Wordy

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About Wordy

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    Green Marine
  1. Fully awesome Wad, easily my favorite of the year. Just wanted to give some post-playthrough love.
  2. Scythe2 no contest
  3. Very nice wad Archi, loving it so far.
  4. Map 29 -- Imago Mortis - A divisive map in a community megawad, very new school slaughter. Extensively choreographed fights which are almost guaranteed deaths first attempt but reward strategy and infighting in the most edifying ways. Im not fully sure where I stand on maps like these, I enjoy them but the difference between initially facing these encounters with prior knowledge and without is just far too stark. Its Doom on Rails at its most extreme, once you die a few times the strategy appears and its just a matter of intense bullet hell while it plays out. Still, an enjoyable brush with Doom in its most Neo-Slaughter incarnation.
  5. Do Eternal Doom ;)
  6. Map 21 -- Aberinkula Inspiring. Levels like this are the reason I still play Doom. The visuals are jaw dropping, the game-play feels reminiscent of Combat-Shock, which I loved, though without going the full hog into slaughter arena play. Play it like you're playing Sunder and you'll walk away with a pretty easy map. Otherwise some of the battles the level throws at you will be the death of you. Highlight was battling imps up a rocky outcrop. 5/5, a masterpiece of Doom level-making.
  7. Currently on map 15 of the original Hell Revealed. I absolutely adore hardcore Doom Wads and trucking through them on UV is a blast. Having been through SoD, Scythe 2, Sunder and AV its a real pleasure to go back to where it all started - though goddamn these levels can look pretty bare bones! (I have to giggle a bit when i read hr.txt and it states the levels are 'highly detailed'). City in the Clouds was an absolute nightmare to work out originally, like Downtown was swallowed by Hell and thrown back again for you to suffer in. The simplicity of its design is its strength however, I've never been the biggest fan of wads with 45+ minute levels and mad switch hunts (good god Epic 2's map 28 was the death of me). How does HR2 shape up to its predecessor? I'm looking to go onto that once I've finished with this. (on the same note, when are you going to do a review of HR2 kmxexii? - I love your work).
  8. Currently on map 15 of the original Hell Revealed. I absolutely adore hardcore Doom Wads and trucking through them on UV is a blast. Having been through SoD, Scythe 2, Sunder and AV its a real pleasure to go back to where it all started - though goddamn these levels can look pretty bare bones! (I have to giggle a bit when i read hr.txt and it states the levels are 'highly detailed'). City in the Clouds was an absolute nightmare to work out originally, like Downtown was swallowed by Hell and thrown back again for you to suffer in. The simplicity of its design is its strength however, I've never been the biggest fan of wads with 45+ minute levels and mad switch hunts (good god Epic 2's map 28 was the death of me). How does HR2 shape up to its predecessor? I'm looking to go onto that once I've finished with this.
  9. MAP05: It feels good to write something overwhelmingly positive about this map, seeing as the last two had some serious misgivings (though 4 was much worse than 3). A brilliant little map which felt as Hexen as it did Doom, which wasn't a bad thing. I enjoyed the visuals and explore-y gameplay. I haven't played the rest of the wad so I hope to see more of this type of level.
  10. 04- A boring, poorly designed map which feels like a joke level more than anything. I don't really understand why it was made or how it was put into a megawad.
  11. Map 03 -- Outpost Delta - 100% Kills / 100% Secrets I liked the aesthetics and level design. I hated the map balance and ammo issues. Obsidian's style needs a little tweaking to make it more fun and less frustration, but otherwise there's some good bits here. (ps fuck the exit)
  12. New Gothic Movement and later maps in Vanguard are good bets.
  13. I tried the map and I felt a little awkward about the pictures too. They are very out of place in Doom, if you want to express pride in national figures I'm not sure maps are the place for it. There isn't really any other justification for their inclusion.
  14. Don't despair Jayextee, I'm sure one day you can make ::::the perfect map:::
  15. The perfect map has a clear identity (starter episode map, slaughter map, stand alone epic) and performs it not just textbook-perfect, but adds something that makes it pop out from all the rest. It could be a new texture that really nails the theme, an architectural style that strikes like nothing else, or some other 'x factor'.