Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

About Ralphis

  • Rank
    IDL Founder

Recent Profile Visitors

5078 profile views
  1. Ralphis

    Why is Eternity not so popular?

    For the record, I really like EE and all of the team members that have been involved over the years (Quasar, SoM, Altazimuth, Printz). A lot of great work done there by very cool people. Here comes the sting though. From what I've seen over the past two decades, EE often lead source ports in the proposal of certain ideas being implemented, but was then always behind the curve on delivering compared to ZDoom. Slopes were visually implemented but no physics. Quasar was one of the primary people to push UDMF and ZDoom had it implemented and functional years before EE. EE shows off some sweet in-progress portal tech? Blink your eyes and GZDoom has it shortly thereafter. In my view EE's shortcoming has often been showing its hand too early. The most popular port has stolen its thunder time and again. If EE had finished portals along side a killer map set utilizing it (think Vaporware), I believe that would've driven people in at the time. Same with all the other awesome ideas that have been partially implemented in EE for years. If you trace lineage, EE is likely to be considered the main successor of the Boom/MBF/SMMU track. Unfortunately, it's now stuck in the middle. Not as feature rich as ZDoom, not as "pure" as PR+. Without unique features and mappers utilizing them, it is kind of occupying this nebulous niche at the moment and is mostly visible only to players that are already in-the-know. For better or worse, building a new community around a port requires serious pageantry at times. The name of the port also does it no favors, especially given Doom Eternal's release.
  2. Ralphis

    Source port tier list

    Mixing it up
  3. I'll probably respond to this post in pieces over time. In terms of what platforms people were using for multiplayer (at significant levels), this chart probably represents it pretty well. MSN Zone was never widely used but the #nightmare crew did play on it until it's death. I think the 2006 date on that is accurate though @DevastatioN can likely chime in. Anything with lightened colors indicates that it was around but probably not widely used and/or falling out of vogue at that point (Doom Connector). I know DC existed longer than 05, but it was basically a non-factor by '05 and was eventually just folded into Skulltag for the rest of its (significantly used) life.
  4. Ralphis

    Good lightweight source port for quick LAN?

    Will also recommend Odamex. It uses a Quakeworld-style of networking so there won't be any stuttering. It was used for the Quakecon LAN Doom tournaments in 2013, 2019. It also has a wealth of other features if you're interested in using them.
  5. Ralphis

    Share Your Sprites!

    Is she trying to saw her head off?
  6. Ralphis

    Odamex 0.8.3 (released May 10, 2020)

    Odamex has vid_320x200 and vid_640x400 modes. Is that what you're referring to as far as the scaling options?
  7. Ralphis

    Odamex 0.8.3 (released May 10, 2020)

    We actually had a discussion about your original post and think that future improvements to the netgraph and netcode as a whole will allow you to achieve the same result (seeing how your simulation compares to the actual server and how often your client might be straying from it). Although we check this thread, the Odamex Discord is usually the best place for in-depth discussion.
  8. Ralphis

    Bobby Prince or Mick Gordon

    I love Bobby Prince's music, but the majority of what we hear in Doom is a simple riff set to a 12 or 16 bar blues. Nothing spectacular or notable about that. However, what he did very well was make those simple riffs and melodies memorable within that framework. Mick Gordon's music is cool but so different than they're nearly incomparable.
  9. Ralphis

    Odamex 0.8.3 (released May 10, 2020)

    I think this is just an unfortunate side effect of how SDL interprets those keys on non-US keyboards. All keys should be bindable from the controls menu, even if it says key #XXX.
  10. Ralphis

    Odamex 0.8.3 (released May 10, 2020)

    Odamex 0.8.3 * The Release * Odamex 0.8.3 has officially been released! Since there was no post made for Odamex 0.8.2, this post will cover the combined changes for both Odamex 0.8.2 and 0.8.3. Huge credit to AlexMax, Ch0wW, Dr. Sean, Hekksy, Hobomaster, HyperEye, JSD, Manc, so-sleepy, and vilhelmgray for all of their contributions that made these releases possible. Read on to view a more comprehensive changelog. * Input Lag Fix * Since the project moved to SDL2 with Odamex 0.8, some players complained of input lag. Particularly, this always seemed to be most noticed with the mouse. After years of racking our brains and reviewing all of our input code, we discovered that the issue was in fact caused by changes to the window manager in Windows 8 and Windows 10. To combat this, players are now given the option of two different input modes: Fullscreen Exclusive and Fullscreen Borderless. For users on Windows 8 and Windows 10, using the Fullscreen Exclusive video mode will eliminate the video lag (and a perceived mouse lag) introduced on these systems. * Changelog * Most of the changelog can be found below: Fixed bug 1278: sector scroll speeds. Also reimplemented LS_Scroll_Floor (0.8.2) Fixed weapon offset by 1 (0.8.2) Many Fixes related to client stability regarding invalid stats, floor/ceiling height, and railgun crashes (0.8.2) Fixed crash when loading a game when an Icon of Sin cube was in-flight (0.8.2) Fixed cl_netgraph rendering out-of-bounds on small resolutions (0.8.2) Fixed issues with actions triggered by multiple bound keys at the same time (bug 1282) (0.8.2) Most arguments now automatically translate to lowercase, fixing Many issues that may be a result from wrong case usage (0.8.2) DeuTex is now used to build odamex.wad (0.8.2) Improved support for international keyboard layouts (0.8.3) Corrected multiple video and resolution bugs related to scaling (0.8.3) Fixed issue with demo recordings where multiple map indexes were being written (0.8.3) Bug fixes to weapon behavior in wads that utilize "ISLOBBY" (i.e. Duel2020OA.wad) (0.8.3) Removed classicdemo variable since it was never used (0.8.2) Removed suicide spam and suicide during intermission (0.8.2) Rewrote a loop in SV-WriteCommands (), making the server much more efficient (0.8.2) Added further improvements to wad downloading by removing the constant check for MD5 hashes (0.8.2) Increase number of steps adjusting snd_sfxvolume, snd_musicvolume, and snd_announcervolume to 64 (0.8.2) "players" command now also includes the number of players when used (0.8.2) Reverted the patch for bug 1105. No other multiplayer ports seem to support this behavior and it is not vanilla (0.8.2) Removed cvars "dynres_state", "dynresval", "mouse_acceleration", "mouse_threshold" since they were rarely used and caused confusion amongst the players (0.8.2) Removed cvar "mouse_type", we now only support the ZDoom mouse type since it was just a scaler for the Doom mouse type. Odamex will detect the users settings with the old cvar and update to the new settings automatically (0.8.2) Removed "cl_rocketrails" because it was unused (0.8.2) Removed "cl_unlag" and "sv_unlag". They are default behavior now (0.8.2) Removed "rate" cvar. The client will now allow up to what the server allows with "sv_maxrate" (0.8.2) Removed "cl_predictlocalplayer" cvar. It is now always enabled (0.8.2) Latest SDL2 and SDL2_Mixer libraries are now packaged with release (0.8.3) CMake and compiler optimizations (0.8.3) Added confirmation messages for addmap and insertmap (0.8.2) Added PAR times for the Flesh Consumed (0.8.2) Updated FreeDoom to version 0.12.1 (0.8.2) Added some feedback to the user warning them if their iwad is out of date (not version 1.9) (0.8.2) Added back a few ZDoom/Hexen damage sectors (0.8.2) intermission now plays normally during episode end. Odamex no longer jumps straight to the next map upon exit (0.8.2) Added the ability to spy by name (or closest to what the user keyed in) (0.8.2) Added new vid_filter cvar to control display filtering; options are "nearest", "linear", "best", or "0", "1", "2", respectively (0.8.2) Added "Fullscreen Exclusive" mode as an available option in the vid_fullscreen. The other two existing modes were windowed and fullscreen borderless. Using Fullscreen Exclusive mode eliminates video lag (and a perceived mouse lag) introduced on systems running Windows 8 and Windows 10. (0.8.3) Client now receives control of mouse when client is in console, menu, or alt+tabbed on Windows. This behavior mirrors Valve's Source engine games and is highly useful for users with more than one monitor. (0.8.3) * Going Forward * This is the last release expected in the 0.8.X series. With Odamex 0.9.0, we expect to bring a large amount of new features including support for many more wads (Boom/MBF), a duel queue, new game modes, and many other under-the-hood improvements that we will reveal as we move closer to the release.
  11. Doesn't really matter to me. Some of the best music and arts have been made by people who did nasty things. I just accept the fact that a person who has done something "bad" or is unlikable was capable of creating something great and can separate the two.
  12. Ralphis

    John Romero and John Carmack return to Doom ?

    My expectations: the game would take 20-30 years to be developed. It would likely tie in to some sort of new technology like sensory immersion of the feet. Personal computers might not exist anymore by the projected launch date. 15 days before launch, the game would be delayed and not receive a true release until 15 months later. The new Doom is critically panned due to a frustrating game mechanic that requires the player to manually breathe.
  13. Coronavirus may take our lives, but it'll never take...OUR FREEDOM!
  14. Ralphis

    DOOM stuff modelled in Cinema 4D

    Leg days are optional
  15. Odamex can play 100% like vanilla out of the box with Zandronum style c/s networking.