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[GEC] Master Edition PSX Doom for the PlayStation. Beta 4 Released [11/16/2022]
Erick194 posted a topic in Console Doom
PlayStation Doom: Master Edition. DoomWiki page by @Dark Pulse Finally, Beta 4 is released NEWS: Fourth Beta Release PSXDOOM BETA 4 [11/16/2022]. NEWS: PSP Beta 4 Release : PSP_PSXDOOM_MASTERED_BETA_4 (397MB). Conversion by @Kroc This version isn't more than a hack of the original PSXDoom game. On the contrary, this is a re-built version from the reverse engineering of the original PSXDoom.exe, and thus being mod friendly. What's new?: New Demo format as Dualshock support is added. The original demos are compatible, you just need to convert them to the new demo format. Uses the wall rendering coding from PSX Hexen, you will notice a slightly difference between the old vs the current rendering. Incorporates new formats for simple modifications without recompiling the exe, they are as follows: PSXTXINF.TXT -> allows animation, switches and sky manipulations. PSXMPINF.TXT -> similar to the traditional MapInfo. PSXGMINF.TXT -> similar to the traditional GameInfo. Allows to run either PAL or NTSC formats depending on the console version you are using. The missing enemies were added: Arch vile, Commander Keen, Wolf SS and the Icon Of Sin. The Icon Of Sin battle is a bit interesting. you will see it. I did it that way in order to avoid memory overflow. New "SKYPALS" lump added, specially for skies palettes. DualShock's analog sticks and vibration supported. The vibration is the same from PSX Quake 2, but adapted for PSXDoom ME. PSXDOOM.WAD contains new textures provided by @riderr3 and @Impboy4. This was added for future modifications for a Beta 5 Several maps were fixed using the bug fixing from PsyDoom and the other modifications were made by us.. Some music tracks were changed due to the warning message: "W:not enough sound RAM!", these errors were present in Beta 3. Texture perspectives were fixed as well, the following images display the changes applied: Besides, several modifications from PsyDoom by @intacowetrust were added which are shown in the following list: First Beta Release PSXDOOM BETA1 [27/08/2018]. PSP Beta 1 Release : PSP_PSXDOOM_MASTERED_BETA1 (269MB). Conversion by @Kroc Second Beta Release PSXDOOM BETA2 [31/10/2018]. Some fixes in Exes files. PSP Beta 2 Release: PSP_PSXDOOM_MASTERED_BETA2 (295MB). Conversion by @Kroc Third Beta Release PSXDOOM BETA 3 [1/10/2019]. PSP Beta 3 Release : PSP_PSXDOOM_MASTERED_BETA_3 (376MB). Conversion by @Kroc NEWS: [22/09/2019] Update of the "Tools and Projecs" tool, this includes what was included in beta 3, the nightmare difficulty and the vram viewer, in addition this tool is able to prepare the map to test the level process without enemies. And the best thing about this tool is that you can change the music to your liking, just play the file (Music Hack.bat) and choose your music and send me the information according to the number you chose, I hope you like it. In the Music Hack window, press the "C" key, to change the music and choose the number from the list and finally press the "M" key to create the hack. Tools and Projecs V4 Welcome to the community project by GEC and Doomworld community. This project has the purpose of incorporing the "missing" levels from the PC versions: (Ultimate Doom, Doom II, Master Levels, TNT and PLutonia) according to the PSX limitations. In the final version of this project, the CD image will uploaded with all the maps, and it will run as follows: there will be a menu with GEC and Doomworld community logos and credits of everyone involved with our project, then you enter to the main menu and select the game you want to play and it will run its respective exe. game (games mentioned above) Those who feel like of participating in such project, are free to do it! Notice for the mappers: Rules: Tools Info: OLD NEWS: [30/09/2018] OLD NEWS: [12/09/2018] Maps: Here is the list of every map to be converted, we GEC, are going to make the maps where the Icon Of Sin appears, as it need certain special effects, among other maps: Ultimate Doom: E3M1: Hell Keep -> @CoTeCiO 26. In the Grip of Madness E3M2: Slough of Despair -> GEC 12. Beyond Fear E3M8: Dis -> @Dark Pulse 09. A Calm Panic Rises E3M9: Warrens -> @CoTeCiO 25. Mind Massacre E4M5: They Will Repent -> @ riderr3 2. The Broken Ones E4M6: Against Thee Wickedly -> @ marver0PS 04. Hell's Churn E4M7: And Hell Followed -> @Saint_Guy 14. Twisted Beyond Reason E4M9: Fear -> GEC 11. Breath Of Horror Doom II: Level 13: Downtown -> @Impboy4 20. Hopeless Despair Level 15: Industrial Zone -> GEC 25. Mind Massacre Level 20: Gotcha! -> @DeXiaZ 12. Beyond Fear Level 24: The Chasm -> @DynamiteKaitorn 15. The Slow Demonic Pulse Level 28: The Spirit World -> @ riderr3 19. Steadfast Extermination Level 29: The Living End -> @mr-around 10. Corrupted Level 30: Icon of Sin -> GEC 24. Lamentation Level 31: Wolfenstein -> GEC 03. Sanity´s Edge Level 32: Grosse -> GEC 10. Corrupted Master Levels: Titan Manor (MANOR.WAD) -> @ riderr3 09. Tendrils Of Hate Trapped on Titan (TTRAP.WAD) -> @DeXiaZ 15. Digitized Pain The Garrison (GARRISON.WAD) -> @ riderr3 27. Lurkers Black Tower (BLACKTWR.WAD) -> @DeXiaZ 18. Mutation Bloodsea Keep (BLOODSEA.WAD) -> @Dark Pulse 10. Breath Of Corruption Mephisto's Maosoleum (MEPHISTO.WAD) -> GEC TEETH.WAD: The Express Elevator to Hell -> @mr-around 08. Demon Drone Bad Dream -> @DeXiaZ 05. Malignant Doom2 Map14 Homenaje (TWM01.WAD) ->@Impboy4 14. Hell's Churn TNT: Level 3: Power Control -> @Dragonsbrethren 03. Infectious Level 5: Hanger -> @Dark Pulse 07. Unhallowed Level 6: Open Season -> @Dark Pulse 08. Demon Drone Level 7: Prison ->@mr-around 16. Corrupted Core Level 8: Metal ->@mr-around 22. Beyond Fear Level 9: Stronghold -> @ riderr3 04. Larva Circuits Level 10: Redemption -> @ riderr3 27. Lurkers Level 11: Storage Facility -> @DynamiteKaitorn 15. The Slow Demonic Pulse Level 14: Steel Works-> @ riderr3 11. Retribution Dawns Level 15: Dead Zone -> @mr-around 15. Digitized Pain Level 18: Mill -> @DynamiteKaitorn 09. Tendrils Of Hate Level 19: Shipping/Respawning -> @DeXiaZ 12. The Broken Ones Level 20: Central Processing ->@mr-around 19. A Calm Panic Rises Level 21: Administration Center ->@mr-around & @ riderr3 21. Breath of Horror Level 22: Habitat -> @ riderr3 13. Sanity's Edge Level 25: Baron's Den -> @ riderr3 30. Breath Of Corruption Level 27: Mount Pain -> @DeXiaZ 28. Creeping Brutality Level 29: River Styx -> @ riderr3 22. Beyond Fear Level 30: Last Call -> GEC Level 31: Pharaoh-> @ riderr3 05. Malignant Level 32: Caribbean -> @ riderr3 20. Corrupted Plutonia: Level 2: Well of Souls -> @Dragonsbrethren 18. Mutation Level 4: Caged -> @Dragonsbrethren 01. Bells Of Agony Level 7: Caughtyard -> @ marver0PS 10. Breath Of Corruption Level 8: Realm -> @Impboy4 19. A Calm Panic Rises Level 9: Abattoire -> @ riderr3 24. Twisted Beyond Reason Level 11: Hunted -> @DynamiteKaitorn 05. Malignant Level 12: Speed ->@mr-around 14. Hell's Churn Level 13: The Crypt -> @ riderr3 06. The Foulness Consumes Level 14: Genesis ->@mr-around 07. Unhallowed Level 15: The Twilight ->@mr-around 09. Tendrils Of Hate Level 16: The Omen -> @DynamiteKaitorn 28. Creeping Brutality Level 17: Compound -> @ riderr3 25. The Slow Demonic Pulse Level 18: Neurosphere -> @Dark Pulse 15. Digitized Pain Level 19: NME -> @mr-around 27. Lurkers Level 21: Slayer ->@mr-around 24.Twisted Beyond Reason Level 22: Impossible Mission-> @DynamiteKaitorn Mind Massacre Level 23: Tombstone -> @ riderr3 23. Lamentation Level 24: The Final Frontier -> @ riderr3 07. Unhallowed Level 25: The Temple of Darkness ->@mr-around 16. Corrupted Core Level 26: Bunker -> @ marver0PS 12. The Broken Ones Level 27: Anti-Christ ->@mr-around 17. Mind Massacre Level 28: The Sewers -> @DeXiaZ 16. Corrupted Core Level 29: Odyssey of Noises ->@mr-around 10. Breath Of Corruption Level 30: The Gateway of Hell - > GEC Level 31: Cyberden -> @DeXiaZ 18. Mutation Level 32: Go 2 It -> @DynamiteKaitorn 27. Lurkers John Romero Maps: E1M4B: Phobos Mission Control -> @ Uroboros87 06. Corrupted Core E1M8B: Tech Gone Bad -> @Dark Pulse No Rest for the Living: Level 1: The Earth Base -> @ riderr3 18. Creeping Brutality Level 2: The Pain Labs -> @ riderr3 08. Mutation Level 3: Canyon of the Dead ->@mr-around 6. Corrupted Core Level 4: Hell Mountain ->@mr-around 21. Steadfast Extermination Level 5: Vivisection ->@mr-around 17. Lurkers Level 6: Inferno of Blood ->@mr-around 18. Creeping Brutality Level 7: Baron's Banquet ->@mr-around 10. Corrupted Level 8: Tomb of Malevolence -> @DynamiteKaitorn 17. Lurkers Level 9: March of the Demons ->@mr-around & @ riderr3 22. The Broken Ones Special Levels: E1M10: Sewers (Xbox Doom) ->@mr-around 23. Retribution Dawns MAP33: Betray (Xbox Doom II)-> @DeXiaZ 6.Corrupted Core SIGIL Levels: E5M1: Baphomet's Demesne -> @DeXiaZ 20. Hopeless Despair E5M2: Sheol ->@mr-around 11. Breath Of Horror E5M3: Cages of the Damned ->@mr-around 07. Mind Massacre E5M4: Paths of Wretchedness -> @ riderr3 24. Lamentation E5M5: Abaddon's Void -> @Impboy4 26.In The Grip Of Madness E5M6: Unspeakable Persecution -> @Impboy4 12.Beyond Fear E5M7: Nightmare Underworld-> @ riderr3 11. Breath of Horror E5M8: Halls of Perdition-> @ riderr3 14. Twisted Beyond Reason E5M9: Realm of Iblis -> @ riderr3 21. Steadfast Extermination extramap.wad : Doom 3DO Altar Of Extraction -> @ riderr3 15. The Slow Demonic Pulse Jim Flynn Levels: The Titan Anomaly -> @ riderr3 15. Digitized Pain The Farside Of Titan -> @ riderr3 08. Demon Drone John "Dr. Sleep" Anderson Levels: Dante's Gate ->@mr-around 09. Tendrils Of Hate Crossing Acheron ->@mr-around 13. Sanity's Edge Master Levels Outtakes, Christen Klie: The Hive ->@mr-around 02. Vexation The D.M.Z. ->@mr-around 01. Bells Of Agony The C.P.U. ->@mr-around 04. Larva Circuits The Fury ->@mr-around 06. The Foulness Consumes The Enemy Inside ->@mr-around 08. Demon Drone Device One ->@mr-around 12. The Broken Ones Cabal series: Sverre André Kvernmo: Cabal 1: Bloodflood ->@mr-around 03. Infectious Cabal 2: Derelict Station ->@mr-around 15. Digitized Pain Cabal 3: The Watchtower ->@mr-around 12. Beyond Fear Cabal 4: Temple of Death ->@mr-around 28. Creeping Brutality Cabal 5: We who are About to Die -> @ riderr3 14. Hell's Churn Cabal 6: Eye of the Storm -> @ riderr3 26. In the Grip of Madness Cabal 7: The Image of Evil ->@mr-around 23. Lamentation Support Marines: Accredited for participating in the project. @Dantosking @Eris Falling @Kloki38 Files to be downloaded: 30/9/2018 All the tools updated. Download it again if you already did it! Gzdoom Builder Custom By GEC V3 -> Fixed the error of 3D visual mode, with full brightness and psx lighting color. Tools and Projects V3 PSX Levels PSX PK3 PSX XBOX Levels If you want to download these files, you can do so, but it is no longer necessary. Gzdoom Builder Custom By GEC Gzdoom Builder Custom By GEC V2 Tools and Projects Tools and Projects V2 Find Side Projects Cd Tools Good luck mapping and ... Welcome to Hell =) Create a new Map "old method": Info Vram: -
[GEC] Master Edition PSX Doom for the PlayStation. Beta 4 Released [11/16/2022]
Erick194 replied to Erick194's topic in Console Doom
I have tried several times, but it cannot be improved further, the speed of the CPU is not enough, remember that PsxDoom does not render directly in the frame buffer and uses primitives that are sent to the GPU so that the hardware does the drawing in the screen, unlike other ports such as Atari Jaguar or Sega 32x, those that do manipulate the drawing in the frame buffer directly. -
Doom II RPG Port Reverse Engineering (version 0.1) Source Code Release
Erick194 posted a topic in Source Ports
Español: Hola chicos, una vez más en esta ocasión les traigo el port de PC de Doom 2 RPG, espero que lo disfruten. Creado utilizando SDL2 y para el audio utiliza OpenAL. Necesita el archivo "Doom 2 RPG.ipa" para poder ejecutarse. Lo pueden buscar en Web Archive en el apartado de software. Requiere OpenAL; Debes descargar e instalar el archivo "OpenAL 1.1 Windows Installer (zip)" en el siguiente link. https://www.openal.org/downloads/ Soporta el comportamiento del toque en la pantalla, como en los clásicos dispositivos de iPhone. Se incorpora opciones de video e input. Soporta controles de Xbox, PlayStation y controles genéricos. Se puede utilizar el renderizado clásico del juego, "TinyGL" utilizado en las versiones J2ME/BREW, puedes cambiar a este modo utilizando la tecla F1 o directamente en las opciones del video. Configuración por defecto de las teclas: Move Forward: W, Up Move Backward: S, Down Move Left: A Move Right: D Turn Left: Left Turn Right: Right Atk/Talk/Use: Return Next Weapon: Z Prev Weapon: X Pass Turn: C Automap: Tab Menu Open/Back: Escape Menu Items/Info: I Menu Drinks: O Menu PDA: P Bot Dis/Ret: B Trucos originales del juego: Versión J2ME/BREW: Abres menu e ingresa los siguientes numeros. 3666 -> Abre el menú debug. 1666 -> Reinicia el nivel. 4332 -> Da al jugador todas las llaves, items y armas. 3366 -> Inicia el testeo de velocidad, "Benchmark". Versión iOS: Toca las esquinas en pantalla en el siguente orden: Superior izquerda, superior derecha, inferior izquerda, inferior derecha, inferior izquerda, inferior derecha -> Abre el menu debug. Superior izquerda, superior derecha, inferior izquerda, inferior derecha, superior izquerda, inferior derecha -> Reinicia el nivel. Superior izquerda, superior derecha, inferior izquerda, inferior derecha, superior derecha, inferior derecha -> Da al jugador todas las armas, items y las llaves. Superior izquerda, superior derecha, inferior izquerda, inferior derecha, inferior izquerda, superior derecha -> Inicia el testeo de velocidad, "Benchmark". English: Hey guys, one more time, I bring to you the Doom 2 RPG port for PC. I hope you enjoy it so much. Created using SDL2 and OpenAL for the audio. The "Doom 2 RPG.ipa" is needed to run the game You can find it on Web Archive's software section. It requires OpenAL; you need to download and install the file "OpenAL 1.1 Windows Installer (zip)" in the following link: https://www.openal.org/downloads/ Supports the touchscreen behavior, just like the classic iPhone devices. Video and Input options were added. Supports Xbox, PlayStation and generic controllers. Also uses the classic game rendering "TinyGL" used in both J2ME/BREW, you can change this by pressing the F1 key or from the video options directly. Default key configuration: Move Forward: W, Up Move Backward: S, Down Move Left: A Move Right: D Turn Left: Left Turn Right: Right Atk/Talk/Use: Return Next Weapon: Z Prev Weapon: X Pass Turn: C Automap: Tab Menu Open/Back: Escape Menu Items/Info: I Menu Drinks: O Menu PDA: P Bot Dis/Ret: B Original game cheat codes: J2ME/BREW Version: 3666 -> Opens debug menu. 1666 -> Restarts level. 4332 -> Gives all keys, items and weapons to the player. 3366 -> Starts speed test "Benchmark". iOS Version: Tap the screen corners in the following order: Top left, top right, bottom left, bottom right, bottom left, bottom right -> Opens debug menu. Top left, top right, bottom left, bottom right, top left, bottom right -> Restarts level. Top left, top right, bottom left, bottom right, top right, bottom right -> Gives all keys, items and weapons to the player. Top left, top right, bottom left, bottom right, bottom left, top right -> Starts speed test "Benchmark". Descarga/Download: Source Code DoomIIRPG.zip -
Doom RPG Port Reverse Engineering Update (version 0.2.2) Source Code Release
Erick194 posted a topic in Source Ports
As we promised, the Doom RPG port for PC is finally here. created using SDL2 and BREW version doomrpg.mod original file reverse engineering. This is my first port made for PC and I hope this works for you too. Special thanks goes to @Anarkavre as thanks to him we got the original Brew game files. You need to get the original files to be converted into a friendly format for the port, you can get them from Archive.org, you can search "Doom RPG BREW" on SOFTWARE menu. Run the BarToZip program to convert the file doomrpg.bar into a DoomRPG.zip, then you run the DoomRPG.exe Hope you enjoy it, best regards. Updates: * The BarToZip tool is updated to generate the DoomRPG.zip file. This update allows you to convert PMD sound files to WAV without the use of the external program (PureVoice/pvconv.exe) from previous versions. Bugfixes: * Accuracy upgrade (+1 Accuracy) purchase is correctly added to both player and stats. * Game prologue messages are displayed correctly with the corresponding text. * Fixed a bug related to monster movement in the aiGoal_MOVE function. Thanks to @tempun2 who let me know about this error. * Monsters can now perform the second attack, as the projectile graph is displayed correctly. This only applies to Cyberdemon and the Baron monster class. Español Como lo prometimos el port de Doom RPG para pc está aquí, este port está creado con SDL2 y se utilizó ingenieria inversa del archivo doomrpg.mod del juego original de la version BREW. Este es mi primer port que he creado para pc, espero que sea funcional para ustedes también. Agradecimientos especiales a Anarkavre ya que gracias a el obtuvimos los archivos originales del juego de la version BREW. Es necesario tener los archivos originales para ser convertidos en un formato más amigable para el port, puedes consegir los archivos alojados en Archive.org, lo pueden buscar en el apartado de SOFTWARE con el nombre de "Doom RPG BREW" Ejecutan el programa BarToZip para convertir el archivo doomrpg.bar a DoomRPG.zip, luego ejecutan el port DoomRPG.exe Espero que lo disfruten, saludos. Actualizaciones: * La herramienta BarToZip se actualiza para generar el archivo DoomRPG.zip. Esta actualización le permite convertir archivos de sonido PMD a WAV sin el uso del programa externo (PureVoice/pvconv.exe) de versiones anteriores. Correcciones: * La compra de mejoras de precisión (+1 Accuracy) se agrega correctamente al jugador y a las estadísticas. * Los mensajes del prólogo del juego se muestran correctamente con el texto correspondiente. * Se corrigió un error relacionado con el movimiento de monstruos en la función aiGoal_MOVE. Gracias a tempun2 que me informó sobre este error. * Los monstruos ahora pueden realizar el segundo ataque, ya que el gráfico de proyectiles se muestra correctamente. Esto sólo se aplica a Cyberdemon y la clase de monstruo Baron. Source Code DoomRPG_Port.zip DoomRPG_Port - v 0.2.zip DoomRPG_Port - v 0.2.1.zip DoomRPG_Port - v 0.2.2.zip <- Update 23/01/2024 -
Hi, friend. If you mean the lighting effect commonly used in PSX Doom outputs, I believe to date those special lighting effects that the console versions of PSX Doom and Doom64 used have not been implemented in the current GZDoom, in my project the code for these effects is incorporated into the GZDoom 1.9 engine but it is already outdated, in the TC it is very likely that acs was used and you can also consult the CE project that has code adapted from my project in zscript to achieve those effects.
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Doom RPG Port Reverse Engineering Update (version 0.2.2) Source Code Release
Erick194 replied to Erick194's topic in Source Ports
interesting, this is my discord user erick194#0000 in case you want to chat. -
[GEC] Master Edition PSX Doom for the PlayStation. Beta 4 Released [11/16/2022]
Erick194 replied to Erick194's topic in Console Doom
Oh okay, thanks for the support. -
[GEC] Master Edition PSX Doom for the PlayStation. Beta 4 Released [11/16/2022]
Erick194 replied to Erick194's topic in Console Doom
The truth is that there should be at least one more release, but I haven't focused on that yet, my apologies. -
[Update V2] PSXDOOM / PSXFINALDOOM / DOOM64 on Gzdoom [GEC] Master Edition. DEC 17 2018.
Erick194 replied to Erick194's topic in Total Conversions & Full Games
Hello friend, at that time I was very new to programming and for some reason the compiler did not give me errors and I know that when compiling in Linux it did reflect errors more than in visual studio. But the line should be like this: !(player->mo->flags & MF_NOGRAVITY || player->mo->flags2 & MF2_FLY))//[GEC] -
Finally, we have just finished this project DOOM64 and PSXDoom/Final DOOM for GZDoom [GEC] Master Edition. And to celebrate Doom's 25 birthday we have decided to release it for everyone right now! It includes Doom64, PSXDoom and PSXFinal DOOM in pk3 format plus an edited GZDoom with new features unique to these projects. Here the link to download: Master Edition [GEC] Update download: Master Edition [GEC]_v2 Changelog: Fixed firing error in shotgun and super shotgun, PSX and Doom64. New flag added in order to the player can auto-telefrag himself. Menu pictures can be stretched to 348 and pics are added to the edges "black bars" to compesate 16:9 screen resolutions. Fixed the double ammo bug given by the Zombie Marines when they die (Zombie Man, Shotgun Guy and Heavy Weapon Dude). You just need to run the Bat.files to start a game. the games are previously configurated. Source Code: the next objective about this project is to aim these features in newer official GZDoom Versions, feel free to make use of all the codes included here! Update : Source Code_v2 In a couple of days, i will be uploading the source code on Github and will also make a documentation about all of these new features about this source port. Thanks for being waiting this project, those who are interested in this project. Happy Birthday DOOM!
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Doom II RPG Port Reverse Engineering (version 0.1) Source Code Release
Erick194 replied to Erick194's topic in Source Ports
Hello and thanks for commenting. Let me know that I am working on reverse engineering Wolfenstein RPG iOS, Orcs and Elves I & II Brew version and Doom Resurrection iOS and on Psx Doom I have already worked on reverse engineering for the psx hardware and if you want to see a port for PC this PsyDoom by @intacowetrust it's excellent work too. https://github.com/Erick194/PSXDOOM-RE https://github.com/BodbDearg/PsyDoom -
Needing help with Doom RPG Persian Translation
Erick194 replied to sina-gst's topic in Doom Editing Help
@sina-gst I have a question, the position of the texts, an example in the main menu, they should look like this or like this -
Needing help with Doom RPG Persian Translation
Erick194 replied to sina-gst's topic in Doom Editing Help
@sina-gst Ok, an idea occurs to me, I will make a function to invert the numbers that are necessary, and in the drawString function a new flag to write in RTL. I will be informing you in the next few days of the progress . -
Needing help with Doom RPG Persian Translation
Erick194 replied to sina-gst's topic in Doom Editing Help
Hmm, ok I need you to translate some texts from the game and publish them here, so that I can know at your discretion how it should be read, so I can have a main idea and be able to obtain a solution. -
Needing help with Doom RPG Persian Translation
Erick194 replied to sina-gst's topic in Doom Editing Help
Well, repositioning the texts is not the problem here, the problem I see is the numbers, as it should be read correctly in the language you want to add, you mentioned then the amount of health should be 14, but by reversing the order of the text it is 41, how should it be correctly? @sina-gst Also remember that the top bar shows the texts of the damage received and also uses numbers. -
Needing help with Doom RPG Persian Translation
Erick194 replied to sina-gst's topic in Doom Editing Help
ok when I was referring to the numbers they would look like this -
Needing help with Doom RPG Persian Translation
Erick194 replied to sina-gst's topic in Doom Editing Help
It is almost the same, but in version 1.8.94 it is easier to modify the text -
Needing help with Doom RPG Persian Translation
Erick194 replied to sina-gst's topic in Doom Editing Help
ok don't worry all that can be corrected -
Needing help with Doom RPG Persian Translation
Erick194 replied to sina-gst's topic in Doom Editing Help
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Needing help with Doom RPG Persian Translation
Erick194 replied to sina-gst's topic in Doom Editing Help
Ok although here you also have as a reference the reverse engineering of Doom RPG BREW source code. Practically it's almost the same. -
Needing help with Doom RPG Persian Translation
Erick194 replied to sina-gst's topic in Doom Editing Help
Actually, I gave the names of the classes, to be able to identify them more easily, since I also already had this work done previously, but it is not yet complete. I can help you with the modification but I still can't release this reverse engineering of the J2ME version, sorry. -
Needing help with Doom RPG Persian Translation
Erick194 replied to sina-gst's topic in Doom Editing Help
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Needing help with Doom RPG Persian Translation
Erick194 replied to sina-gst's topic in Doom Editing Help
that's the J2ME version -
Needing help with Doom RPG Persian Translation
Erick194 replied to sina-gst's topic in Doom Editing Help
I see, it is because the numbers would also be seen from RTL if the functions are modified. -
Needing help with Doom RPG Persian Translation
Erick194 replied to sina-gst's topic in Doom Editing Help
Hi @sina-gst Ok, the version you showed me is 1.8.94, that's fine, I can look for the necessary functions to modify them, now my question is the following, according to the language, what do you want to modify the game, how are the numbers handled? It's the same RTL mode