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Everything posted by Ralphis

  1. That's great news. @ChopBlock223 @MacGuffin do either of you know if there are some credits floating around right now for who contributed/made some of the custom sprites and textures?
  2. Do you know if there were any subsequent updates to this wad that would have moved toward "finalizing" it? Ad Mortem is great and it deserves an official /idgames release.
  3. Ralphis

    Closing Wad Archive

    Using this method, have you happened to find know how much of the 1TB are the wads themselves?
  4. Ralphis

    Closing Wad Archive

    WadArchive has been a critical and undertouted resource of this community for so long. Thank you for maintaining it as long as you did.
  5. Ralphis

    Megalyth Brendt Pantley R.I.P

    Sam, I'm so sorry to hear about this. I can't imagine what you and your son are, and will be, going through. Megalyth came into the community around the same time as me in the late 90s and I'm really at a loss for words here. He was a thoughtful dude that contributed to this community in a lot of ways. His legacy here will live on through his work and the relationships he made. My thoughts are with your family.
  6. Ralphis

    Doom Discords

    The following is a list of multiplayer Doom related Discords. If you know of other servers, please post them and they will be added to the OP. Multiplayer Doom Discords: Doom Central Romero Games (John’s server!) US Doom & Quake Community Port Discords: Odamex ZDaemon Zandronum Chocolate Doom DOSBox Deathmatch Club Zandronum Discords: The Sentinel's Playground - Server Hosting Down Under Doomers - Server Hosting Euroboros - Server Hosting Zandronum Competition Alliance QC: Doom Edition & D4T Competitive Play / Organizing Discords: Rampage Doom Servers World Doom League (doomleague.org + IDL) General Doom Discords: The Entryway UniDoom Hellforge Studios DOOM Modding
  7. Ralphis

    How to Preload Textures?

    Respectfully, I still don't understand what you're asking. Can you explain what you mean by "preload"?
  8. Ralphis

    opinions on breaking bad & better call saul

    It's in the top tier of all-timers. BB is below the Sopranos, but I would accept someone saying it's a 1A. BCS is excellent too and I may prefer it, but I don't think it would be as great without having seen BB first. Ozark was mentioned earlier and it's fine enough, but it was wish.com BB. My personal list for these types of shows goes something like: Sopranos > BCS > BB > The Wire > everything else
  9. Ralphis

    How to Preload Textures?

    As in, "preload" them in the map? You are going to need to be more specific with what you're talking about here.
  10. Sweet! Swing by the Discord if you can and post all your stuff in there
  11. PROJECT INTRODUCTION ------------------ Vesper is one of the first mods of its kind. Created by Xaser, Vesper is a shiny new weapon mod for MBF21, showcasing a full arsenal of high-tech & demonic weaponry that'll make you say "I can't believe it's not GZDoom!" Built using pure DEHACKED [DEHEXTRA + MBF21], with a little help from DoomTools, it doubles as both a feature demonstration and a standalone weapon pack. Blast 'em away with plasma shotguns, acid grenades, and heat-seeking blood sprayers! The Vesper Community DM pack will be the first ever MBF21 community deathmatch pack. MBF21 is a new and growing standard supported by only a handful of source ports - in fact, not even GZDoom fully supports it yet! For this mapping event, Odamex will be used to playtest the wad. A server will be configured and revisions of the wad will be uploaded regularly for testing. Ultimate Doom Builder is the recommended mapping tool. We want to produce high quality maps in this pack, but don't worry about the map being perfect. Work on a layout, receive feedback, and everyone can work together to polish their maps for the final product. SUBMISSION REQUIREMENTS / RULES / TIMELINE ------------------ • Collaboration and submissions will be handled via the Doom Central Discord. Server link here: https://discord.gg/jFPHDxEXqd • Current map claims, submissions, and status: https://docs.google.com/spreadsheets/d/1P72VXsYH3iBIVLim6kU4WXrr2ah5oupBCO6pbjPR8rY • Please name all file submissions in the following format: vsp_map*xx*.wad • MBF21 Compatibility. Although Odamex supports Hexen map formats, please build in Doom format so all MBF21 engines can play the wad. • Maps should be built with 4-8 players in mind. • Only use the textures provided • Do NOT add exits to your map • Do NOT flag items multiplayer only • New music is allowed; please provide the midi • Post all downloads to your map in the #submission channel • Multiple events will be run on this wad on July 2-3, so the wad should be complete by July 1. • Please try to have your first submission complete by Fri, June 24. This will allow you a week to receive feedback and tweak your map. This is not a hard deadline for submissions. • If in doubt, ask for help! PROJECT RESOURCES ------------------ VesperDM Resource Wad: https://wads.doomleague.org/vesperdm_rsrc_v1.zip *It is possible the resource wad will change slightly during development. If necessary, Any changes will be announced. Odamex Downloads: https://github.com/odamex/odamex/releases/tag/10.1.0 Odamex Windows Installer: https://github.com/odamex/odamex/releases/download/10.1.0/odamex-win-10.1.0.exe Odamex Windows 64-bit Zip: https://github.com/odamex/odamex/releases/download/10.1.0/odamex-win64-10.1.0.zip Odamex MacOS: https://github.com/odamex/odamex/releases/download/10.1.0/odamex-macos-10.1.0.dmg Odamex Server Address: TBD. Will go live sometime on Saturday, June 18.
  12. It's closer to two weeks, we're just trying to get some submissions playable by this coming weekend. Fri, June 24 is a loose deadline so that everyone doesn't wait until the final day to submit. Feel free to get involved if you're interested
  13. Hey, sorry. Just saw this. Yes, this is an insane bug but I believe it was fixed. This showed up here: https://github.com/odamex/odamex/issues/662. For Odamex 10, the map format handling code was entirely rewritten and a few inconceivable bugs showed up. A patch was submitted on May 5 and it should be fixed in the upcoming version. Thanks for the report
  14. Ralphis

    dehextra implications

    Yes, however it would break compatibility with the non-DEHEXTRA ports. If anyone ever went that direction, might as well use MBF21 too since most engines support both concurrently so far.
  15. Ralphis

    what is the status of development

    As an outside observer that is often very interested in what happens with this project, it would be downright criminal to not let @raymoohawk have free reign over the monster sprites given his prior work product.
  16. Ralphis

    Jungle-Themed RPG

  17. Ralphis

    Nine Circles - a single MBF21 map [now on /idgames]

    FYI, just played through this in Odamex 10.1 from start to finish. No crashes. There were a lot of fixes between 10.0 -> 10.1 so it is likely resolved.
  18. Ralphis

    The Official DoomTools Thread

    Very good release. Thanks @MTrop!!
  19. Nah, Wolf3D is a much more advanced and complete game. Doom was just a money grab.
  20. First off, thank you for the feedback and bug reports. Here's the situation on your three bugs: 1) The e2m7 issue is a bug introduced in Odamex 10. It looks like this came in with MBF21 map support. It's due to linedefs on this map, and this map only, that have linedefs masked with 0xFE00. It looks like Boom and other ports create a workaround for this and we will be exploring one as well. These line flags activate "Block Player", among others, in MBF21 format. 2 & 3) These are netcode desyncs. We are aware of both, but always accept bug reports and demos that demonstrate them. Odamex has a feature that you can start/stop netdemo recording at any time, as well as set it to automatically record for you. Most of these options are found in the Options > Networking menu. To start or stop a demo online, at any time, you can pass the following commands in the console: netrecord stopnetdemo The resulting file will be an .odd. The best place to file issues is our Github Issue Tracker: https://github.com/odamex/odamex/issues. There you can attach all of this information, any demos demonstrating the issues, etc. It helps us track and organize our issues and makes it easy for us to update you on the status. Thanks again!
  21. Many Odamex coop servers have this feature enabled (walking through teammates and projectile weapons passing through teammates). Odamex cannot run very complicated GZDoom mods, but plays oldschool coop (including popular wads like BTSX, Valiant, Eviternity, Ancient Aliens, etc) very well.
  22. Odamex also supports this, either via command line or in the skill selection menu.
  23. Ralphis

    Classic Doom Deathmatch

    There's usually a few regular Doom deathmatch games on Odamex each day. Drop by the Odamex Discord! There is a channel specifically for looking for games. It's a friendly community and people are relatively active recently.