maps Lab and Pump the codes are 369 and 666 Download Doom 3 E3 Alpha: http://www.theisozone.com/downloads/pc/windows-games/doom-iii-alpha-002-e3-demo/ Download the custom maps (Official mirror): http://www.doom3.ru/files.php?tipfl=1 (Alternative mirror): http://www.stradexengine.com/uacawards_e3alpha.php
  3. Hi everyone!, it's been a long time since I don't post in this forum. I wanted to pass by to let users know that I am working in a custom map called "Delta Labs: Crew Quarters" It is going to be a small map since I actually want to finish this one. ___________________________________ UPDATE: The map was already released! Download link: https://www.moddb.com/games/doom-iii/addons/delta-labs-crew-quarters-sp-map Alternative link (just in case): https://www.mediafire.com/file/dfbnb3397bq0qa0/DeltaCrewQuarters.zip/file
  4. Doommarine_maxi

    Delta Labs: Crew Quarters (Custom map - Released)

    First version of the map has been released!. It includes some bug fixes thanks for the people who helped with beta testing, it will be updated just one time more if more bugs or vital problems are found by other people that is still testing the map. Moddb: https://www.moddb.com/games/doom-iii/addons/delta-labs-crew-quarters-sp-map Alternative mirror: https://www.mediafire.com/file/dfbnb3397bq0qa0/DeltaCrewQuarters.zip/file
  5. Doommarine_maxi

    Delta Labs: Crew Quarters (Custom map - Released)

    (Es un amigo no te preocupes, el me entiende jajaja) I am glad you are testing the map. Thanks a lot for testing it!
  6. Doommarine_maxi

    Delta Labs: Crew Quarters (Custom map - Released)

    Hi! Anyone interested to help with beta testing please send me a private message here, or via email (stradexengine@gmail.com) I'll share a private beta release of the map to anyone who wants to help with testing. The map still is not finished but the core gameplay and idea of the map it's pretty close to it's final state.
  7. Doommarine_maxi

    The House and the Fort

    Always nice to see people doing maps for Doom 3! Thanks for the release!
  8. Doommarine_maxi

    Delta Labs: Crew Quarters (Custom map - Released)

    Small update: Working with lighting, blood details and stuff.
  9. Doommarine_maxi

    What are you working on? (Doom 3 edition)

    The gameplay from the map it's finally done! Time to start with gore, blood and some details!
  10. Doommarine_maxi

    Things about Doom 3 you just found out

    That is just a small custom map actually, not related to the Facing Hell mod project from 2005 I feel.
  11. Doommarine_maxi

    What are you working on? (Doom 3 edition)

    A small preview (WIP) from the map I am making. The visuals are not yet the final result, it's still lacking gore details.
  12. Doommarine_maxi

    Delta Labs: Crew Quarters (Custom map - Released)

    So, I am already working in the gameplay of the map, but I was forced to add a new section in the map for a long hall was feeling really empty. This is probably the last section I add to the map. Probably next month I would like to find some beta testers if anyone feels up to help.
  13. Doommarine_maxi

    What are you working on? (Doom 3 edition)

    Nice, thanks for sharing!. I am glad to see someone sharing Doom 3 stuff!. It is always nice to know that people is keeping this game alive.
  14. Doommarine_maxi

    What are you working on? (Doom 3 edition)

    If you want to make a game with doom 3 engine I recommend you choosing a source port (like dhewm3 or rbdoom3bfg) and having some assets so you can use the engine without any doom 3 stuff. Here you have some links to run the engine without any Doom 3 asset at all! Basic Standalone pack for IDTech 4 Game Developers All the assets from a game I was making with idtech 4 (H.A.S.T.E.) The two links includes CC0 assets, that mean that you can use them in commercial projects without having to give credits and anything at all, I am the co-author of the first pack and the author of the second pack that was part. I hope this helps you. The second one includes ALL the assets CC0 licensed from this game I was making: https://www.youtube.com/watch?v=XIwTIlMhK2s
  15. Doommarine_maxi

    What are you working on? (Doom 3 edition)

    Making some progress with the gameplay (the details like blood, pieces of flesh, etc... are left for the end) I personally explore original Doom 3 maps, export some parts as prefabs and use them as reference about how to use textures, some geometry, etc... that maybe can help you.
  16. Doommarine_maxi

    Delta Labs: Crew Quarters (Custom map - Released)

    I am not so sure to be honest. I want some nice combat but at the same time I love exploration. But I guess this map is not that big to make it purely exploration based so I will try to focus a bit more in combat (while trying to don't make it really hard)
  17. Doommarine_maxi

    Delta Labs: Crew Quarters (Custom map - Released)

    Still working with the map, very close to finish the structure (without details, monsters and proper lighting yet. But still the hardest part for me at least)
  18. Doommarine_maxi

    Delta Labs: Crew Quarters (Custom map - Released)

    Thanks everyone for the comments!. I am still working on this map. A bit more of WIP (Monsters are just for the screenshots, I am still working with the base structure without too much details)
  19. Doommarine_maxi

    What are you working on? (Doom 3 edition)

    More screenshots from the map I am working on. It is still very WIP, but I hope it's taking some form.
  20. Doommarine_maxi

    What are you working on? (Doom 3 edition)

    Nice!, I would love to see some of those screenshoots here. Glad to know other people is also making maps for Doom 3! I am personally interested to see the Hellish map, most of mappers make tech-base like maps for Doom 3, but only few tried to make hellish maps, so it is always nice to see that kind of content.
  21. Doommarine_maxi

    ESTIX Doom in 2d (cancelled)

    Sorry, that's totally my bad. At first I thought about including vwep.wad (Third person weapons sprites mod for Zandronum/Skulltag) inside the .pk3 itself. But then we realized it was a bad idea for multiple reasons (one of them that it's better to not include things that are not ours inside a .pk3) but the main was the following one: It would break compatibility with mods that uses custom player classes. I'll fix those credits problems at the .pk3, thanks. Nonethelss I will recommend to play this mod using vwep.wad for a better experience.
  22. Hi there!, Months ago I was working in a open source coop mod for dhewm3 (Librecoop), and now I am porting all that netcode and adapting it to RBDoom3BFG (Doom bfg edition). Github page: https://github.com/Stradex/RBDOOM-3-BFG-Librecoop/tree/coop Work in progress video:
  23. Doommarine_maxi

    A free to play project I'm working on using Doom 3 engine.

    New alpha released, now with coop: https://www.indiedb.com/games/haste-a-free-to-play-fps/downloads/haste-alpha-02-coop-windows#downloadsform
  24. I don't know if is this the place to share this content but I'm currently working in some Free to Play FPS multiplayer game using IDTech 4 GPL (Dhewm 3 fork) Some alpha screenshots: Here's the alpha trailer: https://www.youtube.com/watch?v=AF38YaevnGY I'm not sharing this at Doom 3 forums because I think that place is only for Doom 3 mods and stuff, and this is not a mod at all. It's a complete standalone game.
  25. Doommarine_maxi

    A free to play project I'm working on using Doom 3 engine.

    New update Coop gameplay preview:
×