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About Đeⓧiaz

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    Senior Member

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  1. Đeⓧiaz

    The "stupid mod idea" thread

    Already exists as w.i.p. beta...yare yare...Still, this is "stupid"
  2. Đeⓧiaz

    My Doom music remixes

    Bump. Some PSX Doom track, again:
  3. Đeⓧiaz

    A whole year of 4800 Hell Knights! This time, it'll be finished!

    Eh, I thought to give up just because you wanted to finish it FAST. My idea of the Final map was "Hub map which is destroyed" like in Doom RPG 1. I don't have so much time after work, so it doesn't seem possible to me to finish the HUB map. Just because if you will give it back to me, it will ruin the idea of the fast making. So it's better to finish map without me to release this mod faster.
  4. Well, actually there are few artists in the community who does an awesome work. For example, @Cage did some cool stuff for the "Doom 64 for Doom II" project (new pictures and vanilla-styled sprites of the Mother Demon)
  5. Something like this: UPD: But anyway, I like that you've used the "original" art with the Cyberdemon behind everyone.
  6. Looks good, I thought to make the similar, but with the Doom64 font. Anyway, here goes my alternate version: But anyway, I will vote up for @CoTeCiO version. But possibly you should use colorless (but not greyscale) version of title picture
  7. Đeⓧiaz

    Help with Teleport traps

    Well, you need to make few things at start: 1) Create a box sector which is not connected to anything on your regular map. This box must contain your monsters 2) Your teleportation spot must be the "Map Spot" item on map You need to create an ACS script like this: script 1 (void) { TeleportOther (3, 2, 1); } 3 means monster tag (you need to tag your monster/monsters as "3"). 2 means MapSpot tag (teleport destination) 1 means teleport green fog (enable fog) If you want to make "teleporting" monster when you'll pick up an item - make an "action on pickup". Your action must be #80 (ACS Execute).
  8. Đeⓧiaz

    Mappers' first world problems

    Doortrak texture is moving when door opens. Yeah, in rare situations it's better to be "animated", but in other situations... BTW, also hate when usual doors doesn't have any "doortrak" textures.
  9. Đeⓧiaz

    Community Chest 64

    Haha, this is heavy. Would you please just go fuck yourself instead of judging us, "lazy people"?
  10. Đeⓧiaz

    Most creative Cyberdemon encounter?

    I'm just joking, but anyway:
  11. Awesome to see Cyberdemon in the Carribean map, too bad Cyberdemon was cutted away from A.C. To be honest, I'm not sure about the color choice for the Carribean map sectors. As far as you can remember I've used a neutral water-like colors. There are too many hellish red-yellow maps in this project.
  12. You need to invert the "Master Edition" phrase to white color.