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Baphomet_15

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  1. Baphomet_15

    Bastion of Chaos public beta by Bridgeburner. A GZDoom map

    Just got around to playing it today and am quite impressed that there is more tactics in use to fight off enemies rather than attempt to slaughter enemies one by one. Pretty impressive music track as well (blackened doom metal?)
  2. I honestly thought MAP32 in Eviternity was just, "The Darkening Part 3" but representing itself as one level.
  3. Baphomet_15

    DEH music string replacement buggy in Boom-based ports?

    Next on Doomworld Mysteries!
  4. Baphomet_15

    Heavy Metal Armageddon - work in progress

    Hey there, Sorry for the BUMP, but I want to know the status on this mod. Is it almost completed?
  5. Baphomet_15

    Whoooo wanta some Wang?! | Shadow Warrior 3

    I'd like to see in game footage before purchasing any game. If the gameplay lives up to the past 3D Realms counterparts, I'd purchase. Also, the, "Deadpool"-type humor has been present in Duke3D, Shadow Warrior, and even Blood (to a lesser degree).
  6. Baphomet_15

    Mutagen Rapidem - Single Map

    I really like the use of the green/grayscale of color. I also like the feeling that this map gives you when you start out and there are a bunch of imps lined up in all directions giving you the false sense this is a slaughter map. (Its not a slaughter map) Ill play more of this tomorrow as I have died quite a few times already and Im trying to beat the map without saving, heh.
  7. This looks great! Im glad to see the quality of map making still exceeds expectations even on the Doom/Boom engine! Ill be sure to check it out.
  8. Baphomet_15

    CyberShade - Another Video

    Looks great! How did you integrate custom attack patterns for the monsters on Chocolate Doom? Did you have to edit the source code related to Chocolate Doom to change the monsters/weapons behavior?
  9. Baphomet_15

    The WADmaker's Discography Thread

    -= STAND ALONE =- DooM II Forever Deathmatch - 2005-06 https://www.doomworld.com/idgames/levels/doom2/deathmatch/Ports/d-f/dm2fordm I completed this during the beginning years of my high school life. I tried my best to make sure the gameplay was as fluid as possible using my 16 year old brain. Features deathmatch 15 maps originally meant to be used with some Zdoom effects (skyboxes, walking on things) for Skulltag and Zdaemon. Probably will be my ONLY stand alone project. -= COMMUNITY BASED =- MAP25 - ACID REFLUX - August 2015 2048 UNLEASHED (Pcorf community project 2) https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/pc_cp2 I submitted this for Paul Corfiatis' community project. This thing took me about a month and was interesting to create in a 2048 environment. The map itself is not meant for non-seasoned DooM players who don't know how to take down a cyberdemon/spiderdemon with an SSG. This one isn't the hardest map in this series either. MAP04/MAP31 - AND BLOOD WILL SPILL - 2015 Abyssmal Speedmapping NUMBAH 20 https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/abyspe20 First and probably last speed map until I find time again. MAP 04 was completed in 1-2 hours, and the revamp (MAP31) was completed in total maybe 3-4 hours. Also, It's accessable, you're just not searching hard enough. Unusual wall discolorations are the oldest secret hiding trick in the book, even before DooM.
  10. Baphomet_15

    Pcorf Community Project 2 (Finished)

    At the start, the song plays random broken chords using, "piano." At 0:22 some random sounds come in to mesh with the song that also do not have any chord progression. At 0:45 it gets interesting and sounds really good for about 15 seconds, then the random noises come in at the 1 minute mark. I fail to find any structure in the song, and I enjoy listening to "brutal death metal" and "neo-classical black metal." But hey, I respect the fact you want the song to stay the same from an artist's standpoint, afterall most people use ZDOOM so they can issue CHANGEMUS D_(titlehere) console command or people can use the IDMUS cheat and type a number between 1 and 34.
  11. Baphomet_15

    Pcorf Community Project 2 (Finished)

    Oh I hope you are being facetious about that, lol. I get why it has that sound track, the map is very fun and surreal, but that music is horribly out of sync and its a NIGHTMARE on the ears.
  12. Baphomet_15

    Pcorf Community Project 2 (Finished)

    Lol, that specific section of the map is meant to be a timed mini-boss location. It happens twice in this map. My map (along with a few others) are not multiplayer friendly, but I implemented the player spawnspots just for the heck of it.
  13. Baphomet_15

    Pcorf Community Project 2 (Finished)

    I can confirm this. After I get the BFG and the bloodpool raises, nothing happens.
  14. Baphomet_15

    Pcorf Community Project 2 (Finished)

    I've played through the main series (MAP 01 - MAP32). My only complaint is the music for Xaser's map (MAP32). Great map! Reminds me a lot of STRAIN, but the music is very annoying and out-of-sync. Would it be possible to use a MIDI track from STRAIN?
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