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Everything posted by Erick194
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Doom II RPG Port Reverse Engineering (version 0.1) Source Code Release
Erick194 replied to Erick194's topic in Source Ports
the file should have this name "Doom 2 RPG.ipa" -
Doom RPG Port Reverse Engineering Update (version 0.2.2) Source Code Release
Erick194 replied to Erick194's topic in Source Ports
I hadn't noticed, thanks for the info. ππ -
Doom RPG Reverse Engineering Project
Erick194 replied to Anarkavre's topic in Doom General Discussion
I will be reviewing that great utility. good work. -
Doom RPG Reverse Engineering Project
Erick194 replied to Anarkavre's topic in Doom General Discussion
Good job anarkavre, this is amazing how our code differs from both projects, I know at some point I will make my version of the code available. -
Do any prototypes of console versions of Doom (including 64) exist?
Erick194 replied to Jannak's topic in Console Doom
Oh yeah, I've checked that ROM a while ago, inside the game there are some "printf" lines during development indicating that the project was called DoomN64. That version lacks a main wad for it to run on, it doesn't have any sound code programmed, there's a lot of exact PSXDoom code, but it does have macro script code and cloud sky and sprite lumps are the same as PSX Doom. -
[GEC] Master Edition PSX Doom for the PlayStation. Beta 4 Released [11/16/2022]
Erick194 replied to Erick194's topic in Console Doom
Beta 4 released, check OP -
[GEC] Master Edition PSX Doom for the PlayStation. Beta 4 Released [11/16/2022]
Erick194 replied to Erick194's topic in Console Doom
Hello people. Here I bring you a video that will interest you about Doom Master Edition and what we are working on it. It's a YouTube video made by @Chris194 and I hope you enjoy it. Here is the link:https://youtu.be/6fP1RgLfmxI -
PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
Erick194 replied to intacowetrust's topic in Source Ports
Great job @intacowetrust, glad to see support for beta 3, now get ready for beta 4, this one is coming soon, it's almost done. -
Doom RPG Reverse Engineering Project
Erick194 replied to Anarkavre's topic in Doom General Discussion
Great, I've been checking the structures and found that the header is missing a couple of bytes. typedef struct { uint8_t name[16]; color_t floorColor; color_t ceilingColor; uint16_t unknown; uint8_t unused[3]; uint8_t levelId; uint16_t playerPosition; uint8_t playerAngle; } bspheaderex_t; // Modified typedef struct { uint8_t name[16]; color_t floorColor; color_t ceilingColor; uint8_t floorTex; uint8_t ceilingTex; color_t introColor; uint8_t loadMapID; uint16_t mapSpawnIndex; uint8_t mapSpawnDir; uint16_t mapCameraSpawnIndex; } bspheaderex_t; That completes the unknown names -
Doom RPG Port Reverse Engineering Update (version 0.2.2) Source Code Release
Erick194 replied to Erick194's topic in Source Ports
@Eussora It looks like a very weird error but I would like you can let me know what happens exactly (if that happens after you press OK at the stats scren after finishing Sector 1, or after Sector 1 you move to Sector 2 from Juntion map and it crash there when you open the door). The problem here is in the World file that contains the data of Juntion and not those of Sector 2, try to run the program as administrator because it seems it is not writting the Sector 2 data in the World file. Also try to see if that happens with the other maps from the game, you can press ESC 3666 in your keyboard to open the Cheat Menu, select cheats > change map -
Doom RPG Port Reverse Engineering Update (version 0.2.2) Source Code Release
Erick194 replied to Erick194's topic in Source Ports
Hey everyone, check the OP now for the DoomRPG v0.2 update! :) Thanks for letting me know about some bugs from the game. I've been reading several pΓ³sts hereand this is very probably that the other id's RPG games will be done as well and published when ready, all in its due time. The game will not be available in other platforms yet as I'm not familiarized in programming for other platforms yet. -
Trying to port gzdoom-me-gec-maint1.9 to Android.
Erick194 replied to BrutalDoomisAwesome's topic in Source Ports
Hello, I really do not understand what happens here, I do not see the need to port this in android, but it is your decision, certainly when I started with this I was not and I am not yet an expert in programming, but it surprises me that at this point They cannot understand the code, they see it so difficult, I did not see it like that in the past when I read the code of Doom 64 EX and started experimenting with it and I did not complain about it, I only did what you see in the port. At least you see a readable code that can be understood, but I would like you to reverse engineer some program or game, where there is nothing to start with and that is really difficult until you get something to start working with. -
PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
Erick194 replied to intacowetrust's topic in Source Ports
Hello @Chris0neilson, download a newer version of Doom Builder Psx, it already has some new features of PsyDoom incorporated. https://github.com/Erick194/DoomBuilderPSX/releases/tag/DoomBuilderPsxV1 -
Hello, as far as I have seen in reverse engineering Hexen PSX uses the same rendering routines of Psx Doom, practically the same, the only thing that differs is in the rendering of the walls which draws the pictures to the size of the texture and puts it one on top of the other to avoid the infamous stretch of textures that PsxDoom suffered, another interesting fact is that the native PSYQ function "Drawprim" is a little slower than the "Drawprim" that Williams developed in PsxDoom causing it to drop a little frame rate in Hexen Psx.
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[GEC] Master Edition PSX Doom for the PlayStation. Beta 4 Released [11/16/2022]
Erick194 replied to Erick194's topic in Console Doom
I just have to say that you can't say it's going to be done or not, I know you don't like the idea of adding the trading tiers, but in the end the things on the project are decided by me. And it will be the most correct and convenient decision for the project. -
[GEC] Master Edition PSX Doom for the PlayStation. Beta 4 Released [11/16/2022]
Erick194 replied to Erick194's topic in Console Doom
That's too many maps, great. ππ -
[GEC] Master Edition PSX Doom for the PlayStation. Beta 4 Released [11/16/2022]
Erick194 replied to Erick194's topic in Console Doom
Hello @Terraformer9x, my goal from the beginning is to incorporate the commercial levels, but certainly there are people who do not like the idea too much, but do not worry once the master edition is finished, there will be an extra version after the final version of the master edition that will include everything that We worked here and the commercial maps, who would not like to play the original levels with mouse support and analog control ?, I would like to π. -
PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
Erick194 replied to intacowetrust's topic in Source Ports
It works for me like that. -
from what I see it is possible that the 2D graphics are compressed in RLE format
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Doom RPG Reverse Engineering Project
Erick194 replied to Anarkavre's topic in Doom General Discussion
They have waited so long for these files, I don't think a little more caused problems, sooner or later they will be available somehow. -
Doom RPG Reverse Engineering Project
Erick194 replied to Anarkavre's topic in Doom General Discussion
@kraze Oh that's cool dude, now that I remember I have to finish and post the excerpts from Orcs and Elves and wolfenstein rpg. -
Doom RPG Reverse Engineering Project
Erick194 replied to Anarkavre's topic in Doom General Discussion
I appreciate your effort, okay I will try to find information, I would like to see videos of course. By the way, what model is your motorola? -
Doom RPG Reverse Engineering Project
Erick194 replied to Anarkavre's topic in Doom General Discussion
In good theory it should be like this at the root of the cell phone brew- | | _> doomrpg | | _> confg | | _> doomrpg.bar | | _> doomrpg.mod | | _> doom rpg.mif Those must be the game files.