Xindage

Members
  • Content count

    382
  • Joined

  • Last visited

Everything posted by Xindage

  1. Since i dont want to share a history here i'll just be directly, i'm looking to praticaly give up in Czar of episode 2 in freedoom phase 1 and halt my work in freedm, i'll just do a final work in freedm to tell it ended after that i'll stop working on freedoom maybe i'll even contribute stuff but with a less chance so its that, i'm requesting @fraggle or @chungyto remove me of ep2 czar right, thanks, about freedm i'll tell there in my topic when i'm off.
  2. but why not a discord server is fine.
  3. I'm trying to create a star shaped in doom builder whit his internal geometry based in an equilateral pentagon i'm having much dificults to do it someone can teach me drawn it in GZDoom builder or drawn me one? sorry if my inglish was hard to understand.
  4. Well since i love heretic i'll give it a try, also my first try in a community project, sign me in. also my suggetion please fix it: -Wings of Wrath (flying item): Make sure if you let a player fly to an area they would not be able to escape without flying, provide a teleport exit or another wings of wrath in case their wings wear off while in that area To [...] provide a teleport exit in case their wings [...] since if player take it and play around carelesss he may get stuck forever, and in multiplayer whiout itens respawn too, e2m2 is a good example of it.
  5. After seeing this i should kill myself, that was so simple and i having headcaches to drawn it, thanks so much. Edit: Done, i did the star from inside the polygon and it get finnaly at the shape of i wanted.
  6. New map14 coming from xduel map01 but edited. Also i'm going to update the others map in main topic and fix the map 11 too (actualy map11 is missing coop starts not the dm ones) http://www.geocities.ws/protox/FreeDoom/FreeDM/dm14.wad Sorry i'm having dificulties to upload sreenshots atm i'll try today at night.
  7. Welcome to in-dev FreeDM section! I'm Xindage, and i'm going to do a total rework in FreeDM, major target is Fix the themes of all maps but it include everything from replaces to minor fix. This is going to happen in all or mostly FreeDM maps. If you guys have suggestion post there, i'll read all, since any feedback counts. If you're not even a mapper you can help this topic sending me your personal review and it may be posted there. This topic will be aways updated whit new features! <<READ-ME>> I'm not wanting to be the ruler of freedm or something like it, i love this project and i CARE for it, but i really apreciate if i can work whit us guys, but i'm here to help only. >> Few maps dont here dont have screenshots because maybe it wont changed much, so non-relevants screenshots is going out, the full gallery can be found here: https://postimg.org/gallery/1o35eneks/ << Map list so far >> DM01 - The Armory -> Major rework, now it look less Dwango still having the outside near the same, internal parts was moved around, more stairs was added for flow and bfg now is leaded by teleport, it make the player more vulnerable. Author - ???, Xindage and Xcopy Link to wad: http://www.geocities.ws/protox/FreeDoom/FreeDM/dm01.wad DM02 - Natural Station -> Was mostly itemplacement fix, before the weapons was near all togheter making teamdm mostly frustating for who dont dominate that areas, the excess of things was removed and a new place was added to suit the missile launcher. Author - ??? Link to wad: http://www.geocities.ws/protox/FreeDoom/FreeDM/dm02.wad DM03 - Unnamed - Theme improvement, now it looks a more classic and brown, bfg was added and the secrets removed making the gameplay more fast and simple. Author - Xindage Link to wad: http://www.geocities.ws/protox/FreeDoom/FreeDM/dm03.wad DM04 - Steel Instalation - Major rework, everything was changed, layout item placements and theme now it looks a heavy metallic base whit tech around whit green bricks, excess of itens was removed and everything is in diferent places except from plasma rifle. Author - ??? Link to wad: http://www.geocities.ws/protox/FreeDoom/FreeDM/dm04.wad DM05 - Bricked Up - Replaced, actualy the old version was made by me but i dont fell of editing that will make it better so i removed and replaced whit a polished version of 2 years old CT_BrickingIt_V2.wad, also this version not break vannila limits anymore, original topic https://www.doomworld.com/vb/post/1330406 Author - Captain Toenail Link to wad: http://www.geocities.ws/protox/FreeDoom/FreeDM/dm05.wad DM06 - Ranek Santuary - Major rework, only a few of this map can be recognized, everything was changed to look like a "Something Egipty" making a heavy use of TNT textures, nothing to say about the changes since like i told EVERYTHING changed there. Author - Catoptromancy and Xindage Link to wad: http://www.geocities.ws/protox/FreeDoom/FreeDM/dm06.wad DM07 - Main Stronghold - Minor edit, only worked whit ammo and health placements for better balancing. Author - ??? Link to wad: http://www.geocities.ws/protox/FreeDoom/FreeDM/dm07.wad DM08 - Meat Factory - this map is on work by the original creator. Author - AxDoom1 DM09 - Jade Station - Major rework, this map still has the original layout whit few extra areas and corridors, i tried a plutonia theme but i dont get something cool anyway the map is playable and fine for now. Author - Xindage Link to wad: http://www.geocities.ws/protox/FreeDoom/FreeDM/dm09.wad DM10 - Blood Temple - Replaced, originaly this map is from some pwad around the internet, i'm not sure of witch but i'll replace it by a original map, actualy the map is implemented in they way of it was done by supersomari so have fun whit a new hell themed map, its surprising to see how it begin in a plain white layout. :D Author - Xindage and SupersomariDX http://www.geocities.ws/protox/FreeDoom/FreeDM/dm10.wad DM11 - Unnamed - Replaced, I reused some of my old map (dm05) for a base for this map, its way big and easy to move around and has barrels for some creative frags. Author - Xindage http://www.geocities.ws/protox/FreeDoom/FreeDM/dm12.wad DM12 - Unnamed - Minor edit, i dont remenber what exactly i changed there maybe i removed a stinpack and worked on the lift. Author - Catoptromancy http://www.geocities.ws/protox/FreeDoom/FreeDM/dm12.wad DM13 - Unnamed - Replaced, the old version of this map is actualy in blaphemer so i decided to replace it, i take one catoptromancy unfinished dm (CTF) maps and finished it, the map is simple and bit corrupt themed, fit 4 players dm fine and duel too. Author - Catoptromancy and Xindage http://www.geocities.ws/protox/FreeDoom/FreeDM/dm13.wad DM14 - Unamed - Re-Replaced, This map was replaced twice in the rework process, this map now uses a heavy modified version of X-duel map01 to make it more DM Friend, the outside is more open and more easy to move around or "falling over windons", so its that. Author - Protox http://www.geocities.ws/protox/FreeDoom/FreeDM/dm14.wad DM15 - Corrosive Sector - Replaced, Probably the old version of this map is going to back at slot 32, about the new its a original layout from Axdoom1 and i converted it to aquatex to be the first freedm map to major use aquatex textures, it have a good duel layout. Author - Axdoom1 and Xindage http://www.geocities.ws/protox/FreeDoom/FreeDM/dm15.wad DM21 - The Radiation Source - Rework, changed near all there, while the main layout is the same some things was deleted/moved around the fell of this map is still the same, some edits in layout for flow was added too. Author - ??? http://www.geocities.ws/protox/FreeDoom/FreeDM/dm21.wad DM21 - The Gateway - Texturing + Rework, Mostly of the layout was edited to not VPO and make it more easy to movement, removed unecessary teleports and changed the texturing to metal whit bricks. Author - ??? and Xindage << Know bugs & Future Editions >> GENERAL - Not all maps are properly credited, if someone know the authors pm me. GENERAL - Maps (unnamed) need names, looking for someone to name them.
  8. Finnaly i did it. RC4 K: 98% I: 87% S: 28% T: 15:44 http://www.geocities.ws/p/r/protox/FreeDoom/Others/e3m4demo.lmp (PrBoom) Note: Every demo posted replaces the older one From playability i found just some misplaced textures, and some dificult in the outside area being so tight in heights like you cannot ever see the stairs to return from the otherside but its minor, i dont find all secrets but i tried to 100% now id like to leave more suggestions: (if you already did them sorry) Block players to open door and add a teleport for the red key area, so players must teleport inside to help fight them, not to rescue the players traped there. Rocket launcher area in automap has some coloring issues, i'm not sure if its secret ouver secret but it gives a fake or real hint. That curve whit 2 shotgunners traped waiting to caught you if you look close the corner of wall there's a misplaced wood texture there. (i spoted it in demo, there's others around too but very minor) The beggining is much frustating in vannila "freelook" since you cant look down or cross ouver the due infinite tall actors make there a pain to do easily. (this is just a suggestion anyway)
  9. going to test it soon >:) lets see if i can beat it this time.
  10. well i did my best anyway :P Edit: can you do something whit that teleports? most of time i get poblems whit teleporting in group of enemys, try to create a safe platform destination near the beggining of corridor.
  11. Well i find a major bug in this version, for some reason i spawmed near yellow key... watch the demo i tried but i died i got mostly soft locked in hardest part whitout the chaingun... http://www.geocities.ws/p/r/protox/FreeDoom/Others/e3m4demo.lmp (PrBoom)
  12. yes its a double post but this wont matter. http://www.geocities.ws/p/r/protox/FreeDoom/Others/e3m4demo.lmp (PrBoom) I found it low in ammo, i missed it if you see the demo (and i ever used punch in barons to not waste ammo, on my second run (yes i died) i just give up because a misused teleport, anyway try to give more ammo to player. Edit: i'm not familiar whit prboom mouse aiming so i turn very fast and incorrectly sometimes. for final version i'll record in zandronum. The area of you edited looks much way better now you did a good work there.
  13. gotta go fast play it
  14. well i cant say the're the best maps in world but average of course. i think people is so much stick to duel40 and doenst look outside it, because it no one ever noticed my post, anyway doenst matter much anymore, i'll take my best maps and merge in freedoom.
  15. i was trying to publish my work in a very old project here in doomworld but it was very unsucessiful so i want donate it to freedmif you guys like it, i have no poblem in porting them to there, the thread is on: so what you guys think? some maps here are really good for dm.
  16. ok soon i'll begin working on it.
  17. Perfect Screenshots, cant wait to play the real final one.
  18. 5 of these maps in xduel can be good dm maps for freedm others still need work to fit better anyway some of these maps are "limited" map and i dont know if it fits freedm standards like 2 textures and 2 flats. screenshot 4 for example. (anyway looks better than some maps in freedm...)
  19. Starting playing it looks like a fair tribute to End of Destine but you choose a diferent gameplay i like the diferent movement of the player, dont remenber the dos one, but this's cool, i started in "i'm the death incarnate" skill, so i tried knifing the guy by behind to instant kill but it not worked like in EoD, also side scrolling door was going to be a better choice for a mod like this, and the new sounds not pleased me so much the original ones are still epic. p´layed until map06 where i died to the switch traping, i'll try finishing it soon, looking foward to next version. btw there's a misplaced texture in end of map02. ;) i still have other thing to say if you want to hear you can pm me.
  20. I love wolf3d variants i'm going to test it now.
  21. well just to explain my lack of action in mapping its the same reason of aways, no motivation for it, so when i gto up again i'll do my mapping section again, for now i want to set up few things. i'm czar hare but this dont mean you cannot edit or create a map for episode yourself, but i'll set some simple "rules" there you're not forced to follow anyway but its for flow purposes, your map must be 10-15% harder than the slot behind and near 10% more time consuming to speedrun so the episode can get some flow, for now only it. See you guys soon.
  22. Well since i'm now on lead of Chapter 2 i'll open a thread about it whit my edits ideas, this include map11 since i was working it a time ago so i plan finishing it. Note: i'll not set string like E2M2 since it wont matter much. 1 - Ruins My plan in this map is make it Vannila dm possible, nerf medium and hard skill and fix easy skill missing backpack on a secret. 2 - Power plant First i'm thinking in something better for the name of map this one is similar to doom, aside it this not need much work, but i'm thinking in make the start of map in somewhere else, starting whit monsters already seeing you is horrible in coop when you sometimes take longer to load, resulting in a inevitable death, also add the portals. Maybe starting in outside of this place sounds a better idea too. 3 - Archaelogy Site Need better name too, since i reworked in this map the name is still from the old version, this name dont match well, aside it i dont think it need works but i'll hav to deal whit the alternate exit. 4 - Sample Holding Site This map has only a deathmatch bug where you cant leave the missile launcher room unless if someone open it by the other side. 5 - Fortress 31 I have no idea about this map. also this map is the slot to progress to the secret e2m8 6 - Trepidation site This map has a static waterfall that needs fixing, and this map need of some expanding, its more easy than the other maps before them, but the theme proposal was perfectly, i'll enjoy it to progress to hell theme in e2m7 so after going to hell side you'll need to fight a bit more to return, the real exit is going to be on hell theme so to acess the secrets in the non-hell side of map you'll require to back track (also fight more enemys too). 7 - Quarantine Vessel I have already edit some of this map to be a continuation of the actual e2m6 so i can make this hell theme fit better, also i hope be able to make this map giant, its the last filler map so it need to be epic too. 8 - Containment Cell I'm planning do this map from blank, but for now nothing in my mind to say. 9 - Corruption of Man I have nothing to do in this map so early, but i'm planning to do few minors edits in late future. Map11 - (i just forget the name) I'm actually focusing this map in the moment, actualy making it ever less doom2 mirror trying (but i not promisse) keeping the original fell of the old version, most of traps i'm still keeping but adding extra traps, this map is just focused in 3 diferent chellenges to get each of the keys, after getting all the keys player is going to face 2 boss batles, rushing in the boss run to avoid them is sure the worst idea possible, this map is very punisher for speedrunner, multiplayer coop in ultra violence result in an extra boss fight early in game but nothing so hard, its just a cyber in an open area (also skipable, while i not recomend because he can chase you around the map), now the acess to bfg is granted, you just need to find secrets 3 swtichs to reveal a hidden teleport in the red door side, then it'll grant 2 nice things one is secret the other is the acess to bfg. Note: Major bugs in chapter 2 please report them here.
  23. this is getting pretty e2 themed, contains much tech walls, unusual in hell maps. but looks very impressive.
  24. Hello, I have a project of i started like 3 year ago and i decided to post here, this have 12 sort of map designed to duel and i'm really looking for feedbacks for a proper release candidate, so i hope you guys can enjoy my pack of levels (all work in vannila), maps are medium and big sized so its not all tight to fit to all kind of players, for last notice my maps are not so full of ssg but i may change it if everyone loves it so hard. http://www.geocities.ws/protox/XDuel/xduel5_ir3.zip Screenshots in this gallery: https://postimg.org/gallery/39tqwzwfg/ 4 Screenshots here for who dont want to go in gallery. Maps Descriptions: Map01 - This is where all begin my first duel focused map, i took some inspiration in duel32 and then it was the result. Map02 - Desginated limit map to no textures offsets and no more than 2 flats and textures (whitout counting F_sky) anyway its a very playable arena. Map03 - This is my tighest map but seens fine for a fast dueling. Map04 - First map i did using diferent duel estile, the fake walls. Map05 - A very random designed map, just put greens wall around and i got it. Map06 - Based on heretic e1m1, i dont think its a good map yet. Map07 - Big plain map using same restriction of map02, for who like chase and open areas its for it. Map08 - A clear map whit only weapons around and armor, its bit mazy and medium zised. Map09 - This map seens to be my best effort in this pack, whit a very unique theme, has lots of heght variation. Map10 - Like map06 this map was just not finished yet but playable. Map11 - Another of my best efforts in duel mapping, this one is limited to 2 textures and flats but the layout is good to shot and run. Map12 - An arena, i dont used much creativity in this map unfortunately but it still has a balanced layout for fair dueling. Please help me whit your feedbacks and thanks for reading it, and the reason of the project be named X is not related to my nick name.
  25. well i dont ever know what to say, if i did something wrong or my english was bad, but for my first topic around here and got this reply well make me a bit more scary of posting things around :( (i was trying to be the most serious possible)