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Baratus

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Everything posted by Baratus

  1. Map Name: Charred Outpost Author: Bimmy Music: "Waiting for Romero to Play" by Bobby Prince Sky: SKY1 Format: Boom Difficulty Settings: No Build Time: 30 minutes layout, ~1 hour testing, balancing and bugfixing Par: 35 Download: ba-halfmoonv2.wad EDIT: Uploaded v2, fixed some errant midtextures, added a bit more health and ceiling detail
  2. Map Name: Custard Cream Canyon Author: Bimmy Music: "Drive" by Seppo Hurme Sky: SKYMOON (Early E1 Sky) Format: UDMF Difficulty Settings: Yes Build Time: 10 hours, across 3 days Par: 0:55 Comments: Finally I made a map for my own game. If this doesn't get in the first map slot then my crops will surely die. DUWNLODE: ba-sqCustardv5.wad EDIT: It wasn't custardy enough, so I changed the grass into cheese and water into buttermilk. Fixed some texture misalignments too. EDIT the 2nd: v3 has improved ammo balance, item placement and fixes a couple minor texturing errors. EDIT Part III: I reached out to the original voice of Square (I know them as me) and they agreed to record a custom voiceline just for my map! Whoaaaa!!! (If you ask, I'm sure they'll be happy to do the same for you) EDIT 4 Modern Warsquare: Fixed a missing texture, misalignments and changed some enemy placements, ammo balance, and a switch. Screenshots:
  3. I'm having trouble getting GZDoom Builder to load the Square "IWAD". I've downloaded the .cfgs in the devkit, but my only option seems to be to add square1.pk3 from the 2.1 official release under Square (ZDoom). But it gives an error saying it can't load the resources from the .pk3, so I don't have any textures or actors or anything. What am I missing here?
  4. I have returned to continue active development on this mod! There are many balance changes, bug fixes and general improvements to be made. Here are some new and improved sprite replacements for many of the game's items, weapons and powerups!
  5. Over a decade ago I made an MSPaint-style weapon replacement mod. It was awful. So over the course of May this year, I got to work fairly obsessively on a goofy, sort-of medieval style weapon set for DooM, with my own handdrawn sprites. So, this WAD follows the adventures of Broadsword Jim, the bloke with a sword for a head, and the sword is pissed off. You can use your own head as a weapon and swing it around while still being able to look in front of you, shhhh don't question it, it's all a bit silly on purpose. This WAD includes: -9 new weapons with altfires included -Diverse and interesting weapon designs and functions -Somewhat inspired by the Berserk manga -Slightly over-the-top, anachronistic weaponry -A new melee system, even more fun with the Berserk powerup! -A custom status bar and mugshot, so you can really FEEL like a legendary sword sprung to life through sheer anger alone! -Play it for free! Forever! Right now! Stop reading this and play the mod! Get it now on itch.io! (current version: 2.5, 24-09-2020) Screenshots: CHANGELOG: Full changelog: https://pastebin.com/hMCZHBGZ CREDITS This mod requires Ultimate Doom, Doom 2 or Heretic to run. This mod is intended for GZDoom version 4.0 or above, or GZDoom Vintage 3.8.0 and above. Not Zandronum compatible. Freelook is recommended. Enjoy!
  6. Baratus

    Anyone scared of water monsters in video games?

    I hate underwater creatures in general, a very strong fear I still have to this day. Though I'm not as terrified of them anymore, I still have a strong hatred towards the electro fish from Serious Sam and the Ichthyosaur from Half Life 1 (and its brief but sudden appearance in Half Life 2 was most unwelcome). No mention of Unagi from Mario 64? Really? I used to be afraid of the big eel but I got over it, possibly because there were many other things that scared me a lot more, he was pretty tame in comparison. I know that eel monsters have featured in other Mario games with much more terrifying designs, like in Galaxy and Odyssey. You'll never catch me playing Subnautica, or anything of the like featuring giant underwater enemies. The ocean itself is terrifying enough to me, let alone the absolute horrors lurking in that boundless blue-green void.
  7. Version 2.5 of Broadsword Jim has been released - some balance changes and reworked code after receiving some very valuable feedback. +New fancy health pickup sprites! +Broadsword charging animation sparks can no longer delay the thrust attack +Ammo for your selected weapon is now highlighted on the Status Bar +Boulder projectile gravity decreased for effectiveness at range +Boulder altfire spread increased for hitting more targets +Death's Finger Mk.II ammo usage increased Grab it now on itch.io!
  8. Okay, why not, here's another update! Major changes: -New sprites for Berserk Blade/Exploding Fists -HUD sprite alignments tweaked for Broadsword and Throwing Knives -Broadsword/Berserk Blade damage spread reduced, damage is slightly increased and a bit more consistent -Fists are now more powerful, having a chance to throw an extra punch, slight range increase -Fists and Bloodwand lifesteal attack is projectile-based, less finnicky -Bracers altfire reworked to be much stronger at range and no longer totally broken (you could attack through walls with it. yikes!) -Armbalest altfire multiple rippers are back, takes longer to refire -More bug fixes and cleaned up code! DOWNLOAF HERE (current version: 2.4, 05-09-2020) FULL CHANGELOG v2.4
  9. Hmm, I didn't like the way the fist animation works so I tweaked it slightly. Fixed those annoying console errors too. Also Jim has new voice lines, and a taunt button has been added to the mod. Download here! (current version 2.3, 29-08-2020) See the first post for the full changelog.
  10. The new update is here, and it's a HUGE one! NEW FEATURES -The Broadsword thrust attack can now pierce multiple enemies! -The Ballbuster has a new altfire, try it, it'll be a blast! -Retrieve your knives after throwing them! Sometimes! (Thanks to CaptainJ for the suggestion) -Status Bar now features icons for your ammo types! (Thanks Darsycho!) -New menu graphics, including INTERPIC and BOSSBACK screens! -Balance tweaks and improved weapon feedback across the board -Much nicer visual effects all round -Numerous bug fixes -Compressed sound files for a smaller filesize! -1000x times more graphics than the next leading AAA Big Videos Game... and INFINITELY better value for your money! DOWNLOBE HERE! (current version 2.2, 01-08-2020)
  11. Baratus

    RAVEN MIDI Pack project - COMPLETE.

    I've (sort of) finished Fort Rot! I say sort of because it may need some modifications but I'm pretty happy with it and I'm ready to turn it in for any needed tweaks. That, and my music program exported the MIDI without the instruments. I'm including and OGG version with all the instruments intact so you can get a feel of what it's supposed to sound like. Listening to the old MIDI version is not recommended. EDIT: I managed to reassign the proper instruments in Sekaiju, so here's the proper sounding MIDI version. Fort Rot - OGG Version (1:26) MIDI Version (1:26)
  12. Baratus

    Things about Doom you just found out

    During the chaingunner's normal death animation, his left eye falls out of his skull and plops down next to his body. Never noticed this at all during gameplay until I took a closer look at the sprites in SLADE.
  13. Baratus

    RAVEN MIDI Pack project - COMPLETE.

    I'll take E4M2. This will be interesting as it might be my very first serious attempt at MIDI composition. Don't expect me to be on the same level as my brother Jimmy though. The universe is too small for two gods of MIDI.
  14. UV if it's an older mapset or one that I'm familiar with. HMP if it's a first playthrough of a new WAD and I feel like a slightly more relaxing experience. I never play on ITYTD or HNTR. Slight tangent, but navigating my way around levels is usually the most difficult aspect of play for me, less so the monster count, which are more there to get in my way and distract me from where I'm supposed to be going. I have a hard time with maps that are new, very large and non-linear, that are very detailed but repetitive and indistinct design and it's hard to figure out an optimal route on a first playthrough, or if it was designed by a mad person and the progression is simply contrived out the arse.
  15. Welllll, it's release day. At least in my part of the world, it is. Time to release this thing! Broadsword Jim 2.0 (art by the lovely Skelegant) Now before you jump right in, I recommend reading through the list of changes first. Won't take you long. -Ammo capacity is reduced across all weapons, and ammo pickups give less. You may want to use a variety of weapons or fall back on your melee options when you can! -New health pickups! -All Doom powerups and items have new sprites and pickup sounds. and are functionally the same. -This mod works with Heretic! Its powerups have also been replaced, and while some might be familiar, there are some all new items to boot! -Every weapon has received changes, ranging from minor tweaks to complete reworks, with all-new sprites. More info below. WEAPONS HERETIC-ONLY ITEMS Now without further delay, go play the mod and have some fun! DANGLOAD (current version 2.0, 04/04/2020) Full credits included in the first post.
  16. Well, time to generate some hype. A major update is coming very soon. Mark your calendars for April 4th 2020, It's going to be a big one. Expect the following: -All weapons will receive balance changes ranging from minor tweaks to complete reworks -All new weapon sprites and smoother animations -Crunchy new sounds to make your weapons feel awesome -Health, armor and powerup replacements -Heretic compatibility! -And more! Full details will follow when the update releases. Just to add some kindling to the hype, here are some screenshots:
  17. Just realized my map has a Berserk powerup not placed on water! And there isn't any sector lighting variation. I have addressed these issues and applied some polish. Here's the link to the new version! ba-phlegm2.zip
  18. Here's my map, Phlegmatic Passage. Took me 8 hours. I'm getting pretty good at this speedmapping thing. ba-phlegm.zip
  19. Welcome back, Champion! IN THIS MOD: -(Almost) every weapon from Amid Evil replicated somewhat accurately in Doom! -An extra weapon thrown in for the absolute hell of it! -Heavy use of Raven Software sprites & sounds, a Baratus mod staple! -Amusingly offbrand weapon names, since this mod isn't about perfect accuracy. UPCOMING FEATURES: -Soul Mode versions of weapons -Proper BFG replacement -Wolfenstein SS replacement...? -Plasma Rifle equivalent that uses Purple Mana. SCREENSHOTS: DOWNLOAD HERE! (current version: b2, 18-02-2020) Tested with GZDoom v4.3.3. This mod is NOT compatible with Zandronum.
  20. Baratus

    EVIL WEPS - Amid Evil weaponry for Doom

    BETA 2 IS RELEASED! Get it while it's still hot! Almost every weapon has been tightened up, especially the Star of Torment equivalent. Impaling monsters never felt so good! Added a few small touches and quality of life changes, plus some other minor issues that slipped past. Thank you for the feedback! What are you waiting for? Go get it! DOWNLOBE CHANGELOG:
  21. Baratus

    EVIL WEPS - Amid Evil weaponry for Doom

    @ketmar No offense taken, thank you for spotting this. I honestly don't know why I coded it in that way. Will have this fixed in the next version, to be released imminently. @Rince-wind The screenshots are taken from Legacy of Heroes. Highly recommended levelset for the mod! @DynamiteKaitorn The Azure Wand has some limited homing ability as it uses A_Tracer2 but I'm not sure how to pull off something more advanced. The Voltride will receive a damage buff in the next beta.
  22. I am very happy to have made my interesting contributions to another one of these streams, that was yet another incredible feat of endurance. Also congrats for getting the first beta out so quickly! Now go and rest our heroes!
  23. Another hotfix has arrived. An actual hotfix this time, which fixes some minor issues and makes some under-the-hood improvements too. Download here! As always, full changelog is in the first post. Would anyone be interested in a Zandronum-friendly version?
  24. A new hotfix for the mod has been released. Actually, it's a lot more than just a hotfix. For starters, there's a new status bar and mugshot! And as you can see, the Pendant also has a new set of sprites. It's also been completely reworked to be a bit more fun to use. DOWNLOAD HERE! See the first post for the full list of changes this update. @Doomenator: Thank you for bringing that up, I don't mean to cause any undue offense. This new version contains new sounds that you could swap the unwanted sounds for, so if you're so inclined you could do something like this:
  25. A new version has been released, including a new weapon that has a rare chance to spawn. Keep your eyes peeled! v7: Download Here!
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