-
Content count
8 -
Joined
-
Last visited
About NukeStormMachine
-
Rank
New Member
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
I'd like feedback for a 2 map wad I started working on
NukeStormMachine replied to NukeStormMachine's topic in WAD Releases & Development
Here, there's an updated version: https://dl.dropboxusercontent.com/u/12189971/ret4.wad It's not quite complete but I started a new job and I don't have as much time on my hands. Again, looking forward to your constructive criticism -
I'd like feedback for a 2 map wad I started working on
NukeStormMachine replied to NukeStormMachine's topic in WAD Releases & Development
Thanks for the feedback! I'm going to keep working on it for the next few hours and post an updated version. -
I'd like feedback for a 2 map wad I started working on
NukeStormMachine replied to NukeStormMachine's topic in WAD Releases & Development
Right. I'm also going to be testing on Zdoom (software mode) from now on just to make sure all derivatives are compatible. Thanks -
I'd like feedback for a 2 map wad I started working on
NukeStormMachine replied to NukeStormMachine's topic in WAD Releases & Development
I was kind of hoping that players would ignore that fight until later. I wanted to stress the player into running away for a while. Yeah I have to fix that. I'm on Zandronum. Thanks for the heads up, I'll try to think about the people on other Zdoom-based source ports. So you're saying to use less textures on one map? That would make my life a lot easier. I just wasn't sure if using less textures would make it look monotonous. I'll experiment more here. Yeah, well rooms which are subject to change, I would detail them less. Before moving on to a map03 or whatnot, I'll take fix 'em up a bit. They're meant for continuous play. Did it feel off a bit? Thanks for the feedback, lots of stuff to go on here. Very helpful. -
I'd like feedback for a 2 map wad I started working on
NukeStormMachine posted a topic in WAD Releases & Development
If you have a few min to spare, mind playing the wad and giving feedback? https://dl.dropboxusercontent.com/u/12189971/ret4.wad These maps still need secrets and a bit more detailing so they aren't final yet. And I'm also using the gothictx wad (which was not made by myself) and I've included it in the wad file. Btw, it's a zdoom compatible map -
Thanks, by the way I really liked the hall leading to the cacodemon and then, on the button press, you kind of shift the whole thing around. Well done sir!
-
Btw, your map was fun Vandoom. I liked the challenge. I noticed a ton of misaligned textures though, you might want to fix that. Also, you kind of had secret area displays when they weren't really secrets, but that's not a big thing really.
-
New map (made for Zandronum / Brutal Doom)
NukeStormMachine posted a topic in WAD Releases & Development
Hey, I'm new at Doom mapping. You need Zandronum for this map. https://dl.dropboxusercontent.com/u/12189971/ancient_beliefs.wad Any thoughts / suggestions? edit: Oh, and it was made for Brutal Doom.