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About RichardDS90
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3D Floor Abuser
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Not sure if it counts being a soap but I've admittedly really been getting into Hollyoaks lately, especially the older ones. It's not the greatest but I feel it's got some sort of funky vibe to it. Bonus points it doesn't go all depressing all the time like Eastenders does, and isn't afraid of funny moments, especially back when Dennis was involved!
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So I decided against it and actually made the jump. It's not as bad as I expected it to be at least. Also, somehow, I managed to keep WordPad! Winning!
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Ultimate Doom Facelift: A Complete DOOM Level Overhaul [Community Project] [Open Map Slots!]
RichardDS90 replied to PhobosVB's topic in Community Projects
I've actually managed to get cracking a little bit today, I've mostly done a few texture alignments here and there for a more polished look. If we're potentially talking Boom, should we add ambient sounds via Dehacked Extra as a bonus? -
Ultimate Doom Facelift: A Complete DOOM Level Overhaul [Community Project] [Open Map Slots!]
RichardDS90 replied to PhobosVB's topic in Community Projects
I could check over E1M4 from next month if that's any good with you? -
Ultimate Doom Facelift: A Complete DOOM Level Overhaul [Community Project] [Open Map Slots!]
RichardDS90 replied to PhobosVB's topic in Community Projects
I'm more of the sort that can polish up and possibly go the extra mile with existing entries. I can give you a hand with your works in progress and go over the stuff that's done if you wish? As a player, I've enjoyed playing through these maps and would love a hand in it. -
Classic Doom - New Update on Steam
RichardDS90 replied to AtimZarr1's topic in Doom General Discussion
Made a test map with the MBF21 Extended Monster Project and defined it's bossaction in the UMAPINFO, I'm guessing there isn't any compatibility for extra Dehacked Actors with bossactions? Only because when it has been triggered, the game crashes. -
Is there a repository for Dehacked Extended resources?
RichardDS90 posted a topic in Doom General Discussion
Hiya, question is in the title. Stuff like monsters and decorations are ideal. I'm aware about the the MBF21 Extended DOOM Bestiary project, but wondering if there are any others? -
Was Halo Reach really the "last good halo game"?
RichardDS90 replied to Consistent-Money-990's topic in Everything Else
Having played through all of the Master Chief Collection, I can definitely say 4 missed the mark considerably and is my least favourite in the collection. Still had a few good ideas here and there. Never played 5, and the fact I've not heard good things about it speaks volumes, may also explain why it's not on PC. -
Hiya, as known, I am a Doom modder, but am also a Super Mario World rom hacker from time to time. So basically I have absolutely tons of ideas rolling around in my head, and the ideas I have are ones I can easily deploy, but yet, the ideas just keep popping in. Being on the spectrum doesn't help matters either given my passion for what I work on. Stepping away is an absolute no brainer solution, but does anyone have any other recommendations?
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Community Chest 2 Remix Release Thread [Now On idgames and Bethesda.net]
RichardDS90 replied to RichardDS90's topic in Map Releases & Development
Also what port are you using? -
GameNGen: Neural model game engine that "runs" Doom
RichardDS90 replied to janiform's topic in Doom General Discussion
Is it compatible with Brutal Doom? -
Do people actually PLAY the mods or maps you make?
RichardDS90 replied to Johnny B. Getgoode's topic in Doom General Discussion
That's exactly the minset I go for, and it gives me quite a motivation to work towards something, it's how I managed to get CC2 Remix done. If I want to make a more polished version of a mod I enjoy but keeping that sort of flavour that the original had, then it's perfect. -
To be fair, I more aimed it at the moderators haha.
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This is terrific and all, but I have one simple suggestion...
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Community Chest 2 Remix Release Thread [Now On idgames and Bethesda.net]
RichardDS90 replied to RichardDS90's topic in Map Releases & Development
CC2 Remix is now on idgames! But now, I have had thoughts, I really would love to have made more use of the bossaction in the UMAPINFO, I actually thought about it a lot during it's development, but there is a very good reason I didn't for certain enemies...gameplay mod compatibility, because they very likely will remove the bossdeath trigger on various enemies, it will break CC2Remix. So I have been thinking, should I make one that uses Dehacked to have bossactions to various enemies that never had the bossdeath action? Whereas some could replace unused things such as the dead lost soul with say, another Baron Of Hell but will have a different bossdeath effect to seperate it from another set of Barons for example, kind of like what Legacy Of Rust did with the different Tyrants on E2M7. So kind of the direction Skillsaw took with Valiant and it's Vaccinated Edition counterpart, but swapped around. Is it something that is worth doing and would be enjoyed?