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Everything posted by Erick194
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Doom RPG Reverse Engineering Project
Erick194 replied to Anarkavre's topic in Doom General Discussion
Oh really cool, could you please get the game files and post it for me to take care of extracting the game graphics and sounds? -
[GEC] Master Edition PSX Doom for the PlayStation. Beta 4 Released [11/16/2022]
Erick194 replied to Erick194's topic in Console Doom
@Dark Pulse Indeed in Beta 3 the original passwords do not work, they change flatly by adding the Nigthmare difficulty, but that was because the modification was by Hack in the EXE, much more before obtaining the rebuilt code, @intacowetrust is currently right the Nigthmare difficulty currently it works with the original passwords, but that will work in Beta 4. -
PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
Erick194 replied to intacowetrust's topic in Source Ports
Doom 64 uses a slightly different method of sorting sprites similar to PsxDoom, as it doesn't use Z-buffer like most n64 games. But it's a bug since Vanilla Doom anyway. https://doomwiki.org/wiki/Sprites_improperly_clipped You can also see it in the following screenshot of the @Immorpher video, of the Doom 64 RE on real hardware. You can tell that the sprites of the dead zombies were clipped through the floor. -
An interesting topic, greetings @Blastfrog.
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Doom RPG Reverse Engineering Project
Erick194 replied to Anarkavre's topic in Doom General Discussion
@AnarkavreExcellent work, I like how it looks, does it have playability? Keep going I hope to see more of this. Old memories brings me the second image with my extraction and map display programs. -
[GEC] Master Edition PSX Doom for the PlayStation. Beta 4 Released [11/16/2022]
Erick194 replied to Erick194's topic in Console Doom
Hi @VonHeer of course, PsxDoom has multiplayer by default, but you need 2 consoles to connect to each other. Regarding Doom64 I am working on reverse engineering for the real N64 hardware. -
[GEC] Master Edition PSX Doom for the PlayStation. Beta 4 Released [11/16/2022]
Erick194 replied to Erick194's topic in Console Doom
@ludicrous_peridot Discord Chanel: https://discord.gg/aEZD4Y7 -
Resurrecting the missing Doom64 monsters. ("missing" weapon animations done)
Erick194 replied to Gerardo194's topic in Doom General Discussion
Not, I am the youngest brother, the second in the family -
Resurrecting the missing Doom64 monsters. ("missing" weapon animations done)
Erick194 replied to Gerardo194's topic in Doom General Discussion
By the way really unnecessary :| -
Resurrecting the missing Doom64 monsters. ("missing" weapon animations done)
Erick194 replied to Gerardo194's topic in Doom General Discussion
Believe my words, he is not a hacker, he is my brother, I simply consider that Doom becomes boring and meaningless, without resentment or even giving back to my brother's comments, if you are interested in the project, excellent and I appreciate your patience. -
Resurrecting the missing Doom64 monsters. ("missing" weapon animations done)
Erick194 replied to Gerardo194's topic in Doom General Discussion
Hmm what can I say? XD nothing greetings guys. -
PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
Erick194 replied to intacowetrust's topic in Source Ports
Hmm, I wouldn't say that, they did have some reason not to incorporate it into the gameplay, but Doom64 also included the Nightmare difficulty. -
[Update V2] PSXDOOM / PSXFINALDOOM / DOOM64 on Gzdoom [GEC] Master Edition. DEC 17 2018.
Erick194 replied to Erick194's topic in Total Conversions & Full Games
Greetings @ludicrous_peridot, in my opinion the most appropriate resolution would be 640x480 since it is the one I feel most comfortable with and I used to get an experience close to the original. -
PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
Erick194 replied to intacowetrust's topic in Source Ports
@intacowetrust is right, his project (PsyDoom) and mine (PsxDoom-RE) are completely separate, I was really surprised by the work he started with (PsyDoom), and I had not announced anything about a possible release of the rebuilt code for PsxDoom, the only one who knew about my work before it went public was Kaiser when I started a conversation with him on Discord in September 2019 and the first thing I showed him was the rebuilt WESS audio system, really the project of PsyDoom and PsxDoom-RE have been of great help to understand the PlayStation machine, a formidable job in both cases. -
Hi guys I was working with the QUAKE 64 MIDIS and extracted the midis and the sound source, thanks to @Kaiser again for creating wadgen, since it is based on the system he created for the extraction of midi and sound from Doom64, as expected, the midis contain more hidden notes and sound a bit different from the N64 version, in the file QUAKE64.zip contains 2 files (QUAKE64.pk3 and QUAKE64.sf2), in the file QUAKE64.pk3 there is a folder called "N64_LIMITED_NOTES" this contains the same music but with limited high notes as N64, playing them with the correct note and more similar to the N64, name the sound effects based on the Quake Pc, the sounds that are called "SFX %%. mid" I could not identify them with the original game. I hope you enjoy the music. QUAKE64.zip
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PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
Erick194 replied to intacowetrust's topic in Source Ports
Hmm really necessary? I like to do 3d effects like Doom64. But in the work I did in DZDoom (Gzdoom GEC Master Edition), I did the opposite, I added a flag for the lines and sectors that is NO_RENDERSKYHACK, which is to eliminate those lines that render the sky and create that false 3D effect, maybe can something be done in PsxDoom but would be the opposite of what was mentioned above ?. -
Sprites and textures extracted from id mobile games (now Wolfenstein RPG Brew resources)
Erick194 posted a topic in Doom General Discussion
News: Hello everyone, a few days ago I found Wolfenstein Rpg (Brew), but it is curious that this version is practically similar to the J2ME version, in the same way that I extracted its content here are the results. In good theory only missing (Doom Rpg and Orcs And Elves) (Brew versions), waiting until they appear. Remember, check the source code of the program on my Github ;) Here the download file (23/2/2020). This guy is different from the J2ME version WOLFENSTEIN_RPG_BREW_EXTRACTOR Old News: Hello everyone here again bringing to everyone the extraction of the graphics and sounds of (Doom II RPG and Orcs And Elves 2) from the versions of Brew. Thanks to @NewSource for providing me with the archives of the Brew games. As you know, the RPGs of Id are missing, these are (Doom RPG, Orcs And Elves and Wolfenstein Rpg) of the versions of Brew. If anyone had it, it would be helpful to provide it to extract their graphics and sounds. Here the download file (1/8/2019). BREW ID GAMES EXTRACTOR By the way, Spider Mastermind and Cyberdemon are guarding the files...beware =) Extractores ID RPGs Thank you all, I'm glad you liked it. Now the source codes are already available in my Github. = D Beware the VIOS is alert! Github: Source Codes -
PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
Erick194 replied to intacowetrust's topic in Source Ports
I have repeated it several times, it is not a mistake, they should not be repeated, like the music of level 7 in Doom64 -
The Play Station Final Doom Source Code Released! (Reverse Engineering)
Erick194 posted a topic in Console Doom
Greetings guys, I have concluded with the reverse engineering of Psx Final Doom, this will potentially help the @intacowetrust project (PsyDoom), again thanks to all ;) Here the link of my Github: PSXFINALDOOM-RE Also [GEC] channel on Discord: https://discord.gg/aEZD4Y7 -
The Play Station Doom Source Code Released! (Reverse Engineering)
Erick194 posted a topic in Console Doom
Greetings everyone!! The time has come...I have finally finished the reverse engineering of PSXDoom. This code is from the first version released of the PSXDoom game, not the Greatest Hits one. Although this source code already has some fixes from the Greatest Hits version that will be upgraded through time. This will also support to the reverse enginneing project PsyDoom by @intacowetrust and also for fixing any bug I don't notice at this moment if there are any... With this release, the main goal is re-build Final Doom Source Code and thus adding mouse support to PSXDoom, also adding Icon of Sin, Arch Viles, SS and Keen in the future. If you want to make use of this project and compile it, you must follow the instructions in order to use the PSYQ-SDK correctly (Please read Read Me text) This version can be run both in emulators and real hardware. Beforehand, thank you for your patience all this time. I'm waiting for improving this project for PSXDoom Master Edition for future releases. Any doubts or questions about compilation, don't hesitate to ask me!! Any suggestions that can be made if possible in the future, will be very welcome!! Please, visit my GitHub to get the source code. https://github.com/Erick194/PSXDOOM-RE -
The Play Station Doom Source Code Released! (Reverse Engineering)
Erick194 replied to Erick194's topic in Console Doom
The GT logo was used for the first versions of PsxDoom in the Greatest Hits version and Japan does not have the logo. The physical version of the game I have is the Greatest Hits, which says MIDWAY instead of WILLIAMS -
PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
Erick194 replied to intacowetrust's topic in Source Ports
@intacowetrust Oh great, I could add it like in future for psx master edition as a flag in GameInfo maybe. I take this opportunity to say something important, in a couple of weeks or these days I will have a complete Final Doom Psx, and soon I will release the source code. -
The Play Station Doom Source Code Released! (Reverse Engineering)
Erick194 replied to Erick194's topic in Console Doom
@fenderc01 The differences are minimal in a way, the Greatest Hits version updates version 1.0 a little, some examples are the skull keys, in 1.0 it only shows the normal cards, also the password was not kept in version 1.0 which was deleted when accessing the next level, right now I do not remember more, @intacowetrust could give a little more detail about it. -
PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
Erick194 replied to intacowetrust's topic in Source Ports
Again thank you very much for looking for a solution to that bug, here the commit of the change: https://github.com/Erick194/PSXDOOM-RE/commit/07375cae6d6ba10a4bdb4c62ef4f9cc1cbfc4a92 -
Sprites and textures extracted from id mobile games (now Wolfenstein RPG Brew resources)
Erick194 replied to Erick194's topic in Doom General Discussion
You can share channel links without problems