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About Komenja
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YO DOOMMAN
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Hands of Necromancy, a metroidvania & heretic-like new fps game
Komenja replied to Manhs's topic in Creative Works
Oh! Oh! Oh! Aww yeah! This looks and sounds rad, looking forward to it! I wish you guys luck with development. Also, this was fantastic timing for your 69th post. Nice. -
Komenja changed their profile photo
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John Romero releases first new Doom II map to support UN/Red Cross relief in Ukraine
Komenja replied to PasokonDeacon's topic in WAD Discussion
Awesome. Map's pretty fun, too. John still loves his eyeball switches. -
The Mask of Basilissa from High Noon Drifter. Sure, on the surface, its your standard BFG replacer. Throws really big balls of fire with juicy splash damage. But more importantly, it lets you take control of a giant skull-faced demon built like a brickhouse, who can throw fireballs and charge up motherfucking Falcon Punches.
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I'm working on a Doom manga. (Updates to come soon)
Komenja replied to Man of Doom's topic in Doom General
People are allowed to dislike things. I think anyone is justified in not liking something if they feel it dips in quality, or changes/removes the elements they liked, in comparison to what came before it. Have you considered that when people complain about things online, they might be doing it in hope that the creator takes their feedback into consideration, and that (hopefully) improves the final product? Of course that isn't always the case; there are always people who will just argue for argument's sake, or to amuse themselves by stirring up drama, but I think its wrong to assume that of everyone who criticizes something. For example, you mentioned about how fans took issue with some of the art style decisions in the early trailers/screenshots for Doom '16. I can still remember the threads/post about that; the Hell areas looked like they had the same piss filter laid over them as the desert/Middle-East levels in MM shooters of the time, the Caco had very dull colors, the Imp had a grey, faceless design some thought was too similar to the Hell Knight (which I personally think is kinda cool, but I like it's final design way more), or even the fairly boring Doom 3 Imp. People also complained about the incredibly generic "render of protagonist standing with logo" box art. id/Bethesda took this feedback into account, and I'd argue the game is better for it. Like, you know how we got that sick-ass art homaging the OG Doom 1 art as an alternate reversible cover? Because in response to the criticism, they held a poll on twitter for different box art and people voted on it. But anyways, good luck on your project. I am genuinely interested, I've seen some of the art you've gotten made for your marine character/cosplay, and its pretty cool. -
Playing it now. Your environmental detailing is very nice! Had to restart, got trapped in this hole in the chaingun room near the start. I realize now its supposed to raise up with an Imp and Zombie to surprise the player, but it seems the line that triggers that is on the other side of the room. There's nothing over there, so no reason for players to cross that line, leaving this dark hole with monsters you can hear milling around in, suggesting there is progress to be had down below. Might I suggest moving that line more to the center of the room, or just before the chaingun?
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If you were a monster in a map, where would you be placed?
Komenja replied to Alper002's topic in Doom General
An Imp that wants to know what the hell happened to his freakin' car -
Smart enough to pass the Harkness Test.
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Spoilering this last one in case Ricardo Milos is too spicy
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Yes.
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Let's discuss the term boomer shooters....
Komenja replied to LadyMistDragon's topic in Everything Else
I like the term. It rolls off the tongue, it rhymes, and it's an easy way to refer to both actual old school shooters and the newer games inspired by them. Before the term came around on 4chan threads a few years ago, I used to call games like Dusk and Amid Evil the "New wave of old school style shooters" which is rather unwieldy in conversation. But you say "boomer shooters" and everyone, even people less-versed in the genre (which is pretty much all of my real life friends and co-workers), knows what you're talking about. Is it entirely accurate? No. But I don't see a reason to care that much unless someone wants to be pedantic about it. -
Unreal Single Player Needs To Return
Komenja replied to The Strife Commando's topic in Everything Else
It's surreal to me that Epic doesn't even sell any of the Unreal games on their store. -
Do you agree that Doom is becoming a "cute" game?
Komenja replied to XBOX UNIDOS's topic in Doom General
Y'know, the Whiplash is pretty cute. I'd date her. If you're trying to make an argument for the monsters looking too cute, you chose a poor comparison with Halo. Only two aliens in Halo were designed to be cute, and 343i gave the Covenant species even uglier redesigns across the board when they took over. Sure, anything can theoretically be more graphic, but as they are, Doom '16 and Eternal are already two of the most violent games ever made. Granted, it's more tongue-in-cheek and not mean-spirited or played for horror, but they're certainly far more visceral than the older games in the series. -
This is a really cool map! Lot of neat teleporter tricks and traps. Has an old school TTRPG dungeon feel that I haven't much of in Hexen maps. Nice job, dude!
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Heh, Nice. I see you, thread title. I dig it so far. Samus' new suit has already grown on me; not a big fan of the color scheme, but I like that it still has fleshy tendons like the Fusion suit, I love that kind of bio-organic stuff. Plus the way she's animated helps sell it a lot. I mean look at her smug fuckin' stride when she kills that boss monster. Absolute lass. I'm glad they're changing the melee counter to be useable while running. Graphics look a bit ass when the camera zooms in for scripted events, but hopefully they'll get cleaned up closer to release. Hope it's less linear than Samus Returns was, too. Also holy shit, living Chozo! What did it re-use from the Prime games? I recognized some music cues and sound effects, but that's it. Except Samus Returns started development a year before AM2R was released and C&D'd, and it was MercurySteam's idea to do a Metroid remake to begin with (they originally pitched a remake of Fusion, but Sakamoto wanted to do Metroid 2). If anything, it was probably the negative response to Federation Force's announcement trailer that got them the greenlight to start Samus Returns.