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Wordy

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About Wordy

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  1. Wordy

    First map

    Thanks a lot. The map does get a bit stingy with ammo after the first cyberdemon encounter to be fair. i appreciate the feedback
  2. Wordy

    First map

    Thank you for playing it! I definitely agree with the progression being hard to follow. When you map it can be easy to assume things are easy to find. Also, I recommend turning off mouse look for the map but play how you want
  3. Wordy

    First map

    thanks! The map is quite big on scale and i didnt want to do something like this but im rly happy i did. Hope u enjoy it when u play it (if the textures actually work)
  4. Wordy

    First map

    ah np. Ill see if i can include the textures into the wad.
  5. Wordy

    First map

    Sure. The music is demons on the prowl by John Weekly and its map 04: emerald pools. Here's some screenshots:
  6. Wordy

    First map

    Hello everyone. This is the first Doom map I've made. When you start the wad, type idclev 05 to get to the map. The wad uses elements from the otex texture pack and another one which i believe is the one used in cc3. The wad is meant to be ran on gzdoom, without jumping or crouching. Play on UV pistol star for the best experience. I don't know the complevel to run the wad on, so apologies if that causes inconvenience (I would recommend that you do not use the one which makes all enemies infinitely tall, as that would probably make some of the segments quite awkward. Any feedback, bug reports and comments are always appreciated. The music of the level is from prcp. I could not find a way to put the otex textures into the wad without going over the file limit, so you will have to download the .wad format and run it alongside the wad attached here. If anyone knows how to solve this, let me know. typing this into google should get you to the download: OTEX texture set – UPDATE 2020: Version 1.1 released! - WADs & Mods - Doomworld. If you have any issues let me know. Good luck! Level.zip
  7. Wordy

    Going Down: [bug fix update: 22/08/15]

    Fully awesome Wad, easily my favorite of the year. Just wanted to give some post-playthrough love.
  8. Wordy

    Best MAP01

    Scythe2 no contest
  9. Wordy

    [RELEASE]Rush - Now on idgames

    Very nice wad Archi, loving it so far.
  10. Wordy

    The DWmegawad Club plays: MAYhem2048

    Map 29 -- Imago Mortis - A divisive map in a community megawad, very new school slaughter. Extensively choreographed fights which are almost guaranteed deaths first attempt but reward strategy and infighting in the most edifying ways. Im not fully sure where I stand on maps like these, I enjoy them but the difference between initially facing these encounters with prior knowledge and without is just far too stark. Its Doom on Rails at its most extreme, once you die a few times the strategy appears and its just a matter of intense bullet hell while it plays out. Still, an enjoyable brush with Doom in its most Neo-Slaughter incarnation.
  11. Wordy

    The DWmegawad Club plays: MAYhem2048

    Do Eternal Doom ;)
  12. Wordy

    The DWmegawad Club plays: MAYhem2048

    Map 21 -- Aberinkula Inspiring. Levels like this are the reason I still play Doom. The visuals are jaw dropping, the game-play feels reminiscent of Combat-Shock, which I loved, though without going the full hog into slaughter arena play. Play it like you're playing Sunder and you'll walk away with a pretty easy map. Otherwise some of the battles the level throws at you will be the death of you. Highlight was battling imps up a rocky outcrop. 5/5, a masterpiece of Doom level-making.
  13. Wordy

    What are you playing now?

    Currently on map 15 of the original Hell Revealed. I absolutely adore hardcore Doom Wads and trucking through them on UV is a blast. Having been through SoD, Scythe 2, Sunder and AV its a real pleasure to go back to where it all started - though goddamn these levels can look pretty bare bones! (I have to giggle a bit when i read hr.txt and it states the levels are 'highly detailed'). City in the Clouds was an absolute nightmare to work out originally, like Downtown was swallowed by Hell and thrown back again for you to suffer in. The simplicity of its design is its strength however, I've never been the biggest fan of wads with 45+ minute levels and mad switch hunts (good god Epic 2's map 28 was the death of me). How does HR2 shape up to its predecessor? I'm looking to go onto that once I've finished with this. (on the same note, when are you going to do a review of HR2 kmxexii? - I love your work).
  14. Wordy

    What are you playing now?

    Currently on map 15 of the original Hell Revealed. I absolutely adore hardcore Doom Wads and trucking through them on UV is a blast. Having been through SoD, Scythe 2, Sunder and AV its a real pleasure to go back to where it all started - though goddamn these levels can look pretty bare bones! (I have to giggle a bit when i read hr.txt and it states the levels are 'highly detailed'). City in the Clouds was an absolute nightmare to work out originally, like Downtown was swallowed by Hell and thrown back again for you to suffer in. The simplicity of its design is its strength however, I've never been the biggest fan of wads with 45+ minute levels and mad switch hunts (good god Epic 2's map 28 was the death of me). How does HR2 shape up to its predecessor? I'm looking to go onto that once I've finished with this.
  15. Wordy

    The DWmegawad Club plays: MAYhem2048

    MAP05: It feels good to write something overwhelmingly positive about this map, seeing as the last two had some serious misgivings (though 4 was much worse than 3). A brilliant little map which felt as Hexen as it did Doom, which wasn't a bad thing. I enjoyed the visuals and explore-y gameplay. I haven't played the rest of the wad so I hope to see more of this type of level.
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