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About Dexiaz
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Doodguy
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Sorry for doublepost, but I've opened my Doom 1 IWAD to check E1M5 problem...something is clearly wrong on E1M1.
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Great image. Ok, now we have a planned mod for April Fools Day 2025.
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Now I want a whole wad with this idea. BARRELS O'FUN Edition
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I have created this: But this is designed to make a some kind of "lost alpha/lost beta" Doom 64. If you're not dreaming about making your own standalone campaign and just wanna create some maps - we could work together on "lost alpha" mod with those new/old sprites and textures. There are some beta levels which are not released in the Internet (but there are videos of them uploaded by Kaiser), they should be recreated.
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I loved those maps. Even more, I did "ports" of those maps for PSX Doom (Map20 and Map27 for GZDoom TC & Map27-only for GEC Master Edition). Rest in Peace, Drake.
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[GEC] Master Edition PSX Doom for the PlayStation. Beta 4 Released [11/16/2022]
Dexiaz replied to Erick194's topic in Console Doom
Hello there, long time no see. I have a question to everyone who worked on this project. There is a way to "port" PS1 levels with colored sectors and other stuff since the release of Remastered Doom. I started to work on such port and got this so far: It's not the final version of map, but it's mostly done already. And...I'm thinking about porting the cut levels too. But obviously, most of them are not mine. Can I borrow your levels for using in this project? With all credits to you, of course. If you don't like this idea, I could rework PC maps again by myself, that's ok. P.S.: at present time I'm working only on Doom 1+2 levels. Master Levels, Final Doom maps are not planned. Thanks for replies in advance. -
Looking for beta testers of my WAD for low-color rendering machines
Dexiaz replied to Dexiaz's topic in Doom General Discussion
Thank you very much! Yeah, that's might be possible, but even without colors sprites and textures are "simplified" a little bit, maybe it will help the situation with rendering. I'll PM you. Sure, let's try that! I'll PM you too. -
Looking for beta testers of my WAD for low-color rendering machines
Dexiaz posted a topic in Doom General Discussion
Hello everyone. Don't know where to post such threads exactly, but it's definitely Doom related, yeah. About a month ago I've seen a post about running Doom on htop (linux process viewer), it looked like this: And I thought that the presence of many colors in IWAD causes such machines and systems to render the image with significant noise effects. Like here: So I decided to change the whole Doom palette to 8-bit colors with additional sprite & texture editing. I've got this so far: I'm planning to release this WAD anyway, but I need to finish it first. At the same time I'm still wondering how exactly my project goes on such displays with low-color rendering. Can anyone help me with that? I mean, to run my wad on htop or on the Playdate or on the pregnancy test, etc. (Thanks in advance!) I'm not sure it really helps the situation with displays, but I can't judge for sure before seeing it in action. P.S.: What do you think about my screenshots at all, btw? -
Post your Doom video! [but don't quote video]
Dexiaz replied to DuckReconMajor's topic in Doom General Discussion
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Wow, thanks for so many insightful responses, friends! I'm glad that you think the game is good or even a masterpiece, hehe. To be honest, when I was playing it (2 years ago was my first time, so it was a Remastered version) I was clearly thinking "It's just like a GZDoom Total Conversion, but made before anything Doomish/Buildish released. I mean, slopes,HUBS, inventory you can find in Hexen, radio dialogues you can find in Strife, some polyoobjects and scripts are from the ZDoom era. It was blowing my mind. The game was ahead of its time. Period.
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More PS64 music for the God of the PS64 music! Congrats on the release!
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Dexiaz changed their profile photo
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Hello everyone! I have a serious question for you, please, help me understand one thing. What is the "System Shock" (1994) to you personally? I mean, I've heard an opinion that modern day gamers think about this game as a so-so FPS with tank controls and overloaded HUD/Interface (btw, doesn't matter if you play Nightdive's remastered version [don't be confused with Remake]). Now I've seen an opinion that it's a bad Doom clone with mechanics from the quest adventure games. Or on the contrary, this is a Doom clone with a cheezy inventory system and an understandable storyline (not like the Doom 1/2 txt file). So, which feelings does this game leave you? It doesn't matter if you finished it or abandoned it after 2 minutes after the game started. If you never played it, it's also ok. Just tell me, what do you think about this game even without playing it? But please, mention the fact that you never played it. Thanks in advance!
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[WIP] (Update 5) PSX Style Doom Maps
Dexiaz replied to FunyGuy2022's topic in Map Releases & Development
Well, downloaded it. It really replaces only the levels, but not the PSX music and sounds. So you're showing in demonstration video levels with additional wad which is not packed into the project's archive. So fixing Chaingunner's sound is pointless. -
[WIP] (Update 5) PSX Style Doom Maps
Dexiaz replied to FunyGuy2022's topic in Map Releases & Development
Hm, I can't say this is the "original" idea, because few people also tried to do something like that. BUT I like what I see in your demo videos. I'd like to suggest to fix chaingunner attack sound, because by default the engine uses "shotgun" fire sound. You need to change it to the Pistol sound. Same with the Spider Mastermind. -
Three Decades of DOOM (Documentary) DEATHTAG IS AVAILABLE, WATCH NOW!!!
Dexiaz replied to Dantosking's topic in Doom General Discussion
I'll post here just because I have 40 followers (lol), possibly someone who could help you will see your message.