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Salahmander2

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About Salahmander2

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  1. Might be a long shot, but some of the map changes that happen on this project also be reflected onto the original PSX Lost Levels mod?
  2. Salahmander2

    [Released] PSX Doom: The Lost Levels

    http://www.mediafire.com/file/haqc3t18vswkbln/PSXNRFTL.pk3 Behold, NRFTL, at the moment the ACS won't load, if anyone is able to fix that, then great, but it's now been revised and March of the Demons now has a Cybie.
  3. Salahmander2

    PSX Doom/Final Doom TC (Version 2.135 now released!)

    Have you tried to load just the Lost Levels on it's own, I believe in the gameinfo or something that it will automatically detect the main TC and the soundtrack.
  4. Salahmander2

    [Released] PSX Doom: The Lost Levels

    I can always decide if people would prefer the revised levels to the originals at least.
  5. Salahmander2

    [Released] PSX Doom: The Lost Levels

    I've already touched up on them. I just need to get them released. Should I do it with the Lost Levels or separate?
  6. Salahmander2

    [Released] PSX Doom: The Lost Levels

    I thinking of touching up on this a bit, some areas would seem to really crash out on the actual hardware, so thinking, worth going for it?
  7. Salahmander2

    This Was One of the Best Maps I Ever Played...

    Holy shit, I remember actually playing this a couple of years back, I loved it.
  8. I got to say Revolution felt like a right great journey! And most maps you start where the last one finished, perfect!
  9. Salahmander2

    [Released] PSX Doom: The Lost Levels

    I'm not sure, I'm more thinking of having them a seperate episode. As for the episodic stuff that never made the Master Levels, I am tempted.
  10. Salahmander2

    [Released] PSX Doom: The Lost Levels

    Thinking of giving my conversion of NRFTL some much needed polishing, also some Doom 1 levels that got loads of cuts like Containment Area, Spawning Vats, etc, is it worth doing that too?
  11. Salahmander2

    In the /idgames archive, what is a "Port"?

    According to Wikipedia: "The term was coined after the release of the source code to Doom" It sounds like you were the one that unleashed the term! Way to go!
  12. Salahmander2

    [Released] PSX Doom: The Lost Levels

    How exactly are you gonna implement the code? Surely the PSX Doom project is as authentic as it can be with DECORATE, is it not?
  13. Salahmander2

    Doom 64 for Doom II - Released!

    As good as an idea as it is, I feel this one would work better, mainly due to the textures and that I won't have to worry about the scripting side of things, just as if it was Vanilla, albeit, without colourised sectors.
  14. Salahmander2

    Doom 64 for Doom II - Released!

    It's coming along nicely. I was wondering, that once some maps have got great progress in them, I could convert them to PSX format as a Lost Levels addon?
  15. Salahmander2

    [Released] PSX Doom: The Lost Levels

    Eris you updated the OP with the bugfixed version?
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