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Erick194

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Everything posted by Erick194

  1. PlayStation Doom: Master Edition. DoomWiki page by @Dark Pulse NEWS : Third Beta Release PSXDOOM BETA 3 [1/10/2019]. NEWS : PSP Beta 1 Release : GEC_PSXDOOM_MASTERED_BETA_3 (376MB). Conversion by @Kroc Important: An error was discovered in the MAP02 of Master Levels (in Beta 3), which makes the level impassable, apologies in advance, will be corrected for subsequent betas, please use the cheat code (right, left, R2, R1 , Triangle, L1, O, X), to advance to the next level. First Beta Release PSXDOOM BETA1 [27/08/2018]. PSP Beta 1 Release : GEC_PSXDOOM_MASTERED_BETA1 (269MB). Conversion by @Kroc Second Beta Release PSXDOOM BETA2 [31/10/2018]. Some fixes in Exes files. PSP Beta 2 Release: GEC_PSXDOOM_MASTERED_BETA2 (295MB). Conversion by @Kroc NEWS: [22/09/2019] Update of the "Tools and Projecs" tool, this includes what was included in beta 3, the nightmare difficulty and the vram viewer, in addition this tool is able to prepare the map to test the level process without enemies. And the best thing about this tool is that you can change the music to your liking, just play the file (Music Hack.bat) and choose your music and send me the information according to the number you chose, I hope you like it. In the Music Hack window, press the "C" key, to change the music and choose the number from the list and finally press the "M" key to create the hack. Tools and Projecs V4 Welcome to the community project by GEC and Doomworld community. This project has the purpose of incorporing the "missing" levels from the PC versions: (Ultimate Doom, Doom II, Master Levels, TNT and PLutonia) according to the PSX limitations. In the final version of this project, the CD image will uploaded with all the maps, and it will run as follows: there will be a menu with GEC and Doomworld community logos and credits of everyone involved with our project, then you enter to the main menu and select the game you want to play and it will run its respective exe. game (games mentioned above) Those who feel like of participating in such project, are free to do it! Notice for the mappers: Rules: Tools Info: OLD NEWS: [30/09/2018] OLD NEWS: [12/09/2018] Maps: Here is the list of every map to be converted, we GEC, are going to make the maps where the Icon Of Sin appears, as it need certain special effects, among other maps: Ultimate Doom: E3M1: Hell Keep -> @CoTeCiO 26. In the Grip of Madness E3M2: Slough of Despair -> GEC 12. Beyond Fear E3M8: Dis -> @Dark Pulse 9. A Calm Panic Rises E3M9: Warrens -> @CoTeCiO 25. Mind Massacre E4M5: They Will Repent -> @ riderr3 2. The Broken Ones E4M6: Against Thee Wickedly -> @ marver0PS 04. Hell's Churn E4M7: And Hell Followed -> @Saint_Guy 14. Twisted Beyond Reason E4M9: Fear -> GEC 11. Breath Of Horror Doom II: Level 13: Downtown -> @Impboy4 20. Hopeless Despair Level 15: Industrial Zone -> GEC 25. Mind Massacre Level 20: Gotcha! -> @DeXiaZ 12. Beyond Fear Level 24: The Chasm -> @DynamiteKaitorn 15. The Slow Demonic Pulse Level 28: The Spirit World -> @ riderr3 19. Steadfast Extermination Level 29: The Living End -> @mr-around 10. Corrupted Level 30: Icon of Sin -> GEC 24. Lamentation Level 31: Wolfenstein -> GEC 03. Sanity´s Edge Level 32: Grosse -> GEC 10. Corrupted Master Of Levels: Titan Manor (MANOR.WAD) -> @ riderr3 9. Tendrils Of Hate Trapped on Titan (TTRAP.WAD) -> @DeXiaZ 15. Digitized Pain The Garrison (GARRISON.WAD) -> @ riderr3 27. Lurkers Black Tower (BLACKTWR.WAD) -> @DeXiaZ 18. Mutation Bloodsea Keep (BLOODSEA.WAD) -> @Dark Pulse 10. Breath Of Corruption Mephisto's Maosoleum (MEPHISTO.WAD) -> GEC TEETH.WAD: The Express Elevator to Hell -> @mr-around 8. Demon Drone Bad Dream -> @DeXiaZ 05. Malignant Doom2 Map14 Homenaje (TWM01.WAD) ->@Impboy4 14. Hell's Churn TNT: Level 3: Power Control -> @Dragonsbrethren 03. Infectious Level 5: Hanger -> @Dark Pulse 7. Unhallowed Level 6: Open Season -> @Dark Pulse 8. Demon Drone Level 7: Prison ->@mr-around 16. Corrupted Core Level 8: Metal ->@mr-around 22. Beyond Fear Level 9: Stronghold -> @ riderr3 4. Larva Circuits Level 10: Redemption -> @ riderr3 27. Lurkers Level 11: Storage Facility -> @DynamiteKaitorn Level 14: Steel Works-> @ riderr3 11. Retribution Dawns Level 15: Dead Zone -> @mr-around 15. Digitized Pain Level 18: Mill -> @DynamiteKaitorn 09. Tendrils Of Hate Level 19: Shipping/Respawning -> @DeXiaZ 12. The Broken Ones Level 20: Central Processing ->@mr-around 19. A Calm Panic Rises Level 21: Administration Center ->@mr-around & @ riderr3 21. Breath of Horror Level 22: Habitat -> @ riderr3 13. Sanity's Edge Level 25: Baron's Den -> @ riderr3 30. Breath Of Corruption Level 27: Mount Pain -> @DeXiaZ 28. Creeping Brutality Level 29: River Styx -> @ riderr3 22. Beyond Fear Level 30: Last Call -> GEC Level 31: Pharaoh-> @ riderr3 5. Malignant Level 32: Caribbean -> @ riderr3 20. Corrupted Plutonia: Level 2: Well of Souls -> @Dragonsbrethren 18. Mutation Level 4: Caged -> @Dragonsbrethren 01. Bells Of Agony Level 7: Caughtyard -> @ marver0PS 10. Breath Of Corruption Level 8: Realm -> @Impboy4 19. A Calm Panic Rises Level 9: Abattoire -> @ riderr3 24. Twisted Beyond Reason Level 11: Hunted -> @DynamiteKaitorn 05. Malignant Level 12: Speed ->@mr-around 14. Hell's Churn Level 13: The Crypt -> @ riderr3 6. The Foulness Consumes Level 14: Genesis ->@mr-around 7. Unhallowed Level 15: The Twilight ->@mr-around 9. Tendrils Of Hate Level 16: The Omen -> @DynamiteKaitorn 28. Creeping Brutality Level 17: Compound -> @ riderr3 25. The Slow Demonic Pulse Level 18: Neurosphere -> @Dark Pulse 15. Digitized Pain Level 19: NME -> @mr-around 27. Lurkers Level 21: Slayer ->@mr-around 12. The Broken Ones Level 22: Impossible Mission-> @DynamiteKaitorn Level 23: Tombstone -> @ riderr3 23. Lamentation Level 24: The Final Frontier -> @ riderr3 7. Unhallowed Level 25: The Temple of Darkness ->@mr-around 16. Corrupted Core Level 26: Bunker -> @ marver0PS 12. The Broken Ones Level 27: Anti-Christ ->@mr-around 17. Mind Massacre Level 28: The Sewers -> @DeXiaZ 16. Corrupted Core Level 29: Odyssey of Noises ->@mr-around 10. Breath Of Corruption Level 30: The Gateway of Hell - > GEC Level 31: Cyberden -> @DeXiaZ 18. Mutation Level 32: Go 2 It -> @DynamiteKaitorn 27. Lurkers John Romero Maps: E1M4B: Phobos Mission Control -> @ Uroboros87 06. Corrupted Core E1M8B: Tech Gone Bad -> @Dark Pulse No Rest for the Living: Level 1: The Earth Base -> @ riderr3 18. Creeping Brutality Level 2: The Pain Labs -> @ riderr3 8. Mutation Level 3: Canyon of the Dead ->@mr-around 6. Corrupted Core Level 4: Hell Mountain ->@mr-around 12. Beyond Fear Level 5: Vivisection ->@mr-around 17. Lurkers Level 6: Inferno of Blood ->@mr-around 18. Creeping Brutality Level 7: Baron's Banquet ->@mr-around 10. Corrupted Level 8: Tomb of Malevolence -> @DynamiteKaitorn 17. Lurkers Level 9: March of the Demons ->@mr-around & @ riderr3 12. Beyond Fear Special Levels: E1M10: Sewers (Xbox Doom) ->@mr-around 11. Retribution Dawns MAP33: Betray (Xbox Doom II)-> @DeXiaZ 12. Beyond Fear SIGIL Levels: E5M1: Baphomet's Demesne -> @DeXiaZ 20. Hopeless Despair E5M2: Sheol ->@mr-around E5M3: Cages of the Damned ->@mr-around E5M4: Paths of Wretchedness -> @ riderr3 24. Lamentation E5M5: Abaddon's Void -> @Impboy4 E5M6: Unspeakable Persecution -> @Impboy4 E5M7: Nightmare Underworld-> @ riderr3 11. Breath of Horror E5M8: Halls of Perdition-> @ riderr3 14. Twisted Beyond Reason E5M9: Realm of Iblis -> @ riderr3 21. Steadfast Extermination extramap.wad : Doom 3DO Altar Of Extraction -> @ riderr3 15. The Slow Demonic Pulse Jim Flynn Levels: The Titan Anomaly -> @ riderr3 15. Digitized Pain The Farside Of Titan -> @ riderr3 08. Demon Drone John "Dr. Sleep" Anderson Levels: Dante's Gate ->@mr-around 09. Tendrils Of Hate Crossing Acheron ->@mr-around 13. Sanity's Edge Master Levels Outtakes, Christen Klie: The Hive ->@mr-around 02. Vexation The D.M.Z. ->@mr-around 05. Malignant The C.P.U. ->@mr-around 04. Larva Circuits The Fury ->@mr-around 06. The Foulness Consumes The Enemy Inside ->@mr-around 08. Demon Drone Device One ->@mr-around 12. The Broken Ones Cabal series: Sverre André Kvernmo: Cabal 1: Bloodflood ->@mr-around 03. Infectious Cabal 2: Derelict Station ->@mr-around 10. Breath Of Corruption Cabal 3: The Watchtower ->@mr-around 12. Beyond Fear Cabal 4: Temple of Death ->@mr-around 28. Creeping Brutality Cabal 5: We who are About to Die -> @ riderr3 14. Hell's Churn Cabal 6: Eye of the Storm -> @ riderr3 26. In the Grip of Madness Cabal 7:The Image of Evil ->@mr-around 23. Lamentation Support Marines: Accredited for participating in the project. @Dantosking @Eris Falling @Kloki38 Files to be downloaded: 30/9/2018 All the tools updated. Download it again if you already did it! Gzdoom Builder Custom By GEC V3 -> Fixed the error of 3D visual mode, with full brightness and psx lighting color. Tools and Projects V3 PSX Levels PSX PK3 PSX XBOX Levels If you want to download these files, you can do so, but it is no longer necessary. Gzdoom Builder Custom By GEC Gzdoom Builder Custom By GEC V2 Tools and Projects Tools and Projects V2 Find Side Projects Cd Tools Good luck mapping and ... Welcome to Hell =) Create a new Map "old method": Info Vram:
  2. Erick194

    Trying to port gzdoom-me-gec-maint1.9 to Android.

    Hello, I really do not understand what happens here, I do not see the need to port this in android, but it is your decision, certainly when I started with this I was not and I am not yet an expert in programming, but it surprises me that at this point They cannot understand the code, they see it so difficult, I did not see it like that in the past when I read the code of Doom 64 EX and started experimenting with it and I did not complain about it, I only did what you see in the port. At least you see a readable code that can be understood, but I would like you to reverse engineer some program or game, where there is nothing to start with and that is really difficult until you get something to start working with.
  3. Hi guys again one more step of GEC, now with you the reverse engineering of Doom 64 for the real N64 hardware, again thanks to @Kaiser for his valuable information on his previous work with Doom64. Here is the link to my github. https://github.com/Erick194/DOOM64-RE Thanks also to the hardware testers, especially to @Immorpher since he helped me whenever I need tests on the hardware with almost 10 test roms.
  4. Finally, we have just finished this project DOOM64 and PSXDoom/Final DOOM for GZDoom [GEC] Master Edition. And to celebrate Doom's 25 birthday we have decided to release it for everyone right now! It includes Doom64, PSXDoom and PSXFinal DOOM in pk3 format plus an edited GZDoom with new features unique to these projects. Here the link to download: Master Edition [GEC] Update download: Master Edition [GEC]_v2 Changelog: Fixed firing error in shotgun and super shotgun, PSX and Doom64. New flag added in order to the player can auto-telefrag himself. Menu pictures can be stretched to 348 and pics are added to the edges "black bars" to compesate 16:9 screen resolutions. Fixed the double ammo bug given by the Zombie Marines when they die (Zombie Man, Shotgun Guy and Heavy Weapon Dude). You just need to run the Bat.files to start a game. the games are previously configurated. Source Code: the next objective about this project is to aim these features in newer official GZDoom Versions, feel free to make use of all the codes included here! Update : Source Code_v2 In a couple of days, i will be uploading the source code on Github and will also make a documentation about all of these new features about this source port. Thanks for being waiting this project, those who are interested in this project. Happy Birthday DOOM!
  5. Erick194

    PsyDoom 0.8.3 - PSX Doom port (reverse engineered) for PC

    Hello @Chris0neilson, download a newer version of Doom Builder Psx, it already has some new features of PsyDoom incorporated. https://github.com/Erick194/DoomBuilderPSX/releases/tag/DoomBuilderPsxV1
  6. Erick194

    Dissecting Sega Saturn Doom

    Hello, as far as I have seen in reverse engineering Hexen PSX uses the same rendering routines of Psx Doom, practically the same, the only thing that differs is in the rendering of the walls which draws the pictures to the size of the texture and puts it one on top of the other to avoid the infamous stretch of textures that PsxDoom suffered, another interesting fact is that the native PSYQ function "Drawprim" is a little slower than the "Drawprim" that Williams developed in PsxDoom causing it to drop a little frame rate in Hexen Psx.
  7. I just have to say that you can't say it's going to be done or not, I know you don't like the idea of adding the trading tiers, but in the end the things on the project are decided by me. And it will be the most correct and convenient decision for the project.
  8. Hello @Terraformer9x, my goal from the beginning is to incorporate the commercial levels, but certainly there are people who do not like the idea too much, but do not worry once the master edition is finished, there will be an extra version after the final version of the master edition that will include everything that We worked here and the commercial maps, who would not like to play the original levels with mouse support and analog control ?, I would like to 😉.
  9. Erick194

    PsyDoom 0.8.3 - PSX Doom port (reverse engineered) for PC

    It works for me like that.
  10. Erick194

    Doom 32X Resurrection

    from what I see it is possible that the 2D graphics are compressed in RLE format
  11. Erick194

    Doom 32X Resurrection

    Excellent 😉
  12. Erick194

    Doom 32X Resurrection

    Interesting 👍
  13. Erick194

    Doom RPG Reverse Engineering Project

    They have waited so long for these files, I don't think a little more caused problems, sooner or later they will be available somehow.
  14. Erick194

    Doom RPG Reverse Engineering Project

    @kraze Oh that's cool dude, now that I remember I have to finish and post the excerpts from Orcs and Elves and wolfenstein rpg.
  15. Erick194

    Doom RPG Reverse Engineering Project

    I appreciate your effort, okay I will try to find information, I would like to see videos of course. By the way, what model is your motorola?
  16. Erick194

    Doom RPG Reverse Engineering Project

    In good theory it should be like this at the root of the cell phone brew- | | _> doomrpg | | _> confg | | _> doomrpg.bar | | _> doomrpg.mod | | _> doom rpg.mif Those must be the game files.
  17. Erick194

    Doom RPG Reverse Engineering Project

    Oh really cool, could you please get the game files and post it for me to take care of extracting the game graphics and sounds?
  18. @Dark Pulse Indeed in Beta 3 the original passwords do not work, they change flatly by adding the Nigthmare difficulty, but that was because the modification was by Hack in the EXE, much more before obtaining the rebuilt code, @intacowetrust is currently right the Nigthmare difficulty currently it works with the original passwords, but that will work in Beta 4.
  19. Erick194

    PsyDoom 0.8.3 - PSX Doom port (reverse engineered) for PC

    Doom 64 uses a slightly different method of sorting sprites similar to PsxDoom, as it doesn't use Z-buffer like most n64 games. But it's a bug since Vanilla Doom anyway. https://doomwiki.org/wiki/Sprites_improperly_clipped You can also see it in the following screenshot of the @Immorpher video, of the Doom 64 RE on real hardware. You can tell that the sprites of the dead zombies were clipped through the floor.
  20. Erick194

    Doom 64 most advanced vanilla doom

    An interesting topic, greetings @Blastfrog.
  21. Erick194

    Doom RPG Reverse Engineering Project

    @AnarkavreExcellent work, I like how it looks, does it have playability? Keep going I hope to see more of this. Old memories brings me the second image with my extraction and map display programs.
  22. Hi @VonHeer of course, PsxDoom has multiplayer by default, but you need 2 consoles to connect to each other. Regarding Doom64 I am working on reverse engineering for the real N64 hardware.
  23. Not, I am the youngest brother, the second in the family
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