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Everything posted by Ralphis

  1. People are on Odamex every single day! Typically coop/survival servers, but most people can easily get a duel by sitting in a server for a few minutes. The top CTF players, some of which are from the "ZDaemon Peak" of the mid-00s, also play on Odamex in the World Doom League. Most games are organized on the Odamex Discord. Odamex has played host to almost all of the high profile multiplayer events over the past two years including Decino's 40k subscriber special where over 200 players were in a server at once (which produced one of the best multiplayer clips of all time), John Romero's recent deathmatches, and the Doom 2 tournaments in QuakeCon 2019 and 2020. There are players but it isn't 2004 anymore. Most people aren't willing to sit in a server for more than 60 seconds alone to get a game going. Join the Discord and it's very easy to get a game started.
  2. Ralphis

    My Doom pixelart

    That spiderdemon up there is very awesome
  3. Can we put some sort of edit on the first post of this thread that includes known DEHEXTRA wads or something? That would be very useful to know in the early days of this new standard
  4. Ralphis

    ZDaemon 1.10.19 has been released!

    Does this really warrant a brand new thread?
  5. Ralphis

    Who's interested in UV max speedruns?

    You can set a password on an Odamex server to make sure only you and your friend can get in. You can also then enable clients to use "callvote restart" on the server - the players can then restart the map together fresh. It cannot record vanilla compatible demos, but you can record Odamex format netdemos.
  6. I played through the first 3 maps of Rowdy Rudy 2 on the newest build I have and also idkfa'd and all the new monsters and weapons seemed to be working as expected. Flamethrower marines are still such a great idea @Doomkid
  7. Ralphis

    Doom Annihilation is getting a sequel

    While the 2005 Doom movie is not considered "good", I definitely was not bored while watching it. It was entertaining as a film. The second one was so boring that it was offensive to the senses. Hopefully, the third will be more interesting.
  8. I already paid Sandy for his bad maps when I bought the original games. I would not pay for anymore of them. It is not illegal to pay someone to make Doom maps.
  9. Well Doom, it's been fun
  10. Ralphis

    Have you read all of Doomworld threads?

    Excuse me, I don't want to brag but this needs to be said. I have read every thread on Doomworld at least three times. Nobody has read more threads than me, you can count on that. When it comes to reading threads, I'm the cream of the crop and that's just something you are going to have to live with. Reading threads, well, you could say it's my passion. What would you know about it? I doubt you have the stamina to keep up with me when it comes to reading threads on Doomworld. Keep trying though kiddo, maybe one day you will grow up and be half the thread reader that I am, but I doubt it.
  11. For too long has the Hexen (and later, UDMF) format been king of the instadeath floor. Boom should have implemented this decades ago, but it never happened. Now it's time for source port authors everywhere to remedy this by collectively adding an instadeath floor sector special compatible with the Doom map format. Join the compact. This could possibly be accomplished by: 1) Adding it to a new sector special type range that the Doom (and Heretic/Strife) specials never come close to reaching (e.g. 100); or 2) adding it as a boom generalized sector special flag; or 3) EDIT: added this later after discord discussions. Doom sector special 15 looks like it was probably, originally 999% damage every tic. You can see this special carry over into Strife, but it is empty in Doom. Reinstating this is a possibility, but someone did mention that it could potentially cause undesired behavior with old wads that may have accidently assigned this to a sector. Air your grievances and pithy comments. Make Doom better.
  12. This is the most long winded "I quit" in the history of Doom. Good to see you're still raising the bar.
  13. Ralphis

    Port Compact: Doom Format Instadeath Floors

    As I mentioned, instadeath floors are used a fair amount in multiplayer in zdoom/hexen format maps. If mappers considered them useless, they wouldn't be used as often as they are. They are useful for long lava pits, voids, etc. Unlike a 20% damage floor, it instantly gets the player back into the action instead of making them wait to bleed out at the bottom of a pit. As for abusive mapping, you will have to explain what you mean by this. Mappers do things that are subjectively "abusive" to players all the time (see: slaughtermaps with insta-drop walls full of monsters, conveyor belts to script "abusive" scenarios, etc). What makes a cliff leading to an instadeath floor more or less abusive than these scenarios if it's within the mapper's vision?
  14. Ralphis

    Port Compact: Doom Format Instadeath Floors

    They're used a fair amount in multiplayer in zdoom/hexen format maps. They are useful for long lava pits, voids, etc that the player likely has the intuition that they should stay out of them. If it were available to doom format mapping, I believe we would likely see it used the same way.
  15. Ralphis

    Sony CEO makes awesome take on old video games.

    I would be highly surprised if this wasn't the majority view.
  16. Mmm, nah, sorry. Not gonna be able to do that.
  17. The only title that matters is DooMGoD and u aint it
  18. Ralphis

    Vanilla Doom smooth weapons

    Which engine? I tried loading them in all available orders and it works in Odamex without issue
  19. Ralphis

    How did Classic "Tag" Work?

    It's Deathtag, also sometimes referred to as Dogtag. Details here https://doomwiki.org/wiki/Deathtag
  20. Ralphis

    What is your "Doom Niche"?

  21. Ralphis

    Vanilla Doom smooth weapons

    It is. I let fraggle know a few days ago and he opened a deh9000 bug that puts the spawn fog further down the list in frames that it attempts to reclaim. Bug here: https://github.com/fragglet/deh9000/issues/6
  22. Ralphis

    Vanilla Doom smooth weapons

    Just tagging @Scuba Steve and @Doomkid to remind them to tag me back if they ever get around to fixing the green fog on multiplayer item respawns. Have been using this on Odamex servers and, beside the wrong item respawn fog, players love it.
  23. Ralphis

    PrBoom+/UMAPINFO v

    Does PR+ use "fullscreen windowed" for its fullscreen mode?
  24. Ralphis

    My Doom pixelart

    For what it's worth I look every time you post and think they're great. I also have you on Twitter so I see when they get posted there
  25. Ralphis

    Gotta Find A Sprite Editor For Doom

    Asesprite, MS Paint