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terminus12

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Everything posted by terminus12

  1. For me, Doom is a bit of a constant, something I'll always come back to. I'll go off and play other games for awhile, or, as I get older, play no games at all for a bit. Eventually, however, I always find myself coming back to Doom. It's because the core game play is great fun with few others like it and there is a lot of quality custom content at our fingertips. It is also a bit of a stress reliever when life gets annoying or I just need a break in general.
  2. terminus12

    Your favourite level to Deathmatch on?

    A bit old school here but I do love gothic dm, especially map 6. I think it's a well balanced duel map that also has a great ambiance due to the nice architecture and somber music. D5M1 is also a classic.
  3. terminus12

    More Private DM Games

    I'd be down for some Saturday tournaments or something like that. Mostly duel tournaments, classic style etc. None of this capture the flag stuff, that's what Tribes is for. It's been some time since I've been on any of the servers. I have been quite busy for awhile now and when I have had time I typically only feel like doing single player. However, I am trying to carve out some more time for things other than work and I would like to get back into Doom DM.
  4. terminus12

    Romero releases another new map: E1M4B

    Fun map, I liked it. Definitely easier than the first map though. I also personally like the look of all the cracks, despite being apparently controversial.
  5. terminus12

    are there near-Vanilla deathmatches out there?

    I am on doomkids irc server sometimes and I like some good vanilla style deathmatch and dueling. Unfortunately I can be a little in and out because life, for example I haven't been on a lot recently because of finals and end of school. However, that will be done soon and I'll be on a lot more so if your ever on doomkids irc channel (quakenet.org, #DMStuff) hit me up for a game or two.
  6. terminus12

    Chocolate doom league?

    This is for NA players only unfortunately. I just want to pitch this idea and see the interest level. Is anyone interested in a dueling league for chocolate doom? Nothing real huge or anything but just like a round robin for seeding then a tournament. Depending on the amount of players I was thinking people would play a game each week (maybe 2) and it would go over the course of a few weeks and then on an agreed upon weekend or something we'd all get in IRC and have the tournament. We can tweak the rules later I'm just curious as to how many people would sign up.
  7. terminus12

    Chocolate doom league?

    I'm still around I'll be on irc later tonight. I'm more the weekend warrior type cause school during the week takes up most of my time but we just got on Easter break so I'll have extra time.
  8. terminus12

    Chocolate doom league?

    Excellent! I'll be on irc this weekend!
  9. terminus12

    Doom Deathmatch

    Yes unfortunately other than map 1 from doom 2, none of the original maps are very good for DM. Even then map 1 is only good for 1v1. However, if your up for some old school DM via chocolate doom I'd be down. I'd love to do some old school DM pwads like dwango5 or Gothicdm.
  10. terminus12

    Chocolate doom league?

    We'll run some tests to see if it is feasible :). If it is I'll open it up to anyone but for now I figured just NA cause pings would be too high otherwise. Also I was hoping to use a variety of wads, new and old!
  11. terminus12

    Little rant

    A good challenge i used to always do was to try to play all the way through without dying at all. Made it a real different experience because dying meant so much more. Obviously this only works with megawads or the original iwads.
  12. terminus12

    Hexen: 20 Year Anniversary

    I'd mod for Hexen if I knew how
  13. terminus12

    "Multiplayer" section on DW revival?

    It would be great for setting up duel leagues as well, or finding people to play chocolate doom with too hehe
  14. terminus12

    Hexen: 20 Year Anniversary

    awesome! quakenet.org #DMstuff I'll be on a lot today, Monday, and Tuesday, but not much time during the week, next weekend will be pretty good too though, usually late afternoon and evening US central time is good.
  15. terminus12

    Hexen: 20 Year Anniversary

    Would anyone in the eastern half of the US possibly be up for some Chocolate Hexen co-op sometime this month in celebration? I have beaten the game before so if you haven't gotten past hub 1 this might be your chance haha I'm on #DMstuff on irc.quakeworld.org a lot, hit me up there if you're interested
  16. terminus12

    "Multiplayer" section on DW revival?

    You were one of the finalists at the 20th anniversary doom competition right? I remember watching some of the matches
  17. terminus12

    "Multiplayer" section on DW revival?

    Just had some ggs with doomkid on odamex :)
  18. terminus12

    DOS computer

    I normally play vanilla doom on my old DOS computer and I think its the best doom experience once you get it all set up. The smoothness of vanilla doom is unmatched. Also it's really not that big of a pain to set up I don't think.
  19. terminus12

    "Multiplayer" section on DW revival?

    Nah, d5m1 for the ultimate experience. Also what irc channel? I'll get on when I get a new laptop my current one is broken. @doomkid chocolate doom is really the only one I trust to be able to closely emulate vanilla, granted it's been awhile since I explored other source ports and I never gave odamex a try? What source port does that use?
  20. terminus12

    "Multiplayer" section on DW revival?

    I'd be down for multiplayer, but only chocolate doom duel or FFA. Too many times have I been in a zdaemon FFA game where it's 16 players on a map half the size of e1m1 all trying to BFG each other. I'll only do FFA if it's max of 4 players like the old days. Tribes is the only game where CTF holds any appeal to me. Sorry CTF guys.
  21. terminus12

    Dueling in DOOM

    Dueling in arena shooters has always been of particular interest to me. It is the true test of one's skill and knowledge of the game and its intricacies. You have only your own skill, knowledge, and focus to rely on. You can't rely on others (or blame others if you lose), nor is their much luck involved in a well crafted dueling game and there is little room for error. It has always been the ultimate challenge in arena shooters. Dueling should be an important part of the DOOM multiplayer for several reasons. 1. History has defined dueling it as a part of an arena shooter. Arena shooters have always partially been judged by how good of a dueling game they are. 2. It is still the true test of one's skill pure skill at the game. Not just in arena shooters, but in any well designed multiplayer game, in my opinion. 3. Arena shooters are the best fps platform for it. From lack of load-outs to the various spawn points, it forces the player to be adequate with several guns, have knowledge of the map layout and their own position, keep track of what their opponent has and try to predict what they have gotten since the last encounter, and boast great skill in things such as aim and dodging. There are a multitude of other reasons why arena shooters are the best fps platform for dueling, but I won't get into all that. While it is obvious that dueling should be a vital part of the DOOM multiplayer (according to me at least :D), I'm curious if others think so, and if ID thinks so. Dueling has not been popular in FPS, generally speaking, for quite some time. Also, games like counter-strike and various MOBAs have become vastly popular since dueling started to dwindle. The common theme in all of those is teamwork. This makes me question whether ID (or whoever is doing the multiplayer, I know it's being outsourced) will keep it in mind while the multiplayer is designed. I think the idea makes many people uncomfortable. Having everything on them with only themselves to blame if they lose (yet all the glory if they win), having to pick themselves up when they get knocked down instead of being helped up (and not having others to blame for their loss) etc. etc. I'm curious, what is everyone else's take on the subject? Do y'all think dueling is dead for the better, or do you agree with me and think it is a vital part of this genre and ID should make the possibly bold move of making sure it is a quality game for dueling. p.s. does anybody here play quakeworld? Quakeworld dueling is something I've wanted to get into for sometime, but it is extremely hard to find people to play with in the States, and the ones who are around have been playing forever and could kick my ass :D, I'm only 21 so I wasn't old enough to play these games back in the day unfortunately.
  22. terminus12

    Dueling in DOOM

    I've never heard it called 1v1 mode but yeah just one versus one. And while yeah it's easy to just adjust player count, not all games are necessarily good for dueling. Also, duels tend to have different setups and what not as compared your standard FFA. Like in Q3 the quad damage doesn't appear in the duel mode but it does in FFA. Just go to youtube and type in "quake live cooller" to see some high level QL/Q3 duels to give you an idea of what I'm talking about (obviously done at a very high level, however) EDIT: looked up tournament mode for quake 3 arena and yeah that's what I'm talking about. I only played quake live and they called it dueling so that's why I wasn't sure what you meant by that.
  23. terminus12

    Dueling in DOOM

    While Yeah we can make our own modes in snapmap the better question is will the things given to us (i.e. Guns and items given in the game etc.) be balanced in a manner suitable for dueling? There are still variables we might not have control over that will have an effect on duels. And yeah maybe a dueling game like quake is a little too much to ask for at this time. However I've noticed that as well, that doom dueling, while skillful, doesn't emphasize certain things as much as quake dueling does (aka map control) and maybe that'll make it easier to revive some interest if they are able to make it like the old doom gamrs in that regard,challenging dueling but not such a steep learning curve that it will dissuade newcomers.
  24. terminus12

    Bethesda E3 Conference - DOOM4 Unveiling

    Perfect description.
  25. terminus12

    Bethesda E3 Conference - DOOM4 Unveiling

    I agree. What I heard I liked, but just like in the original doom there is a time and place for both metal and something a little more ambient.
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